F-Actor: a Multiagent Gaming Environment for Controlling Virtual Flow Networks

dc.authorid KILIC, HUREVREN/0000-0003-2647-8451
dc.authorid Kilic, Hurevren/0000-0002-9058-0365
dc.authorscopusid 56352449000
dc.authorscopusid 56352134700
dc.authorscopusid 16642123000
dc.authorscopusid 16642447800
dc.authorwosid Çevik, Ahmet/ABA-5597-2020
dc.authorwosid Kilic, Hurevren/V-4236-2019
dc.contributor.author Ocal, Ilter Kagan
dc.contributor.author Cevik, Ahmet
dc.contributor.author Cereci, Ibrahim
dc.contributor.author Kilic, Hurevren
dc.contributor.other Computer Engineering
dc.contributor.other Computer Engineering
dc.date.accessioned 2024-10-06T10:57:16Z
dc.date.available 2024-10-06T10:57:16Z
dc.date.issued 2008
dc.department Atılım University en_US
dc.department-temp [Ocal, Ilter Kagan; Cevik, Ahmet; Cereci, Ibrahim; Kilic, Hurevren] Atilim Univ, Dept Comp Engn, TR-06836 Ankara, Turkey en_US
dc.description KILIC, HUREVREN/0000-0003-2647-8451; Kilic, Hurevren/0000-0002-9058-0365 en_US
dc.description.abstract A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graph-based discrete virtual control environment on which user-developed controller agents reside and act according to their assigned design goals. Runtime performances of user-developed controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with F-Actor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field. en_US
dc.description.woscitationindex Conference Proceedings Citation Index - Science
dc.identifier.citationcount 0
dc.identifier.endpage + en_US
dc.identifier.isbn 9780954901660
dc.identifier.scopus 2-s2.0-84906979398
dc.identifier.startpage 86 en_US
dc.identifier.uri https://hdl.handle.net/20.500.14411/8697
dc.identifier.wos WOS:000262471300013
dc.institutionauthor Öcal, İlter Kağan
dc.institutionauthor Cereci, İbrahim
dc.institutionauthor Kılıç, Hürevren
dc.institutionauthor Öcal, İlter Kağan
dc.institutionauthor Cereci, İbrahim
dc.institutionauthor Kılıç, Hürevren
dc.language.iso en en_US
dc.publisher Univ Wolverhampton en_US
dc.relation.ispartof 13th International Conference on Computer Games (CGames 2008) -- NOV 03-05, 2008 -- Wolverhampton, ENGLAND en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 0
dc.subject Multiplayer Games en_US
dc.subject Control Education en_US
dc.subject Virtual Plant Construction en_US
dc.subject Package Flow Networks en_US
dc.title F-Actor: a Multiagent Gaming Environment for Controlling Virtual Flow Networks en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication
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