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Conference Object Citation - WoS: 4Interaction Patterns Among Global Software Development Learning Teams(Ieee, 2009) Serce, Fatma Cemile; Serçe, Fatma Cemile; Swigger, Kathleen; Alpaslan, Ferda Nur; Brazile, Robert; Dafoulas, George; Lopez, Victor; Serçe, Fatma Cemile; Information Systems Engineering; Information Systems EngineeringThis paper describes a study of the impact of communication behaviors on the performance of global software teams. Using a content analysis technique developed by [10], the researchers first characterized the asynchronous communications among student teams in Panama, Turkey and the US as they worked to complete a global software development project. Cluster analysis was then used to identify groups with similar communication patterns, which is defined as the proportion of time spent on each of the behaviors. Results suggest that particular patterns of communication behaviors are associated with higher performance. More specifically, it appears that communications related to the "contributing" category seem to have the strongest relationship to high performance.Article Citation - WoS: 20Citation - Scopus: 25Detecting Latent Topics and Trends in Software Engineering Research Since 1980 Using Probabilistic Topic Modeling(Ieee-inst Electrical Electronics Engineers inc, 2022) Gurcan, Fatih; Dalveren, Gonca Gokce Menekse; Cagiltay, Nergiz Ercil; Soylu, AhmetThe landscape of software engineering research has changed significantly from one year to the next in line with industrial needs and trends. Therefore, today's research literature on software engineering has a rich and multidisciplinary content that includes a large number of studies; however, not many of them demonstrate a holistic view of the field. From this perspective, this study aimed to reveal a holistic view that reflects topics, trends, and trajectories in software engineering research by analyzing the majority of domain-specific articles published over the last 40 years. This study first presents an objective and systematic method for corpus creation through major publication sources in the field. A corpus was then created using this method, which includes 44 domain-specific conferences and journals and 57,174 articles published between 1980 and 2019. Next, this corpus was analyzed using an automated text-mining methodology based on a probabilistic topic-modeling approach. As a result of this analysis, 24 main topics were found. In addition, topical trends in the field were revealed. Finally, three main developmental stages of the field were identified as: the programming age, the software development age, and the software optimization age.Article Zihnin Derinliklerinden Oyunlara(2022) Say, BilgeEvvel zaman içinde, kalbur saman içinde… Göçmenliğin zor zanaat, içimizdeki üretme ve yaratma gücünün en güzele ve en iyiye varmasının da yine de mümkün olduğu bir vakitte, iki göçmen ailenin oğulları varmış; arkadaşmışlar; zekiymişler ve çalışkanmışlar. Aileleri tahminen daha iyi imkanlar için İngiltere’ye göçmüş. Biri uluslararası düzeyde satranç şampiyonu olmuş; sonra satrancı bırakmış; başarılı bilgisayar oyunları yazmış; üniversitede bilgisayar bilimleri okumuş. Diğeri, Mustafa Süleyman, üniversiteyi de bırakmış; dini temel alan ayrımcılığa karşı aktivist olarak kendini geliştirmiş [1,2]. Satranç şampiyonu olan, Demis Hassabis, oyun şirketleri kurarak geliştirdiği başarılı iş yaşamını bir noktada bırakmış, zihnin işleyişini anlamak için bilişsel sinirbilim doktorası yapmış. Demans hastalarının yeni anılar biriktirememe sorununun, aslında hayali deneyimleri de imgeleyememelerini içerdiğini bulmuş takım arkadaşlarıyla. Belleğin anıları biriktirme gücüyle imgeleme gücünün beyinde ortak sinirsel ağları kullandıklarını göstermişler [3,4]. İnsan zihnini yok saymadan yapay zekaya dönmüş Demis Hassabis. Mustafa Süleyman’la beraber yapay zeka tekniklerini ve bilgisayarların beyin gibi bilgiyi depolayabilme ve kullanabilme gücünü, insanlık ve bilim için önemli problemleri çözmek için kullanabilir miyiz sorusuyla başlamışlar. 2010 yılında DeepMind (Tr. Derin Zihin) adını verdikleri bir şirket kurmuşlar. Yapay zekanın başarısı açısından satrancın gerisinden gelen Çin kökenli Go oyununa konsantre olmuşlar. Hassabis ve Süleyman, DeepMind’ı Google’a 2014 yılında 400 milyon dolara satmışlar; ancak DeepMind için çalışmaya devam etmişler; küçük takımları 700 kişilik bir ekibe dönüşmüş [2].Article Citation - WoS: 20Citation - Scopus: 24A Bibliometric/Geographic Assessment of 40 Years of Software Engineering Research (1969-2009)(World Scientific Publ Co Pte Ltd, 2013) Garousi, Vahid; Ruhe, GuentherBibliometric rankings are quite common in the field of software engineering. For example, there are a series of ranking repeated every year which identify the top researchers and institutions at the international level in the field. There are also other studies to determine the most cited articles in software engineering journals, the most popular research topics in this area, or identify the top researchers and institutions in regional levels. However, there exists no existing bibliometric quantitative analysis of publications in the area of software engineering (SE), including relative and absolute growth in the number of all SE publications as well as an analysis among countries. This is the main goal and motivation of this article. Besides, this study intends to provide an overall quantitative trend of the software engineering papers, and compare that trend to research output in other areas of science. The bibliometric study reported in this paper is motivated by the fact that understanding the amount of geographical research contributions to the field of software engineering can help identify different countries' level of commitment to support research activities in this area over years. We analyze how the contribution levels of top-ranked countries have changed over the years and how SE compares to other disciplines of engineering and science. Among the most interesting findings of this study are: (1) Over 40 years, in total about 60% of the SE literature has been contributed by only 7% of all countries, (2) the SE research output of different countries does not necessarily correlate with their GDPs, (3) the share of contributions to the SE discipline by the American researchers has declined from 71.43% ( in 1980) to 14.90% ( in 2008), and ( 4) China is the country with the biggest share growth in the number of publications ( from 0.82% of the entire SE publications in 1991 to 13.82% in 2009).Article A Comprehensive Assessment Plan for Accreditation in Engineering Education: A Case Study in Turkey(International Journal of Engineering Education, 2015) Turhan, Çiğdem; Şengül, Gökhan; Koyuncu, MuratThis paper describes the procedure followed by Computer Engineering and Software Engineering programs at Atilim University, Ankara, Turkey, which led to the granting of five years of accreditation by MUDEK, the local accreditation body authorized by The European Network for Accreditation of Engineering Education (ENAEE) to award the EUR ACE label, and a full member signatory ofWashington Accord of International Engineering Alliance (IEA). It explains the organizational structure established for preparation, determination and measurement of the educational objectives, program outcomes, course outcomes, and the continuous improvement cycle carried out during the preparation period. The aim of the paper is to share methods and experiences which may be beneficial for the other programs that are intended for accreditation.Article Citation - WoS: 6Citation - Scopus: 7Teaching Software Verification and Validation Course: a Case Study(Tempus Publications, 2014) Mishra, Deepti; Hacaloglu, Tuna; Mishra, Alok; Computer Engineering; Software Engineering; Information Systems EngineeringSoftware verification and validation (V & V) is one of the significant areas of software engineering for developing high quality software. It is also becoming part of the curriculum of a universities' software and computer engineering departments. This paper reports the experience of teaching undergraduate software engineering students and discusses the main problems encountered during the course, along with suggestions to overcome these problems. This study covers all the different topics generally covered in the software verification and validation course, including static verification and validation. It is found that prior knowledge about software quality concepts and good programming skills can help students to achieve success in this course. Further, team work can be chosen as a strategy, since it facilitates students' understanding and motivates them to study. It is observed that students were more successful in white box testing than in black box testing.

