Search Results

Now showing 1 - 9 of 9
  • Conference Object
    The Borderline Between Serious Games and Simulations
    (Iated-int Assoc Technology Education & development, 2014) Guney, Sinem; Cagiltay, Nergiz Ercil; Tuner, Emre; Cereci, Ibrahim
    Game and simulation-based environments allow trainees to develop motor and cognitive skills as well as to provide some very detailed measurement values which in turn provide a feedback mechanism. It is a well known fact that games and simulation are potentially creating safer and cheaper active learning environments. Even when several benefits of games and simulations are reported in the literature, there is no exact definition of a game and simulation drawing the borders in between. Hence this causes to some complexities and misunderstandings in the field. Accordingly, in this study a definition for simulations and games is searched by being based on the studies found in the literature. Based on these definitions a borderline for the games and simulations will be provided. Results of study aim to guide the educational technology designers by better defining their education designs and better understanding their affect on the educational environments.
  • Article
    Citation - WoS: 4
    Citation - Scopus: 4
    Simulation of Through-Hardening of Sae 52100 Steel Bearings - Part Ii: Validation at Industrial Scale
    (Wiley-v C H verlag Gmbh, 2016) Evcil, G. E.; Mustak, O.; Simsir, C.
    In this study, the material dataset presented in part I of this article is validated at industrial scale in batch through-hardening of bearing races. The material dataset acquired is implemented in a commercial heat treatment simulation software. Heat transfer coefficients for the oil and salt bath are determined by using a commercial standard quench probe. Zone temperatures and transfer times of the roller-belt furnace are measured directly from the system. Through-hardening of inner ring (IR) of 6813 bearing in oil and salt bath is simulated considering most of the industrial details. Finally, predicted dimensional changes are compared with the coordinate measurement results and a good agreement is achieved. It is concluded that determined material and process data, idealizations and simulation procedure can be considered "validated" for further improvement of the industrial process.
  • Conference Object
    Citation - WoS: 6
    Simulation-Based Environments for Surgical Practice
    (Ieee, 2017) Dalveren, Gonca Gokce Menekse; Cagiltay, Nergiz Ercil; Ozcelik, Erol; Maras, Hakan
    Modeling and simulation environments provide several insights about the real situations such as endoscopic surgery. Endoscopic surgery requires both hand skills, so, understanding the effect of using dominant or non dominant hand on mental workload is important to better design, develop and implement modeling and simulation environments to support real-life implementations of surgical procedures. This experimental study presents a simulation application of eye-tracking approach to understand mental workload in different hand conditions: dominant hand, non-dominant hand and both hand. The results of the study show that, performing simulated surgical tasks by both hands compared to dominant hand, increases mental workload which is evident by higher pupil size. Accordingly, to manage the mental-load problems of surgeons while performing complex tasks that require both hand usage simulation-based environments can be used. Consequently, collection of detailed information such as eye-data, can give several insights about the behaviors of the surgeons. Also, their required skills can be improved by development of simulation and training environments.
  • Article
    Artificial Intelligence Based Resuscitation Simulation: A Pilot Study of a Novel Approach to Team Leadership Training
    (BMC, 2026) Kanbakan, Altug; Berikol, Goksu Bozdereli; Ilhan, Bugra; Altintas, Emel; Doganay, Fatih
    Introduction Team leadership training is essential alongside with technical training for effective resuscitation management. Addressing this gap, we developed a novel simulation system leveraging Large Language Models (LLMs) to create Artificial Intelligence (Al) agents simulating team members in Advanced Cardiovascular Life Support (ACLS) scenarios. This pilot study aimed to to develop a novel LLM-based ACLS simulation training platform and evaluate its performance in simulated resuscitation scenarios on established protocols.
    Method Using the Claude 3.5 Sonnet API, we designed a simulation system with four Al agents assigned specific roles as healthcare staff within an ACLS team. Each agent strictly followed the 2020 American Heart Association (AHA) ACLS guidelines while interacting with an ACLS certified emergency medicine specialist user. The ten patient scenario transcripts were evaluated with three blinded emergency medicine specialists whether all the recommended steps are completed. Inter-rater reliability was assessed using Kendall's W and Krippendorff's Alpha statistics to evaluate agreement both within raters and the model.
    Results Al agents consistently adhered to the AHA 2020 ACIS algorithm across scenarios, with a high inter-rater reliability (Kendall's W > 0.75 ) . Krippendorff's Alpha values for agreement ranged from substantial (0.84) to almost perfect (0.99), indicating robust compliance with guidelines and effective simulation of resuscitation responses.
    Conclusion This study highlights the potential of LL.M-powered simulations as an adjunct to traditional resuscitation training. The system effectively supported team leadership training by providing consistent and guideline-compliant responses. While the results are promising, further research with larger participant samples is necessary to evaluate the long-term educational impact and scalability of such systems.
  • Conference Object
    Citation - WoS: 1
    Personality Type Indicator Models in Serious Games: a Case Study in a Surgical Navigation Game
    (Ieee, 2015) Menekse, G. G.; Cagiltay, N. E.; Ozcelik, E.
    Serious games are a popular concept in both the research and commercial areas. It is agreed that the concept refers to the use of computer games without the main purpose of pure entertainment. In addition to being entertaining, they have some additional educational or training objectives as well. Serious games are used in different areas such as military, government, educational, corporate, and healthcare. However, according to their individual differences, it is not always possible to provide such an educational environment that fits expectations and preferences of all audience. Hence, personalization is becoming an essential issue in serious game environments, which focus on a human-centered paradigm aiming to provide adaptive and personalized services to the users according to the context. However, how such a personalization should be affectively implemented in the design of serious games is a challenge. This study aims to better understand the affect of personality types on game play. For this purpose, a game-based simulation environment which also records all details of the player during the performance of several tasks in the game play was used. Twenty nine students were asked to play the simulation game. Additionally, their personality types were collected based on the theory of psychological types by Carl Jung, the Myers-Briggs Type Indicator (MBTI) which measures personality preferences as defined by Four Dichotomous pairs of mental functions or attitudes. The correlation between these personality types and individual performance measures of players during the game play was analyzed. However no significant correlation between game parameters and the players' personality types has been recorded. This may be because of the limited number of participants that need to be examined in the future studies.
  • Review
    Citation - WoS: 7
    Citation - Scopus: 7
    A Systematic Review on Classification and Assessment of Surgical Skill Levels for Simulation-Based Training Programs
    (Elsevier Ireland Ltd, 2023) Tonbul, Gokcen; Topalli, Damla; Cagiltay, Nergiz Ercil
    Background: Nowadays, advances in medical informatics have made minimally invasive surgery (MIS) procedures the preferred choice. However, there are several problems with the education programs in terms of surgical skill acquisition. For instance, defining and objectively measuring surgical skill levels is a challenging process. Accordingly, the aim of this study is to conduct a literature review for an investigation of the current approaches for classifying the surgical skill levels and for identifying the skill training tools and measurement methods.Materials and Methods: In this research, a search is conducted and a corpus is created. Exclusion and inclusion criteria are applied by limiting the number of articles based on surgical education, training approximations, hand movements, and endoscopic or laparoscopic operations. To satisfy these criteria, 57 articles are included in the corpus of this study.Results: Currently used surgical skill assessment approaches have been summarized. Results show that various classification approaches for the surgical skill level definitions are being used. Besides, many studies are con-ducted by omitting particularly important skill levels in between. Additionally, some inconsistencies are also identified across the skill level classification studies.Conclusion: In order to improve the benefits of simulation-based training programs, a standardized interdisci-plinary approach should be developed. For this reason, specific to each surgical procedure, the required skills should be identified. Additionally, appropriate measures for assessing these skills, which can be defined in simulation-based MIS training environments, should be refined. Finally, the skill levels gained during the developmental stages of these skills, with their threshold values referencing the identified measures, should be redefined in a standardized manner.
  • Review
    Citation - WoS: 31
    Citation - Scopus: 37
    The Effectiveness of Simulation-Based Team Training in Obstetrics Emergencies for Improving Technical Skills a Systematic Review
    (Lippincott Williams & Wilkins, 2020) Yucel, Cigdem; Hawley, Glenda; Terzioglu, Fusun; Bogossian, Fiona
    This review explores the effectiveness of simulation-based team training in obstetric emergencies for improving technical skills. A literature search was conducted that included all articles to January 2018. A total of 21 articles were included from a potential 1327 articles. Each included study was assessed for impact of the training program using Kirkpatrick's 4-level model. Only the performance of technical skills was evaluated. Five studies reported on acceptance of simulation as an education tool at a level 1. Level 2 outcomes were reported in 7 studies where staff demonstrated improved skills in an educational setting. Three studies reported improved performance in a clinical setting at a level 3. Ten studies were categorized as level 4 and found that simulation learning was translated into improved techniques or maneuvers in reduced time frames in emergency situations of shoulder dystocia and postpartum hemorrhage. There was evidence that neonatal outcomes were improved.
  • Article
    Citation - WoS: 8
    Citation - Scopus: 10
    Simulation of Through-Hardening of Sae 52100 Steel Bearings - Part I: Determination of Material Properties
    (Wiley-v C H verlag Gmbh, 2016) Mustak, O.; Evcil, G. E.; Simsir, C.
    A complete material dataset for the simulation of through-hardening of SAE 52100 (DIN/EN 100Cr6, JIS SUJ2) steel was derived by a combination of experimental and theoretical/computational methods. In the experimental part, alpha/quenching and deformation dilatometry techniques are combined with density measurements, X-Ray diffraction, optical and scanning electron microscopy to determine temperature and phase dependent transformation kinetics parameters, thermal and transformation strains, flow curves and the transformation plasticity parameter. Thermal properties such as thermal conductivity, specific heat and enthalpy and elastic properties are acquired by thermodynamics based material property calculation method using a commercial software. For most of the material properties, the results were in good agreement with the literature, while the minor discrepancies are discussed considering the raw material, equipment used, testing and evaluation procedure. In Part II of this article, compiled material data is validated successfully in an industrial oil and salt-bath quenching of bearing races.
  • Article
    Citation - WoS: 16
    Citation - Scopus: 19
    Cop Trends for Ideal Thermal Wave Adsorption Cooling Cycles With Enhancements
    (Elsevier Sci Ltd, 2012) Taylan, Onur; Baker, Derek K.; Kaftanoglu, Bilgin
    Models are presented for ideal thermal wave adsorption cooling cycles without mass recovery, with adiabatic mass recovery and with isothermal mass recovery. Coefficient of performance (COP) values obtained from simulations are compared with the results of a reversible cycle and previously developed models for a simple cycle and heat recovery cycle with two spatially isothermal beds (2SIB). The effects of maximum and minimum bed temperatures, bed's dead mass, and condensation and evaporation temperatures on COP were investigated. The thermal wave cycle has significantly higher COP's than the simple and 2SIB cycles. For the conditions investigated, adding mass recovery to the thermal wave cycle does not affect its COP significantly. The COP of the thermal wave cycle increases with increasing maximum bed and evaporation temperatures and decreasing minimum bed and condensation temperatures. Unlike for the simple and 2SIB cycles, variations in the bed's dead mass have minimal impact on COP. (C) 2010 Elsevier Ltd and IIR. All rights reserved.