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  • Conference Object
    F-Actor: a Multiagent Gaming Environment for Controlling Virtual Flow Networks
    (Univ Wolverhampton, 2008) Ocal, Ilter Kagan; Cevik, Ahmet; Cereci, Ibrahim; Kilic, Hurevren; Computer Engineering
    A gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graph-based discrete virtual control environment on which user-developed controller agents reside and act according to their assigned design goals. Runtime performances of user-developed controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with F-Actor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field.
  • Conference Object
    Citation - WoS: 2
    Citation - Scopus: 2
    Process Matchmaking on a P2p Environment
    (Ieee Computer Soc, 2006) Celebi, Remzi; Çelebi, Remzi; Ellezer, Huseyin; Baylam, Cemi; Cereci, İbrahim; Cereci, Ibrahim; Kilic, Hurevreni; Çelebi, Remzi; Cereci, İbrahim; Computer Engineering; Computer Engineering
    A process matchmaking environment based on P2P architecture and Gnutella protocol is established Java Agent Development Framework (JADE) is used as middleware. The processes are modeled as one-input transition systems augmented by goal state descriptions. A polynomial-time algorithm for handling matchmaking of peer process encounters is developed The environment can easily be customized to a specific application domain by simple user-interface modifications and through the development of related state ontologies.