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Article Citation - WoS: 136Citation - Scopus: 187Improving Programming Skills in Engineering Education Through Problem-Based Game Projects With Scratch(Pergamon-elsevier Science Ltd, 2018) Topalli, Damla; Cagiltay, Nergiz ErcilNowadays, programming skills are receiving widespread attention for different age groups alongside occupational education programs to better prepare individuals for their future careers. However, introducing programming concepts in an appropriate manner is a challenge in higher education. The main assumption of this study is that enhancing the classical introduction to programming courses through real-life problem-based game development with Scratch programming environment potentially improves the learners' programming skills and motivation. Accordingly, in this study, during one academic semester period, the Introduction to Programming course for engineering students is enriched up to a certain level through real-life game development projects with Scratch. The students are followed within a four-year period starting from freshman until their graduation. The progress of the students who have taken the Introduction to Programming course in enriched or classical form in the fourth year Senior-project course are evaluated. The results show that by slightly improving the course curriculum through real-life game development projects in the Scratch environment, students' performance on the graduation projects improved significantly. As a conclusion, game-based learning, problem-based learning, visual programming and projects are technologies that can potentially help learners to perform better in the introduction to programming course, in turn affecting their performances in projects.Article Citation - WoS: 21Citation - Scopus: 34Impact of Repetitive Listening, Listening-Aid and Podcast Length on Efl Podcast Listening(Pergamon-elsevier Science Ltd, 2018) Sendag, Serkan; Gedik, Nuray; Toker, SacipRepeated listening to English as a Foreign Language (EFL)/second language (L2) podcast has been recognized as cognitively beneficial, while it is usually perceived as boring by learners. As part of a two-year project funded by the Scientific and Technological Research Council of Turkey (TUBITAK, Grant No:113K727), the present study examined the effects of EFL-podcast length, repetitive listening and a listening aid on the listening comprehension of Turkish pre-service EFL teachers. The study was conducted using a repeated measure experimental design with 29 pre service EFL teachers and 24 different "listening treatments". The listening activities were delivered via Tablet PCs in Lab conditions. Qualitative data was compiled at the end of the experiment as a complement to quantitative data in order to better understand the perceived attentional and motivational factors identified during the study. Data showed that podcast length, repetitive listening and use of a listening aid had a significant impact on listening comprehension. Although repetitive listening was perceived as boring, it helped to improve comprehension and attention, and podcast topics and the use of Tablet PCs were perceived as motivating. These findings highlight the notion that using a listening aid can facilitate listening comprehension and help to reduce the number of repetitions required to achieve similar levels of comprehension.Conference Object Citation - Scopus: 5Principles for the Design of a Remote Laboratory: a Case Study on Errl(2010) Cagiltay,N.E.; Aydin,E.; Kara,A.Remote laboratories are getting very popular in engineering education programs. However, there are not many studies addressing the requirements and design issues of such laboratories. This paper discusses the results of a study of the requirements for developing a remote Radio Frequency (RF) laboratory for university students. This study draws on the perspectives of the students at the university, department of electrical engineering. The results are based on a research study established by 111 engineering students from France, Germany, Romania and Turkey. It investigates how students would like to use the technical content of a state of the art RF laboratory. The result of this study is also compared with the previous outcomes showing perspectives of the other learner groups of such laboratories; engineers and technicians in the technical colleges on the Radio Frequency (RF) domain. Considering the outcomes developed so far, some principles that need to be considered while designing and developing such a laboratory have been proposed. As a case study the proposed principles are implemented in a remote laboratory project. In this paper, the details of user requirements of such laboratories, the proposed principles and the implementation examples are all provided and discussed. Primarily, the general aim of this study is to guide remote laboratory platform developers towards the most effective design of their platforms. © 2010 IEEE.

