F-Actor: a Multiagent Gaming Environment for Controlling Virtual Flow Networks

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Date

2008

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Univ Wolverhampton

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Abstract

A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graph-based discrete virtual control environment on which user-developed controller agents reside and act according to their assigned design goals. Runtime performances of user-developed controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with F-Actor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field.

Description

KILIC, HUREVREN/0000-0003-2647-8451; Kilic, Hurevren/0000-0002-9058-0365

Keywords

Multiplayer Games, Control Education, Virtual Plant Construction, Package Flow Networks

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13th International Conference on Computer Games (CGames 2008) -- NOV 03-05, 2008 -- Wolverhampton, ENGLAND

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Start Page

86

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3

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4

QUALITY EDUCATION
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