Usability study of a smart toy on students with intellectual disabilities
No Thumbnail Available
Date
2018
Journal Title
Journal ISSN
Volume Title
Publisher
Elsevier
Open Access Color
OpenAIRE Downloads
OpenAIRE Views
Abstract
This paper introduces a smart toy (SmartAnimals) which provides a mixed reality environment for children with intellectual disabilities. SmartAnimals includes a virtual space including computer based animations, sounds and characters, and a real space including plastic toys, and a receiver panel. SmartAnimals with a flexible context leads children to learn daily life concepts easily. To test usability of SmartAnimals, an empirical study was carried out with 6 children having intellectual disability (ID) and four special education teachers. The findings indicated that smart toys could be beneficial for children with ID especially who have limited concentration. It enables children with easy and fast learning. Smart toys also affect children's performance in a positive way while learning cognitive concepts.
Description
Karasu, Necdet/0000-0001-7507-4109; Ekin, cansu çiğdem/0000-0003-4838-9708; Cagiltay, Kursat/0000-0003-1973-7056
Keywords
Smart toys, Play, Intellectual disability, Smart toy-based learning, Usability of smart toys
Turkish CoHE Thesis Center URL
Fields of Science
Citation
5
WoS Q
Q1
Scopus Q
Q1
Source
Volume
89
Issue
Start Page
95
End Page
102