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Article Citation - WoS: 4Citation - Scopus: 14User Study of a New Smart Toy for Children's Storytelling(Routledge Journals, Taylor & Francis Ltd, 2014) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, KursatThis article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.Article Citation - WoS: 17Citation - Scopus: 22Seven Principles of Instructional Content Design for a Remote Laboratory: a Case Study on Errl(Ieee-inst Electrical Electronics Engineers inc, 2011) Cagiltay, Nergiz Ercil; Aydin, Elif; Aydin, Cansu Cigdem; Kara, Ali; Alexandru, MarianThis paper discusses the results of a study of the requirements for developing a remote radio frequency (RF) laboratory for electrical engineering students. It investigates students' preferred usage of the technical content of a state-of-the-art RF laboratory. The results of this study are compared to previous findings, which dealt with other user groups (technicians in technical colleges and engineers in the RF domain). Based on the results of these analyses, seven essential principles for designing and developing such a laboratory were identified. As a case study, these principles were then implemented into a remote laboratory system. In this paper, the implementation examples are also provided and discussed. The primary aim of this study is to guide remote laboratory platform developers toward the most effective instructional design. This study also determined, from the remote laboratory system case study, what the requirements are of such a laboratory from the students' perspective.Article Citation - WoS: 28Citation - Scopus: 36Investigating the Activities of Children Toward a Smart Storytelling Toy(Natl Yunlin Univ Science & Technology, Taiwan, 2013) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat; Computer EngineeringThis paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and characters on the screen. StoryTech encourages children to produce their own stories. Empirical research with a total of 90 children indicated that StoryTech contributed to narrative activities of children and made a positive impact on their creativity. The paper also focuses on the attributes, design, and development process of StoryTech.Article Citation - WoS: 16Citation - Scopus: 27Design and Development of a Smart Storytelling Toy(Routledge Journals, Taylor & Francis Ltd, 2014) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, KursatBecause computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards and a receiver panel. When children put real objects on the receiver panel, the computer displays related backgrounds and characters. Through this flexible context, children are expected to tell a story about what they see on the screen. The aim of this article is to present the development period of the StoryTech and to provide design principles for smart toy technologies based on the usability study. The article focuses on attributes of new technology and the significance of supporting storytelling activities to find the best combination of and moderation between real and virtual spaces.

