Proposing a novel mixed-reality framework for basic design and its hybrid evaluation using linkography and interviews

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Date

2022

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Springer

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Architecture
(2009)
The Atılım University School of Architecture was founded in 2009. As for the number of students, our School is a medium-sized one, as is the case with many others in Europe. As a profession the expectation for which is to deal with people, society and environment in many aspects, architecture requires a similarly sophisticated education. In the Undergraduate Program at the Department of Architecture, we are working to establish such sophistication within the balance of theory and practice. Following the Integrated Doctorate Program that opened in 2010 for undergraduate and graduate alumni, the Thesis and Project Programs at Graduate Levels were opened in 2018. The self-evaluation studies of the Department that are run in coordination with the intra-evaluation and strategy studies of Atılım University are performed in relation to the external evaluations by the Architectural Accrediting Board (MİAK). The Department of Architecture is a member of the “European Association for Architectural Education” (EAAE).

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Abstract

Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based design framework, DesignMR, a comparative analysis between design processes in MR and the physical environment is presented. A hybrid evaluation methodology is used in the context of three-dimensional (3D) BD tasks through two sets of protocol studies: Linkography and exit interviews. Linkography is a method to analyze the design process based on detecting design moves and their links with each other. In this study, linkographic analyses point to an increase in critical moves and link index values in MR as compared to the physical environment for all participants. This indicates that MR can trigger improved creativity, design productivity, and design exploration by idea generation. Exit interviews highlighted the positive impact of DesignMR on the motivation, work efficiency, and 3D perception of the participants. Further research will be pursued for improved hand gestures to increase the effectiveness of object interaction.

Description

Cindioglu Yogsul, Hasane Ceren/0000-0001-5429-7397; Gursel Dino, Ipek/0000-0003-2216-9192; Surer, Elif/0000-0002-0738-6669

Keywords

Linkography, Protocol analysis, Design education, Digital design, Mixed-reality, Virtual reality

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Q3

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Volume

32

Issue

5

Start Page

2775

End Page

2800

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