Design and Development of a Smart Storytelling Toy

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Date

2014

Journal Title

Journal ISSN

Volume Title

Publisher

Routledge Journals, Taylor & Francis Ltd

Open Access Color

Green Open Access

No

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Average
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Top 10%
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Top 10%

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Abstract

Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards and a receiver panel. When children put real objects on the receiver panel, the computer displays related backgrounds and characters. Through this flexible context, children are expected to tell a story about what they see on the screen. The aim of this article is to present the development period of the StoryTech and to provide design principles for smart toy technologies based on the usability study. The article focuses on attributes of new technology and the significance of supporting storytelling activities to find the best combination of and moderation between real and virtual spaces.

Description

Ekin, cansu çiğdem/0000-0003-4838-9708; Cagiltay, Kursat/0000-0003-1973-7056; Kara, Nuri/0000-0002-0115-383X

Keywords

mixed reality, design principles, augmented environment, development issue, usability, smart toy

Turkish CoHE Thesis Center URL

Fields of Science

05 social sciences, 0503 education

Citation

WoS Q

Q1

Scopus Q

Q1
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OpenCitations Citation Count
26

Source

Interactive Learning Environments

Volume

22

Issue

3

Start Page

288

End Page

297

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Citations

CrossRef : 4

Scopus : 27

Captures

Mendeley Readers : 66

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