Design and Development of a Smart Storytelling Toy

dc.authorid Ekin, cansu çiğdem/0000-0003-4838-9708
dc.authorid Cagiltay, Kursat/0000-0003-1973-7056
dc.authorid Kara, Nuri/0000-0002-0115-383X
dc.authorscopusid 55575649500
dc.authorscopusid 57203036649
dc.authorscopusid 16237824500
dc.authorwosid Ekin, cansu çiğdem/AFE-7836-2022
dc.authorwosid Cagiltay, Kursat/D-1548-2010
dc.authorwosid Kara, Nuri/E-1252-2017
dc.contributor.author Kara, Nuri
dc.contributor.author Aydin, Cansu Cigdem
dc.contributor.author Cagiltay, Kursat
dc.contributor.other Computer Engineering
dc.date.accessioned 2024-07-05T14:27:19Z
dc.date.available 2024-07-05T14:27:19Z
dc.date.issued 2014
dc.department Atılım University en_US
dc.department-temp [Kara, Nuri; Cagiltay, Kursat] Middle E Tech Univ, Dept Comp Educ & Instruct Technol, Fac Educ, TR-06800 Ankara, Turkey; [Aydin, Cansu Cigdem] Atilim Univ, Fac Management, TR-06836 Ankara, Turkey en_US
dc.description Ekin, cansu çiğdem/0000-0003-4838-9708; Cagiltay, Kursat/0000-0003-1973-7056; Kara, Nuri/0000-0002-0115-383X en_US
dc.description.abstract Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards and a receiver panel. When children put real objects on the receiver panel, the computer displays related backgrounds and characters. Through this flexible context, children are expected to tell a story about what they see on the screen. The aim of this article is to present the development period of the StoryTech and to provide design principles for smart toy technologies based on the usability study. The article focuses on attributes of new technology and the significance of supporting storytelling activities to find the best combination of and moderation between real and virtual spaces. en_US
dc.identifier.citationcount 16
dc.identifier.doi 10.1080/10494820.2011.649767
dc.identifier.endpage 297 en_US
dc.identifier.issn 1049-4820
dc.identifier.issn 1744-5191
dc.identifier.issue 3 en_US
dc.identifier.scopus 2-s2.0-84900544234
dc.identifier.scopusquality Q1
dc.identifier.startpage 288 en_US
dc.identifier.uri https://doi.org/10.1080/10494820.2011.649767
dc.identifier.uri https://hdl.handle.net/20.500.14411/245
dc.identifier.volume 22 en_US
dc.identifier.wos WOS:000335845500005
dc.identifier.wosquality Q1
dc.institutionauthor Ekin, Cansu Çiğdem
dc.language.iso en en_US
dc.publisher Routledge Journals, Taylor & Francis Ltd en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 27
dc.subject mixed reality en_US
dc.subject design principles en_US
dc.subject augmented environment en_US
dc.subject development issue en_US
dc.subject usability en_US
dc.subject smart toy en_US
dc.title Design and Development of a Smart Storytelling Toy en_US
dc.type Article en_US
dc.wos.citedbyCount 16
dspace.entity.type Publication
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