Usability Study of a Smart Toy on Students With Intellectual Disabilities
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Date
2018
Journal Title
Journal ISSN
Volume Title
Publisher
Elsevier
Open Access Color
Green Open Access
Yes
OpenAIRE Downloads
0
OpenAIRE Views
5
Publicly Funded
No
Abstract
This paper introduces a smart toy (SmartAnimals) which provides a mixed reality environment for children with intellectual disabilities. SmartAnimals includes a virtual space including computer based animations, sounds and characters, and a real space including plastic toys, and a receiver panel. SmartAnimals with a flexible context leads children to learn daily life concepts easily. To test usability of SmartAnimals, an empirical study was carried out with 6 children having intellectual disability (ID) and four special education teachers. The findings indicated that smart toys could be beneficial for children with ID especially who have limited concentration. It enables children with easy and fast learning. Smart toys also affect children's performance in a positive way while learning cognitive concepts.
Description
Karasu, Necdet/0000-0001-7507-4109; Ekin, cansu çiğdem/0000-0003-4838-9708; Cagiltay, Kursat/0000-0003-1973-7056
Keywords
Smart toys, Play, Intellectual disability, Smart toy-based learning, Usability of smart toys
Fields of Science
03 medical and health sciences, 05 social sciences, 0305 other medical science, 0503 education
Citation
WoS Q
Q1
Scopus Q
Q1

OpenCitations Citation Count
8
Source
Journal of Systems Architecture
Volume
89
Issue
Start Page
95
End Page
102
PlumX Metrics
Citations
CrossRef : 1
Scopus : 9
Captures
Mendeley Readers : 81
SCOPUS™ Citations
9
checked on Apr 15, 2026
Web of Science™ Citations
8
checked on Apr 15, 2026
Page Views
3
checked on Apr 15, 2026
Google Scholar™


