F-ACTOR: A MULTIAGENT GAMING ENVIRONMENT FOR CONTROLLING VIRTUAL FLOW NETWORKS
dc.authorid | KILIC, HUREVREN/0000-0003-2647-8451 | |
dc.authorid | Kilic, Hurevren/0000-0002-9058-0365 | |
dc.authorwosid | Çevik, Ahmet/ABA-5597-2020 | |
dc.authorwosid | Kilic, Hurevren/V-4236-2019 | |
dc.contributor.author | Ocal, Ilter Kagan | |
dc.contributor.author | Cevik, Ahmet | |
dc.contributor.author | Cereci, Ibrahim | |
dc.contributor.author | Kilic, Hurevren | |
dc.contributor.other | Computer Engineering | |
dc.date.accessioned | 2024-10-06T10:57:16Z | |
dc.date.available | 2024-10-06T10:57:16Z | |
dc.date.issued | 2008 | |
dc.department | Atılım University | en_US |
dc.department-temp | [Ocal, Ilter Kagan; Cevik, Ahmet; Cereci, Ibrahim; Kilic, Hurevren] Atilim Univ, Dept Comp Engn, TR-06836 Ankara, Turkey | en_US |
dc.description | KILIC, HUREVREN/0000-0003-2647-8451; Kilic, Hurevren/0000-0002-9058-0365 | en_US |
dc.description.abstract | A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graph-based discrete virtual control environment on which user-developed controller agents reside and act according to their assigned design goals. Runtime performances of user-developed controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with F-Actor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field. | en_US |
dc.description.woscitationindex | Conference Proceedings Citation Index - Science | |
dc.identifier.citation | 0 | |
dc.identifier.doi | [WOS-DOI-BELIRLENECEK-554] | |
dc.identifier.endpage | + | en_US |
dc.identifier.isbn | 9780954901660 | |
dc.identifier.scopusquality | N/A | |
dc.identifier.startpage | 86 | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.14411/8697 | |
dc.identifier.wos | WOS:000262471300013 | |
dc.identifier.wosquality | N/A | |
dc.institutionauthor | Öcal, İlter Kağan | |
dc.institutionauthor | Cereci, İbrahim | |
dc.institutionauthor | Kılıç, Hürevren | |
dc.language.iso | en | en_US |
dc.publisher | Univ Wolverhampton | en_US |
dc.relation.ispartof | 13th International Conference on Computer Games (CGames 2008) -- NOV 03-05, 2008 -- Wolverhampton, ENGLAND | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Multiplayer Games | en_US |
dc.subject | Control Education | en_US |
dc.subject | Virtual Plant Construction | en_US |
dc.subject | Package Flow Networks | en_US |
dc.title | F-ACTOR: A MULTIAGENT GAMING ENVIRONMENT FOR CONTROLLING VIRTUAL FLOW NETWORKS | en_US |
dc.type | Conference Object | en_US |
dspace.entity.type | Publication | |
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