Usability Study of a Smart Toy on Students With Intellectual Disabilities

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Date

2018

Journal Title

Journal ISSN

Volume Title

Publisher

Elsevier

Open Access Color

Green Open Access

Yes

OpenAIRE Downloads

0

OpenAIRE Views

5

Publicly Funded

No
Impulse
Average
Influence
Average
Popularity
Top 10%

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Journal Issue

Abstract

This paper introduces a smart toy (SmartAnimals) which provides a mixed reality environment for children with intellectual disabilities. SmartAnimals includes a virtual space including computer based animations, sounds and characters, and a real space including plastic toys, and a receiver panel. SmartAnimals with a flexible context leads children to learn daily life concepts easily. To test usability of SmartAnimals, an empirical study was carried out with 6 children having intellectual disability (ID) and four special education teachers. The findings indicated that smart toys could be beneficial for children with ID especially who have limited concentration. It enables children with easy and fast learning. Smart toys also affect children's performance in a positive way while learning cognitive concepts.

Description

Karasu, Necdet/0000-0001-7507-4109; Ekin, cansu çiğdem/0000-0003-4838-9708; Cagiltay, Kursat/0000-0003-1973-7056

Keywords

Smart toys, Play, Intellectual disability, Smart toy-based learning, Usability of smart toys

Fields of Science

03 medical and health sciences, 05 social sciences, 0305 other medical science, 0503 education

Citation

WoS Q

Q1

Scopus Q

Q1
OpenCitations Logo
OpenCitations Citation Count
8

Source

Journal of Systems Architecture

Volume

89

Issue

Start Page

95

End Page

102

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Citations

CrossRef : 1

Scopus : 9

Captures

Mendeley Readers : 81

SCOPUS™ Citations

9

checked on Apr 15, 2026

Web of Science™ Citations

8

checked on Apr 15, 2026

Page Views

3

checked on Apr 15, 2026

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2.7108

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