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Conference Object Citation - Scopus: 8Paper-based versus computer-based testing in engineering education(2010) Özalp-Yaman,Ş.; Çaǧiltay,N.E.Using computers for assessment can provide several benefits for educators and test-takers. However, in the literature, there is no consensus on the equivalence of paper-and-pencil and computer-based test environments. Accordingly, more evidences are needed especially for the engineering education. In this study, students' performance on different test modes was evaluated on 209 first year engineering students of a chemistry course. The results of this study showed that, there is no significant performance difference between paper-and-pencil and computer based tests. By comparing results with the previous studies, this study concludes that, personal characteristics of test takers, the features of computer-based testing systems and the test content are all possible confounding factors when comparing test modes and need to be considered by the implementers. The results of this study show that, once these factors are controlled, students' performance on computer-based tests and paper-and-pencil tests in chemistry courses for the engineering students will not vary. This finding is encouraging the educators to get benefits of computer-based tests without any affect on students' performance © 2010 IEEE.Article Group Discussion in a Blended Environment in Engineering Education(Uikten - Assoc information Communication Technology Education & Science, 2021) Mishra, Deepti; Dalveren, Gonca Gokce Menekse; Volden, Frode S.; Allen, Carly GraceGroup work is a necessary element of engineering education and group members need information about one another, group process, shared attention and mutual understanding during group discussions. There are several important elements for establishing and maintaining a group discussion such as participant's role, seating arrangement, verbal and non-verbal cues, eye gaze, gestures etc. The present study investigates these elements for identifying the behavior of group members in a blend of traditional face-to-face discussion along with computer supported cooperative work (CSCW) setting. The results of this study have shown that, speaking duration is the key factor for identifying the leadership in a group and participants mostly used eye gazes for turn taking. Although this study is a mix of face-to-face and CSCW discussion setting, participants mostly behave like face-to-face group discussion. However, unlike the previous studies involving face-to-face discussion, the relation between seating arrangement and amount of attention is not apparent from the data during this study.Review Citation - Scopus: 7A Systematic Review and Mapping of the Literature of Virtual Reality Studies in Earth Science Engineering Education(Duzce University, Faculty of Education, 2021) Özyurt,Ö.; Cagiltay,N.E.; Özyurt,H.; Akgun,A.Today, earth sciences engineering education programs face with serious problems. It is often not possible to provide experience on different geographical environments or materials. Considering these problems of earth science related engineering education programs, virtual reality environment potentially can provide technology enhanced training alternatives. However, in the literature there are not many studies showing how virtual reality can enhance the earth science related engineering education programs. Accordingly, the aim of this mapping of the literature and systematic review study is to explore studies dealing with virtual reality in the earth sciences engineering education programs. Through a rigorous screening process, the first search in the Scopus database provided 150 studies, where 19 of them were selected in the course of this study and the mapping of the literature report was drawn with all these articles. Additionally, with seven of these articles a systematic review is conducted. The mapping of the literature report shows that studies on this topic have increased in recent years and have been published in a variety of journals. The number of China and USA origins studies are remarkable among the examined studies, which are predominantly in the fields of mining engineering and geological engineering. As a result of the in-depth analyses, the systematic review report indicates that virtual reality applications in the earth sciences engineering education positively contribute to the learning outcomes and experiences of students/trainees from different perspectives. © 2021, Duzce University, Faculty of Education. All rights reserved.Master Thesis Mühendislik Eğitimi için Bilgisayar Oyunu Geliştirilmesi ve Kullanılması: Örnek Çalışma(2008) Gökdal, Gökçer; Çağıltay, Nergiz ErcilBilgisayar oyunlarının popülaritesinin son yıllarda hızla artmasıyla birlikte bilgisayar oyunlarının okul eğitimi ile birlikte bir ensturman olarak kullanılması fikri önem kazanmaya başlamıştır. Oyunların sağladığı yüksek ve uzun süreli konsantrasyon öğrenciler arası rekabet ortamıyla birleştiğinde bilgisayar oyunlarının eğitimde başarılı kullanımları oluşabilmektedir. Bu tezin amacı, özellikle mühendislik eğitiminde bilgisayar oyunlarının kullanımını incelemektir. Bu kapsamda eğitime yönelik bir bilgisayar oyunu geliştirilmiş ve mühendislik öğrencilerine uygulanmıştır. Alınan geri bildirimler doğrultusunda sistem iyileştirilmiştir. Sonuçlar göstermektedir ki doğru bir şekilde geliştirildiğinde bilgisayar oyunları mühendislik öğrencilerinin eğitimlerini geliştirmek için potansiyel araçlardır.Article Citation - Scopus: 5Heterogeneity in Classes: Cooperative Problem-Solving Activities Through Cooperative Learning;(FACTEACHEREDUCATION, 2014) Cigdemoglu,C.; Kapusuz,K.Y.; Kara,A.Teachers, from primary schools to college, experience challenges regarding both increased class sizes and a greater diversity of students having a broad spectrum of abilities, interests, needs, and goals. The aim of this paper is to investigate the effect of cooperative learning through Cooperative Problem-Solving (CPS) activities on homogenous and heterogeneous grouping in an engineering course. As a mixed method design, the study utilized both quantitative and qualitative data. The participants, 47 engineering students selected conveniently, were enrolled in a communication systems course. The analysis of the quantitative data indicated that no significant difference (p=.791) exists between the ways in which the students in homogenous and the students in heterogeneous group understand communication systems. In order to reveal the perceptions of students regarding the implementation, they were interviewed at the end of the semester. The qualitative data obtained from these interviews suggests that students prefer heterogeneous to homogenous grouping. The findings also imply that further research should concentrate on heterogeneous grouping strategies and more detailed qualitative data in order to reveal what kind of patterns emerge from students’ interactions in different groupings. © 2014, FAC TEACHER EDUCATION. All right reserved.Conference Object Citation - Scopus: 5Principles for the Design of a Remote Laboratory: a Case Study on Errl(2010) Cagiltay,N.E.; Aydin,E.; Kara,A.Remote laboratories are getting very popular in engineering education programs. However, there are not many studies addressing the requirements and design issues of such laboratories. This paper discusses the results of a study of the requirements for developing a remote Radio Frequency (RF) laboratory for university students. This study draws on the perspectives of the students at the university, department of electrical engineering. The results are based on a research study established by 111 engineering students from France, Germany, Romania and Turkey. It investigates how students would like to use the technical content of a state of the art RF laboratory. The result of this study is also compared with the previous outcomes showing perspectives of the other learner groups of such laboratories; engineers and technicians in the technical colleges on the Radio Frequency (RF) domain. Considering the outcomes developed so far, some principles that need to be considered while designing and developing such a laboratory have been proposed. As a case study the proposed principles are implemented in a remote laboratory project. In this paper, the details of user requirements of such laboratories, the proposed principles and the implementation examples are all provided and discussed. Primarily, the general aim of this study is to guide remote laboratory platform developers towards the most effective design of their platforms. © 2010 IEEE.

