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Article Citation - WoS: 1Citation - Scopus: 3Gamified Text Testing for Sustainable Fairness(Mdpi, 2023) Takan, Savas; Ergun, Duygu; Katipoglu, GoekmenAI fairness is an essential topic as regards its topical and social-societal implications. However, there are many challenges posed by automating AI fairness. Based on the challenges around automating fairness in texts, our study aims to create a new fairness testing paradigm that can gather disparate proposals on fairness on a single platform, test them, and develop the most effective method, thereby contributing to the general orientation on fairness. To ensure and sustain mass participation in solving the fairness problem, gamification elements are used to mobilize individuals' motivation. In this framework, gamification in the design allows participants to see their progress and compare it with other players. It uses extrinsic motivation elements, i.e., rewarding participants by publicizing their achievements to the masses. The validity of the design is demonstrated through the example scenario. Our design represents a platform for the development of practices on fairness and can be instrumental in making contributions to this issue sustainable. We plan to further realize a plot application of this structure designed with the gamification method in future studies.Conference Object Citation - Scopus: 1A Survey on Cosmic Students Estimation Challenge(CEUR-WS, 2022) Hacaloglu,T.; Say,B.; Unlu,H.; Omural,N.K.; Demirors,O.Software project management is a significant software engineering practice that is highly related to achieving software-specific project goals. This study aims to share students’ perceptions of incorporating an international software estimation challenge called “COSMIC Students’ Estimation Challenge” into a software project management course. For this aim, students were taught the COSMIC Functional Size Measurement method and entered the competition. After the competition, a questionnaire asking for the students’ opinions was collected. The objective of the research is to get an insight into to what extent incorporating this type of competition activity -a challenge- can contribute to students’ learning perceptions. In the long run, the findings can contribute to creating a foresight about making the necessary curriculum arrangements to form a more up-to-date and dynamic education plan by including the methods applied in the software industry in Software Engineering education. The results suggest that this kind of competition experience and preparation is helpful for students to learn the COSMIC method. © 2020 Copyright for this paper by its authors.

