Search Results

Now showing 1 - 10 of 10
  • Article
    Citation - WoS: 8
    Citation - Scopus: 9
    Usability Study of a Smart Toy on Students With Intellectual Disabilities
    (Elsevier, 2018) Ekin, Cansu Cigdem; Cagiltay, Kursat; Karasu, Necdet
    This paper introduces a smart toy (SmartAnimals) which provides a mixed reality environment for children with intellectual disabilities. SmartAnimals includes a virtual space including computer based animations, sounds and characters, and a real space including plastic toys, and a receiver panel. SmartAnimals with a flexible context leads children to learn daily life concepts easily. To test usability of SmartAnimals, an empirical study was carried out with 6 children having intellectual disability (ID) and four special education teachers. The findings indicated that smart toys could be beneficial for children with ID especially who have limited concentration. It enables children with easy and fast learning. Smart toys also affect children's performance in a positive way while learning cognitive concepts.
  • Article
    Citation - WoS: 4
    Citation - Scopus: 14
    User Study of a New Smart Toy for Children's Storytelling
    (Routledge Journals, Taylor & Francis Ltd, 2014) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat
    This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.
  • Article
    Citation - WoS: 72
    Citation - Scopus: 98
    Mapping Human-Computer Interaction Research Themes and Trends From Its Existence To Today: a Topic Modeling-Based Review of Past 60 Years
    (Taylor & Francis inc, 2021) Gurcan, Fatih; Cagiltay, Nergiz Ercil; Cagiltay, Kursat
    As it covers a wide spectrum, the research literature of human-computer interaction (HCI) studies has a rich and multi-disciplinary content where there are limited studies demonstrating the big picture of the field. Such an analysis provides researchers with a better understanding of the field, revealing current issues, challenges, and potential research gaps. This study aims to explore the research trends in the developmental stages of the HCI studies over the past 60 years. Automated text mining with probabilistic topic modeling has been used to analyze 41,720 journal articles that are indexed by the SCOPUS database between 1957 and 2018. The results of this study reveal 21 major topics mapping the research landscape of HCI. By extending the discovered topics beyond a snapshot, the topics were analyzed considering their developmental stages, volume, and accelerations to provide a panoramic view that shows the increase and decrease of trends over time. In this context, the transition of HCI studies from machine-oriented systems to human-oriented systems indicates its future direction toward context-aware adaptive systems.
  • Article
    Citation - WoS: 10
    Citation - Scopus: 19
    Effectiveness of Smart Toy Applications in Teaching Children With Intellectual Disability
    (Elsevier, 2018) Ekin, Cansu C.; Cagiltay, Kursat; Karasu, Necdet
    Play is an important element in a child's social and intellectual development and toys are indispensable play tools. This study investigates the effectiveness of smart toys in teaching social studies concepts to children with intellectual disability (ID). A single-subject design is used to identify such effects on teaching social studies concepts to children with ID with the help of smart toys developed within this study. The smart toys are also developed within the scope of present work. Three special education teachers and three children with moderate ID participated in the study, which was carried out in two schools in Turkey. According to the results, smart toys have a positive effect in teaching social studies concepts to children with moderate ID which is significant in development of academic and social skills for individuals with ID.
  • Article
    Citation - WoS: 155
    Citation - Scopus: 192
    An Eye-Tracking Study of How Color Coding Affects Multimedia Learning
    (Pergamon-elsevier Science Ltd, 2009) Ozcelik, Erol; Karakus, Turkan; Kursun, Engin; Cagiltay, Kursat
    Color coding has been proposed to promote more effective learning. However, insufficient evidence currently exists to show how color coding leads to better learning. The goal of this study was to investigate the underlying cause of the color coding effect by utilizing eye movement data. Fifty-two participants studied either a color-coded or conventional format of multimedia instruction. Eye movement data were collected during the study. The results indicate that color coding increased retention and transfer performance. Enhancement of learning by color coding was due to efficiency of locating corresponding information between illustration and text. Color coding also attracted attention of learners to perceptually salient information. (C) 2009 Elsevier Ltd. All rights reserved.
  • Article
    Citation - WoS: 10
    Citation - Scopus: 16
    Student Engagement Research Trends of Past 10 Years: a Machine Learning-Based Analysis of 42,000 Research Articles
    (Springer, 2023) Gurcan, Fatih; Erdogdu, Fatih; Cagiltay, Nergiz Ercil; Cagiltay, Kursat
    Student engagement is critical for both academic achievement and learner satisfaction because it promotes successful learning outcomes. Despite its importance in various learning environments, research into the trends and themes of student engagement is scarce. In this regard, topic modeling, a machine learning technique, allows for the analysis of large amounts of content in any field. Thus, topic modeling provides a systematic methodology for identifying research themes, trends, and application areas in a comprehensive framework. In the literature, there is a lack of topic modeling-based studies that analyze the holistic landscape of student engagement research. Such research is important for identifying wide-ranging topics and trends in the field and guiding researchers and educators. Therefore, this study aimed to analyze student engagement research using a topic modeling approach and to reveal research interests and trends with their temporal development, thereby addressing a lack of research in this area. To this end, this study analyzed 42,517 peer-reviewed journal articles published from 2010 to 2019 using machine learning techniques. According to our findings, two new dimensions, "Community Engagement" and "School Engagement", were identified in addition to the existing ones. It is also envisaged that the next period of research and applications in student engagement will focus on the motivation-oriented tools and methods, dimensions of student engagement, such as social and behavioral engagement, and specific learning contexts such as English as a Foreign Language "EFL" and Science, Technology, Engineering and Math "STEM".
  • Article
    Moocs and Economic Disadvantage: a Path Analysis of 3.5 Million Mitx Learners
    (Routledge Journals, Taylor & Francis Ltd, 2025) Cagiltay, Nergiz Ercil; Toker, Sacip; Cagiltay, Kursat
    Massive Online Open Courses (MOOCs) are offered by universities and companies to provide quality education to anyone, anyplace and at any time. The impact of economic disadvantage on these courses has not been fully explored despite several studies. This study aimed to investigate the impact of country's income level on the success of 3,523,692 learners from 204 countries enrolled in 174 MITx MOOCs. The countries were classified as low- and lower-middle-income (L&LM) or high- and upper-middle-income (H&UM). A structural equation modelling with multigroup analysis conducted. The findings revealed that learners in the L&LM group performed better academically. Completion rates were 66% for L&LM and 25% for H&UM, and certification rates were 95% for L&LM and 99% for H&UM. This shows that L&LM learners may be more motivated because they believe MOOCs might help their careers. These results are essential for creating MOOCs that fit diverse learner demographics.
  • Article
    Citation - WoS: 28
    Citation - Scopus: 36
    Investigating the Activities of Children Toward a Smart Storytelling Toy
    (Natl Yunlin Univ Science & Technology, Taiwan, 2013) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat; Computer Engineering
    This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and characters on the screen. StoryTech encourages children to produce their own stories. Empirical research with a total of 90 children indicated that StoryTech contributed to narrative activities of children and made a positive impact on their creativity. The paper also focuses on the attributes, design, and development process of StoryTech.
  • Article
    Citation - WoS: 16
    Citation - Scopus: 27
    Design and Development of a Smart Storytelling Toy
    (Routledge Journals, Taylor & Francis Ltd, 2014) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat
    Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards and a receiver panel. When children put real objects on the receiver panel, the computer displays related backgrounds and characters. Through this flexible context, children are expected to tell a story about what they see on the screen. The aim of this article is to present the development period of the StoryTech and to provide design principles for smart toy technologies based on the usability study. The article focuses on attributes of new technology and the significance of supporting storytelling activities to find the best combination of and moderation between real and virtual spaces.
  • Article
    Citation - WoS: 206
    Citation - Scopus: 240
    Why Does Signaling Enhance Multimedia Learning? Evidence From Eye Movements
    (Pergamon-elsevier Science Ltd, 2010) Ozcelik, Erol; Arslan-Ari, Ismahan; Cagiltay, Kursat
    Previous studies have suggested that signaling enhances multimedia learning. However, there is not enough evidence showing why signaling leads to better performance. The goal of this study was to examine the effects of signaling on learning outcomes and to reveal the underlying reasons for this effect by using eye movement measures. The participants were 40 undergraduate students who were presented with either signaled or nonsignaled multimedia materials. Labels in the illustration were signaled by temporarily changing the color of the items. The results suggest that the signaled group outperformed the nonsignaled group on transfer and matching tests. Eye movement data shows that signaling guided attention to relevant information and improved the efficiency and effectiveness of finding necessary information. (C) 2009 Elsevier Ltd. All rights reserved.