6 results
Search Results
Now showing 1 - 6 of 6
Article Citation - WoS: 6Citation - Scopus: 6Understanding the Effect of Handedness on Both-Handed Task Performance: an Experimental Study Based on a Haptic-Controlled, Simulation-Based Surgical Skill Training Scenario(Taylor & Francis inc, 2019) Topalli, Damla; Eyuboglu, Burak Gokberk; Cagiltay, Nergiz ErcilUnderstanding the performance on both-handed tasks, such as endoscopic surgery, is critical to better organize and develop appropriate instructional systems to improve the necessary skills of surgeons. However, in the literature, only a limited number of studies have investigated the effect of handedness on both-handed task performance. This study aimed to provide an understanding of the participants' performance differences while performing both-handed tasks through a haptic user interface in a simulated virtual environment specifically developed for surgical training purposes. Twenty-four surgeons attending a medical school in Turkey voluntarily participated in the study. The duration, accuracy, and collision measures were automatically recorded by software. The results revealed that the left-handed participants performed the both-handed tasks (camera: nondominant hand, tool: dominant-hand) in a significantly shorter time than the right-handed participants. This study also showed that haptic-controlled simulation-based surgical skill training systems can potentially provide measures for better understanding the individual behaviors and deliver alternative training environments specific to individual requirements.Conference Object Using learning style theory in remote laboratory applications(Ieee, 2007) Tokdemir, Guel; Cagiltay, Nergiz ErcilStudies have shown that, while learning different concepts, people sometimes use different approaches. These different approaches define individual learning styles. Understanding learning style differences is thus an important step in improving performance of the individuals and educational institutions. In this study, a learning style assessment tool was used to examine the relationship between students' learning styles and their performance in engineering education programs of Atilim University. 329 students (55 female) participated in this study. At their first year in the program, students' learning styles are measured by a learning style assessment tool developed by David Kolb. The results show that, at the Atilim University's engineering education program, most of the students are having assimilator type of learning style (45%). Convergers (27%) and divergers (22%) follow the assimilators. The number of accommodators is very limited (5%). This information can be used to create adaptive teaching environments in distance education courses.Article Citation - WoS: 72Citation - Scopus: 98Mapping Human-Computer Interaction Research Themes and Trends From Its Existence To Today: a Topic Modeling-Based Review of Past 60 Years(Taylor & Francis inc, 2021) Gurcan, Fatih; Cagiltay, Nergiz Ercil; Cagiltay, KursatAs it covers a wide spectrum, the research literature of human-computer interaction (HCI) studies has a rich and multi-disciplinary content where there are limited studies demonstrating the big picture of the field. Such an analysis provides researchers with a better understanding of the field, revealing current issues, challenges, and potential research gaps. This study aims to explore the research trends in the developmental stages of the HCI studies over the past 60 years. Automated text mining with probabilistic topic modeling has been used to analyze 41,720 journal articles that are indexed by the SCOPUS database between 1957 and 2018. The results of this study reveal 21 major topics mapping the research landscape of HCI. By extending the discovered topics beyond a snapshot, the topics were analyzed considering their developmental stages, volume, and accelerations to provide a panoramic view that shows the increase and decrease of trends over time. In this context, the transition of HCI studies from machine-oriented systems to human-oriented systems indicates its future direction toward context-aware adaptive systems.Conference Object An Indoor Navigation Aid Designed for Visually Impaired People(Ieee, 2008) Oktem, Rusen; Aydin, Elif; Cagiltay, Nergiz ErcilThis work introduces the hardware architecture and general principles of a portable indoor navigation system for guiding visually impaired people. It operates through wireless communication between a compact hardware interface unit carried by the user, a central processing unit and an active RFID unit. The RFID unit collects signals as regard to the position of the user, the central system processes those signals to estimate the position of the user and proposes a route and direction for the user to follow, whereas hardware interface unit provides interaction. The orienteering of the user is obtained by a tactile compass.Article Citation - WoS: 77Citation - Scopus: 107Teaching Software Engineering by Means of Computer-Game Development: Challenges and Opportunities(Wiley, 2007) Cagiltay, Nergiz ErcilSoftware-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the implementation of a computer game-development course whose design addresses problems in software-engineering education by improving students' abilities in four areas: (1) problem solving; (2) the application of previously learned knowledge; (3) the use of independent learning; and (4) learning by doing. In order to better understand this course's effect on students' performance in a software-development project, I investigated 125 students' performance in a 1-year senior-project course. Results of this study show that the students who had taken the computer game-development course became more successful in the senior-project course than the students who had not taken it.Conference Object The Effect of Split Attention in Surgical Education(Springer-verlag Berlin, 2014) Ozcelik, Erol; Cagiltay, Nergiz Ercil; Sengul, Gokhan; Tuner, Emre; Unal, BulentSurgical education through simulation is an important area to improve the level of education and to decrease the risks, ethical considerations and cost of the educational environments. In the literature there are several studies conducted to better understand the effect of these simulation environments on learning. However among those studies the human-computer interaction point of view is very limited. Surgeons need to look at radiological images such as magnetic resonance images (MRI) to be sure about the location of the patient's tumor during a surgical operation. Thus, they go back and forth between physically separated places (e.g. the operating table and light screen display for MRI volume sets). This study is conducted to investigate the effect of presenting different information sources in close proximity on human performance in surgical education. For this purpose, we have developed a surgical education simulation scenario which is controlled by a haptic interface. To better understand the effect of split attention in surgical education, an experimental study is conducted with 27 subjects. The descriptive results of study show that even the integrated group performed the tasks with a higher accuracy level (by traveling less distance, entering less wrong directions and hitting less walls), the results are not statistically significant. Accordingly, even there are some evidences about the effect of split attention on surgical simulation environments, the results of this study need to be validated by controlling students' skill levels on controlling the haptic devices and 2D/3D space perception skills. The results of this study may guide the system developers to better design the HCI interface of their designs especially for the area of surgical simulation.

