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Now showing 1 - 3 of 3
  • Article
    Citation - WoS: 3
    Citation - Scopus: 3
    Online Learning Perceptions Amid Covid-19 Pandemic: the Engineering Undergraduates' Perspective
    (Tempus Publications, 2022) Eryilmaz, Meltem; Kalem, Guler; Kilic, Hurevren; Tirkes, Guzin; Topalli, Damla; Turhan, Cigdem; Yazici, Ali; Information Systems Engineering; Computer Engineering; Software Engineering
    The COVID-19 pandemic caused face-to-face education in just about all universities worldwide to shift to online education. For most students, this educational model was a compulsory first experience. In this study, the survey results are analyzed and discussed related to a group of students in the Engineering Faculty of a university in Turkey regarding their online education perceptions. Briefly summarized, the findings of the study indicate that: (a) most of the students still prefer face-to-face learning, which is also favored if accompanied by distance learning; (b) the concentration level of the students has dropped due to the concerns about the COVID-19 pandemic which affects their learning negatively; and (c) around half of the students participating in the study feel that the online exams conducted without a secure exam software, is considered unsafe. Additionally, the study's results were further extended to evaluate the questionnaire results and reported along with the suggestions of necessary actions in emergency online learning (EOL).
  • Article
    Citation - WoS: 3
    Citation - Scopus: 2
    Designing Senior Graduation Project Course for Computing Curricula: an Active Learning Approach
    (Tempus Publications, 2010) Kilic, Hurevren; Kılıç, Hürevren; Koyuncu, Murat; Koyuncu, Murat; Rehan, Mohammad; Rehan, Mohammad; Kılıç, Hürevren; Koyuncu, Murat; Rehan, Mohammad; Computer Engineering; Computer Engineering; Information Systems Engineering; Information Systems Engineering; Computer Engineering; Information Systems Engineering
    This paper proposes an active learning-based design approach to senior graduation project courses for computing curricula. The proposed approach focuses mainly on course requirements including increasing the interaction between instructor and project team members; providing better and fair student/team performance assessment; encouraging students to practise life-cycle driven development; preparing students for role-based team-working; motivating students to communicate with experts from industry and supporting cooperation between students. It is observed that implementation of the proposed approach increases the student course satisfaction level while higher quality student projects are achieved.
  • Conference Object
    F-Actor: a Multiagent Gaming Environment for Controlling Virtual Flow Networks
    (Univ Wolverhampton, 2008) Ocal, Ilter Kagan; Cevik, Ahmet; Cereci, Ibrahim; Kilic, Hurevren; Computer Engineering
    A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graph-based discrete virtual control environment on which user-developed controller agents reside and act according to their assigned design goals. Runtime performances of user-developed controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with F-Actor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field.