Mühendislik eğitimi için bilgisayar oyunu geliştirilmesi ve kullanılması: Örnek çalışma

Loading...
Thumbnail Image

Date

2008

Journal Title

Journal ISSN

Volume Title

Publisher

Open Access Color

OpenAIRE Downloads

OpenAIRE Views

Research Projects

Organizational Units

Organizational Unit
Software Engineering
(2005)
Department of Software Engineering was founded in 2005 as the first department in Ankara in Software Engineering. The recent developments in current technologies such as Artificial Intelligence, Machine Learning, Big Data, and Blockchains, have placed Software Engineering among the top professions of today, and the future. The academic and research activities in the department are pursued with qualified faculty at Undergraduate, Graduate and Doctorate Degree levels. Our University is one of the two universities offering a Doctorate-level program in this field. In addition to focusing on the basic phases of software (analysis, design, development, testing) and relevant methodologies in detail, our department offers education in various areas of expertise, such as Object-oriented Analysis and Design, Human-Computer Interaction, Software Quality Assurance, Software Requirement Engineering, Software Design and Architecture, Software Project Management, Software Testing and Model-Driven Software Development. The curriculum of our Department is catered to graduate individuals who are prepared to take part in any phase of software development of large-scale software in line with the requirements of the software sector. Department of Software Engineering is accredited by MÜDEK (Association for Evaluation and Accreditation of Engineering Programs) until September 30th, 2021, and has been granted the EUR-ACE label that is valid in Europe. This label provides our graduates with a vital head-start to be admitted to graduate-level programs, and into working environments in European Union countries. The Big Data and Cloud Computing Laboratory, as well as MobiLab where mobile applications are developed, SimLAB, the simulation laboratory for Medical Computing, and software education laboratories of the department are equipped with various software tools and hardware to enable our students to use state-of-the-art software technologies. Our graduates are employed in software and R&D companies (Technoparks), national/international institutions developing or utilizing software technologies (such as banks, healthcare institutions, the Information Technologies departments of private and public institutions, telecommunication companies, TÜİK, SPK, BDDK, EPDK, RK, or universities), and research institutions such TÜBİTAK.

Journal Issue

Abstract

Bilgisayar oyunlarının popülaritesinin son yıllarda hızla artmasıyla birlikte bilgisayar oyunlarının okul eğitimi ile birlikte bir ensturman olarak kullanılması fikri önem kazanmaya başlamıştır. Oyunların sağladığı yüksek ve uzun süreli konsantrasyon öğrenciler arası rekabet ortamıyla birleştiğinde bilgisayar oyunlarının eğitimde başarılı kullanımları oluşabilmektedir. Bu tezin amacı, özellikle mühendislik eğitiminde bilgisayar oyunlarının kullanımını incelemektir. Bu kapsamda eğitime yönelik bir bilgisayar oyunu geliştirilmiş ve mühendislik öğrencilerine uygulanmıştır. Alınan geri bildirimler doğrultusunda sistem iyileştirilmiştir. Sonuçlar göstermektedir ki doğru bir şekilde geliştirildiğinde bilgisayar oyunları mühendislik öğrencilerinin eğitimlerini geliştirmek için potansiyel araçlardır.
With the high increase in popularity of computer games in last years, the idea of using computer games as an instrument in education became more important. Successful implementations of using computer games in educations became real when high concentration supplied by computer games come together with competition environment among students. The purpose of this thesis is researching usage of computer games especially on engineering education. In this scope, an educational computer game developed and applied to engineering students. Based on their feedbacks, the system is improved. The results of this study show that, when it is developed appropriately, the computer games are potential tools for improving engineering students? learning.

Description

Keywords

Bilgisayar Mühendisliği Bilimleri-Bilgisayar ve Kontrol, Eğitim ve Öğretim, Bilgisayar oyunları, Computer Engineering and Computer Science and Control, Eğitim, Education and Training, Computer games, Mühendislik eğitimi, Education, Engineering education, Video oyunları, Video games

Turkish CoHE Thesis Center URL

Fields of Science

Citation

WoS Q

Scopus Q

Source

Volume

Issue

Start Page

0

End Page

133