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Article Citation - WoS: 8Citation - Scopus: 10Proposing a novel mixed-reality framework for basic design and its hybrid evaluation using linkography and interviews(Springer, 2022) Cindioglu, Hasane Ceren; Gursel Dino, Ipek; Surer, ElifImmersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based design framework, DesignMR, a comparative analysis between design processes in MR and the physical environment is presented. A hybrid evaluation methodology is used in the context of three-dimensional (3D) BD tasks through two sets of protocol studies: Linkography and exit interviews. Linkography is a method to analyze the design process based on detecting design moves and their links with each other. In this study, linkographic analyses point to an increase in critical moves and link index values in MR as compared to the physical environment for all participants. This indicates that MR can trigger improved creativity, design productivity, and design exploration by idea generation. Exit interviews highlighted the positive impact of DesignMR on the motivation, work efficiency, and 3D perception of the participants. Further research will be pursued for improved hand gestures to increase the effectiveness of object interaction.Conference Object Citation - Scopus: 21Examining the Use of Non-Fungible Tokens (nfts) as a Trading Mechanism for the Metaverse(Springer Science and Business Media Deutschland GmbH, 2022) Yilmaz,M.; Hacaloğlu,T.; Clarke,P.The notion of a metaverse seems hard to define but encourages the impression that it can be considered as a new virtual metaphysical landscape that somehow goes beyond our geographical locations and understanding (i.e., independent of time and space). Based on virtual reality, augmented reality, and blockchain, it is envisioned as an independent but extended world that is planned to be a digital virtuality entrenched not only in our old habits such as gaming and entertainment but also in virtual asset trade. In particular, trading is a pillar of the virtual economy, and auction houses will be crucial for Metaverse trading. This exploratory study examines the possibility of using an auction environment to improve the trading capabilities in a virtual universe. We investigate the cases of creating a virtual auction house with the potential of social trading of virtual assets with crypto coins and bartering. To this end, we built a virtual auction house and tested it initially using a set of scenarios. Our preliminary findings suggest that creating a virtual trading environment would be beneficial as an environment for buying and selling virtual assets and exploring their consequences. © 2022, Springer Nature Switzerland AG.Review Citation - Scopus: 7A Systematic Review and Mapping of the Literature of Virtual Reality Studies in Earth Science Engineering Education(Duzce University, Faculty of Education, 2021) Özyurt,Ö.; Cagiltay,N.E.; Özyurt,H.; Akgun,A.Today, earth sciences engineering education programs face with serious problems. It is often not possible to provide experience on different geographical environments or materials. Considering these problems of earth science related engineering education programs, virtual reality environment potentially can provide technology enhanced training alternatives. However, in the literature there are not many studies showing how virtual reality can enhance the earth science related engineering education programs. Accordingly, the aim of this mapping of the literature and systematic review study is to explore studies dealing with virtual reality in the earth sciences engineering education programs. Through a rigorous screening process, the first search in the Scopus database provided 150 studies, where 19 of them were selected in the course of this study and the mapping of the literature report was drawn with all these articles. Additionally, with seven of these articles a systematic review is conducted. The mapping of the literature report shows that studies on this topic have increased in recent years and have been published in a variety of journals. The number of China and USA origins studies are remarkable among the examined studies, which are predominantly in the fields of mining engineering and geological engineering. As a result of the in-depth analyses, the systematic review report indicates that virtual reality applications in the earth sciences engineering education positively contribute to the learning outcomes and experiences of students/trainees from different perspectives. © 2021, Duzce University, Faculty of Education. All rights reserved.

