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Now showing 1 - 10 of 14
  • Conference Object
    Citation - Scopus: 2
    Personality Type Indicator Models in Serious Games: a Case Study in a Surgical Navigation Game
    (Institute of Electrical and Electronics Engineers Inc., 2015) Menekse,G.G.; Cagiltay,N.E.; Ozcelik,E.
    Serious games are a popular concept in both the research and commercial areas. It is agreed that the concept refers to the use of computer games without the main purpose of pure entertainment. In addition to being entertaining, they have some additional educational or training objectives as well. Serious games are used in different areas such as military, government, educational, corporate, and healthcare. However, according to their individual differences, it is not always possible to provide such an educational environment that fits expectations and preferences of all audience. Hence, personalization is becoming an essential issue in serious game environments, which focus on a human-centered paradigm aiming to provide adaptive and personalized services to the users according to the context. However, how such a personalization should be affectively implemented in the design of serious games is a challenge. This study aims to better understand the affect of personality types on game play. For this purpose, a game-based simulation environment which also records all details of the player during the performance of several tasks in the game play was used. Twenty nine students were asked to play the simulation game. Additionally, their personality types were collected based on the theory of psychological types by Carl Jung, the Myers-Briggs Type Indicator (MBTI) which measures personality preferences as defined by Four Dichotomous pairs of mental functions or attitudes. The correlation between these personality types and individual performance measures of players during the game play was analyzed. However no significant correlation between game parameters and the players' personality types has been recorded. This may be because of the limited number of participants that need to be examined in the future studies. © 2015 IEEE.
  • Article
    Citation - WoS: 16
    Citation - Scopus: 18
    Left Behind: Intergenerational Transmission of Human Capital in the Midst of Hiv/Aids
    (Springer, 2013) Akbulut-Yuksel, Mevlude; Turan, Belgi
    This paper provides evidence on how adverse health conditions affect the transfer of human capital from one generation to the next. We explore the differential exposure to HIV/AIDS epidemic in sub-Saharan Africa as a substantial health shock to both household and community environment. We utilize the recent rounds of the Demographic and Health Surveys for 11 countries in sub-Saharan Africa. First, we find that an additional year of maternal education leads to a 0.37-year increase in children's years of schooling in the developing economies in sub-Saharan Africa. Second, our results show that mother's HIV status has substantial detrimental effects on inheritability of human capital. We find that the association between infected mothers' and their children's human capital is 30 % less than the general population. Finally, focusing only on noninfected mothers and their children, we show that HIV prevalence in the community also impairs the intergenerational human capital transfers even if mother is HIV negative. The findings of this paper are particularly distressing for these already poor, HIV-torn countries as in the future they will have even lower overall level of human capital due to the epidemic.
  • Article
    Demographic Features of Turkish Literature Audiences and Applied Analysis of the Factors Affecting Their Reading Preferences
    (American-Eurasian Network for Scientific Information, 2014) Poyraz,Y.; Korkmaz,M.; Yücel,A.S.; Aras,G.; Çelebi,N.
    The purpose of this study is to determine factors affecting reading preferences in parallel with the demographic features of Turkish literature audiences. The study lasted approximately for 7 months. (N=650) individuals attended the study in total. The universe of the study is Turkey while the sample of the study is composed of 8 different provinces. These provinces are Istanbul, Ankara, Izmir, Bursa, Kocaeli, Sakarya, Trabzon and Gaziantep. A questionnaire form whose reliability and validity had been ensured before and which was composed of 5 point Likert scale was used in the study. The questionnaire form was reformed in accordance with the topic of the study, it was subjected to validity and reliability test and it was carried into main practice through taking views of experts. Data acquired from the results of main practice was analyzed by using SPSS 18.0 packet program and the value of 0.924 was acquired as Cronbach’s Alpha co-efficient. This value indicates that the measuring tool used in this study is quite reliable. The questionnaire is composed of two sections. In the first section, there are questions with regard to determine demographic features of the participants while in the second section, there are scaled questions composed of 120 items. 0.05 of significance level was taken into account among variables in terms of relations and differences. Methods such as different statistics anova, factor and hypothesis tests were applied in the analysis. Moreover, 4 different literary works were mentioned in the study so as to determine attitudes and behaviors of the participants towards literary works. Opinions of the participants were demanded about novels such as Intibah (Rebirth), Araba Sevdasi (Ambition for Car), Mai ve Siyah (Blue and Black) and Çalikusu (The Wren). At the end of the study, it was found out that the participants followed academic publications more frequently, the use of computer and internet had an effect on reading e-book and up-to-date books were read more than those books written in a foreign or ancient language (Ottoman Turkish). Furthermore, it was determined that education and age variables of the participants had an effect on reading habits while gender, age and education variables had an effect in some reading factors. © 2014 AENSI Publisher All rights reserved.
  • Master Thesis
    Üniversite Karar Destek Sistemi için Veri Ambarı Tasarımı
    (2007) Türkmen, Güzin; Çağıltay, Nergiz Ercil; Yazıcı, Ali
    Veri ambarı bir çok organizasyon için çagdas bir meseledir ve bilgi teknolojileri için yeni bir alandır. Özellikle egitimsel amaçlı kullanımda, veri ambarları birçok fayda saglar. Veri ambarları yeni bir alan oldugundan, akademik veri yapıları ve bu veriyi analiz etmedeki karmasa ile ilgili çok az sayıda arastırma yapılmıstır. Egitim kurumları basarıyı, ticari amaçlı organizasyonlardan çok farklı ölçer ve bu çevrede anlamlı olan analizler veri ambarlamada nadir problemler ortaya çıkarır. Bu tezin amacı, var olan Ögrenci Bilgi Sisteminden (MasterSIS) alınan veriyi sorgulayacak bir karar destek sistemi hazırlamak ve Atılım Üniversitesi Yüksek Lisans Programı'nda akademik karar vermeyi destekleyici rapor çıktıları almayı saglamaktır. Anahtar Kelimeler: Karar Destek Sistemleri, Veri Ambarı, Egitim
  • Master Thesis
    Mühendislik Eğitimi için Bilgisayar Oyunu Geliştirilmesi ve Kullanılması: Örnek Çalışma
    (2008) Gökdal, Gökçer; Çağıltay, Nergiz Ercil
    Bilgisayar oyunlarının popülaritesinin son yıllarda hızla artmasıyla birlikte bilgisayar oyunlarının okul eğitimi ile birlikte bir ensturman olarak kullanılması fikri önem kazanmaya başlamıştır. Oyunların sağladığı yüksek ve uzun süreli konsantrasyon öğrenciler arası rekabet ortamıyla birleştiğinde bilgisayar oyunlarının eğitimde başarılı kullanımları oluşabilmektedir. Bu tezin amacı, özellikle mühendislik eğitiminde bilgisayar oyunlarının kullanımını incelemektir. Bu kapsamda eğitime yönelik bir bilgisayar oyunu geliştirilmiş ve mühendislik öğrencilerine uygulanmıştır. Alınan geri bildirimler doğrultusunda sistem iyileştirilmiştir. Sonuçlar göstermektedir ki doğru bir şekilde geliştirildiğinde bilgisayar oyunları mühendislik öğrencilerinin eğitimlerini geliştirmek için potansiyel araçlardır.
  • Article
    Citation - WoS: 16
    Citation - Scopus: 15
    Gender effects of education on economic development in Turkey
    (Emerald Group Publishing Ltd, 2013) Tansel, Aysit; Gungor, Nil
    Purpose - This study is concerned with the separate output effects of female and male education, as well as output effects of the educational gender gap. Several recent empirical studies have examined the gender effects of education on economic growth or on output level using the much exploited, familiar cross-country data. This paper aims to undertake a similar study of the gender effects of education on economic growth using a panel data across the provinces of Turkey for the period 1975-2000. Design/methodology/approach - The theoretical basis of the estimating equations is the neoclassical growth model augmented to include separate female and male education capital and health capital variables. The methodology the authors use includes robust regression on pooled panel data controlling for regional and time effects. The results are found to be robust to a number of sensitivity analyses, such as elimination of outlier observations, controls for simultaneity and measurement errors, controls for omitted variables by including regional dummy variables, steady-state versus growth equations and different samples of developed and less-developed provinces of Turkey. Findings - The main findings indicate that female education positively and significantly affects the steady-state level of labor productivity, while the effect of male education is in general either positive or insignificant. Separate examination of the effect of educational gender gap was to reduce output. Originality/value - As evident in the literature, there is controversy surrounding the gender effects of education on growth. This paper provides new evidence on this issue from the perspective of a single country rather than a cross-country viewpoint.
  • Article
    Education With Experience: Assessment of a Co-Op Model in Undergraduate Engineering Programs in Computing
    (Ieee Computer Soc, 2023) Nazlioglu, Selma; Turhan, Cigdem; Yazici, Ali
    A major concern among graduates of computing departments is the discrepancy between the expectations of software companies and the competencies provided by the academic departments. This ongoing problem makes co-op education inevitable, as it combines industrial experience with traditional education.
  • Article
    Citation - WoS: 11
    Citation - Scopus: 13
    Exploring and Expanding Students' Success in Software Testing
    (Emerald Group Publishing Ltd, 2017) Mishra, Deepti; Ostrovska, Sofiya; Hacaloglu, Tuna
    Purpose - Testing is one of the indispensable activities in software development and is being adopted as an independent course by software engineering (SE) departments at universities worldwide. The purpose of this paper is to carry out an investigation of the performance of learners about testing, given the tendencies in the industry and motivation caused by the unavailability of similar studies in software testing field. Design/methodology/approach - This study is based on the data collected over three years (between 2012 and 2014) from students taking the software testing course. The course is included in the second year of undergraduate curriculum for the bachelor of engineering (SE). Findings - It has been observed that, from the performance perspective, automated testing outperforms structural and functional testing techniques, and that a strong correlation exists among these three approaches. Moreover, a strong programming background does help toward further success in structural and automated testing, but has no effect on functional testing. The results of different teaching styles within the course are also presented together with an analysis exploring the relationship between students' gender and success in the software testing course, revealing that there is no difference in terms of performance between male and female students in the course. Moreover, it is advisable to introduce teaching concepts one at a time because students find it difficult to grasp the ideas otherwise. Research limitations/implications - These findings are based on the analysis conducted using three years of data collected while teaching a course in testing. Obviously, there are some limitations to this study. For example, student's strength in programming is calculated using the score of C programming courses taken in previous year/semester. Such scores may not reflect their current level of programming knowledge. Furthermore, attempt was made to ensure that the exercises given for different testing techniques have similar difficulty level to guarantee that the difference in success between these testing techniques is due to the inherent complexity of the technique itself and not because of different exercises. Still, there is small probability that a certain degree of change in success may be due to the difference in the difficulty levels of the exercises. As such, it is obviously premature to consider the present results as final since there is a lack of similar type of studies, with which the authors can compare the results. Therefore, more work needs to be done in different settings to draw sound conclusions in this respect. Originality/value - Although there are few studies (see e.g. Chan et al., 2005; Garousi and Zhi, 2013; Ng et al., 2004) exploring the preference of testers over distinct software testing techniques in the industry, there appears to be no paper comparing the preferences and performances of learners in terms of different testing techniques.
  • Conference Object
    Citation - WoS: 1
    Personality Type Indicator Models in Serious Games: a Case Study in a Surgical Navigation Game
    (Ieee, 2015) Menekse, G. G.; Cagiltay, N. E.; Ozcelik, E.
    Serious games are a popular concept in both the research and commercial areas. It is agreed that the concept refers to the use of computer games without the main purpose of pure entertainment. In addition to being entertaining, they have some additional educational or training objectives as well. Serious games are used in different areas such as military, government, educational, corporate, and healthcare. However, according to their individual differences, it is not always possible to provide such an educational environment that fits expectations and preferences of all audience. Hence, personalization is becoming an essential issue in serious game environments, which focus on a human-centered paradigm aiming to provide adaptive and personalized services to the users according to the context. However, how such a personalization should be affectively implemented in the design of serious games is a challenge. This study aims to better understand the affect of personality types on game play. For this purpose, a game-based simulation environment which also records all details of the player during the performance of several tasks in the game play was used. Twenty nine students were asked to play the simulation game. Additionally, their personality types were collected based on the theory of psychological types by Carl Jung, the Myers-Briggs Type Indicator (MBTI) which measures personality preferences as defined by Four Dichotomous pairs of mental functions or attitudes. The correlation between these personality types and individual performance measures of players during the game play was analyzed. However no significant correlation between game parameters and the players' personality types has been recorded. This may be because of the limited number of participants that need to be examined in the future studies.
  • Master Thesis
    Üniversite Düzeyinde Verilen Çeviri Eğitimine, İngiliz Dili Eğitiminde Kullanılan Dört Dil Becerisinin Yansımalarının Analizi
    (2015) Topgül, Zeynep Birim; Erton, Halil İsmail; Erton, Halil İsmail; Erton, Halil İsmail; English Translation and Interpretation; English Translation and Interpretation
    İnsanların yabancı bir dil öğrenmeye ihtiyaç duymalarının önemli sebepleri vardır. Bir dili bütünüyle öğrenebilmek için dil, okuma, yazma, dinleme ve konuşma olarak adlandırılan dört dil becerisi üzerinden ele alınır. Bu çalışmada, Dilbilgisi Çeviri Yöntemi'nin ve İşlevsel Çeviri Yöntemi'nin etkileri, dört dil öğrenme becerisi açısından ele alınarak, anadilin ve dil öğreniminin okuma, yazma, dinleme ve konuşma olarak bilinen dört dil becerisi yoluyla çeviri aşamalarının yabancı dil ortamındaki yeri üzerinde durulmuştur. Ayrıca bu çalışmada hem öğretmenlerin hem de öğrencilerin uyguladıkları çeviri odaklı yöntemler ve öğrencilerin dili kullandıkları çeviri süreci incelenmiştir. Sonuç olarak, dil öğretimi ve çeviri bir araya getirilerek, dört dil öğrenme becerisi açısından öğrencilerin bir mesajı bir dilden başka bir dile iletme yöntemleri bu çalışmanın odak noktası olmuştur. Dil öğrenme becerilerinin, öğrencilerin bir dili başka bir dile çevirme yöntemlerini ne şekilde etkilediğini belirlemek ve analiz etmek amacıyla, nicel bir araştırma yürütülmüş olup, veriler konuya uygun olarak hazırlanmış bir anket aracılığıyla toplanmıştır. Bu anket, Hacettepe ve Atılım Üniversitelerinin Mütercim Tercümanlık Bölümü öğrencilerine uygulanmıştır. Elde edilen sonuçlara göre, belirli bir yüzdelik orandaki ikinci ve dördüncü yıl öğrencileri açısından çeviri yapılırken dil; okuma, yazma, dinleme ve konuşma olarak bilinen dört temel öğrenme becerilerine doğrultusunda kullanıldığında, öğrencilerin anadilinin ve kültürünün çeviride daha baskın bir rol oynadığı ortaya çıkmıştır. Bu sebeple öğrenciler, bir dilden başka bir dile bir mesajı iletirken öncelikli olarak kendi anadillerinde düşünme eğiliminde olup, o dilin kurallarını ve yapılarını uygulamaktadırlar. Anahtar Kelimeler: Çeviri, Çeviri Yöntemleri, Dilbilgisi Çeviri Metodu, İşlevsel Çeviri Metodu, Dil Öğrenme Becerileri, Çeviri ve Anadil