F-ACTOR: A MULTIAGENT GAMING ENVIRONMENT FOR CONTROLLING VIRTUAL FLOW NETWORKS

dc.authoridKILIC, HUREVREN/0000-0003-2647-8451
dc.authoridKilic, Hurevren/0000-0002-9058-0365
dc.authorwosidÇevik, Ahmet/ABA-5597-2020
dc.authorwosidKilic, Hurevren/V-4236-2019
dc.contributor.authorÖcal, İlter Kağan
dc.contributor.authorCereci, İbrahim
dc.contributor.authorKılıç, Hürevren
dc.contributor.authorKilic, Hurevren
dc.contributor.otherComputer Engineering
dc.date.accessioned2024-10-06T10:57:16Z
dc.date.available2024-10-06T10:57:16Z
dc.date.issued2008
dc.departmentAtılım Universityen_US
dc.department-temp[Ocal, Ilter Kagan; Cevik, Ahmet; Cereci, Ibrahim; Kilic, Hurevren] Atilim Univ, Dept Comp Engn, TR-06836 Ankara, Turkeyen_US
dc.descriptionKILIC, HUREVREN/0000-0003-2647-8451; Kilic, Hurevren/0000-0002-9058-0365en_US
dc.description.abstractA gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graph-based discrete virtual control environment on which user-developed controller agents reside and act according to their assigned design goals. Runtime performances of user-developed controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with F-Actor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Science
dc.identifier.citation0
dc.identifier.doi[WOS-DOI-BELIRLENECEK-554]
dc.identifier.endpage+en_US
dc.identifier.isbn9780954901660
dc.identifier.scopusqualityN/A
dc.identifier.startpage86en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14411/8697
dc.identifier.wosWOS:000262471300013
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherUniv Wolverhamptonen_US
dc.relation.ispartof13th International Conference on Computer Games (CGames 2008) -- NOV 03-05, 2008 -- Wolverhampton, ENGLANDen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectMultiplayer Gamesen_US
dc.subjectControl Educationen_US
dc.subjectVirtual Plant Constructionen_US
dc.subjectPackage Flow Networksen_US
dc.titleF-ACTOR: A MULTIAGENT GAMING ENVIRONMENT FOR CONTROLLING VIRTUAL FLOW NETWORKSen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
relation.isAuthorOfPublicationbbac4a28-27da-4c29-9395-0f010002ee70
relation.isAuthorOfPublication26c615ae-248b-4103-b8f9-2afcacddaff0
relation.isAuthorOfPublication27e7437e-ade6-4ff4-9395-851c0ee9f537
relation.isAuthorOfPublication.latestForDiscoverybbac4a28-27da-4c29-9395-0f010002ee70
relation.isOrgUnitOfPublicatione0809e2c-77a7-4f04-9cb0-4bccec9395fa
relation.isOrgUnitOfPublication.latestForDiscoverye0809e2c-77a7-4f04-9cb0-4bccec9395fa

Files

Collections