Search Results

Now showing 1 - 4 of 4
  • Conference Object
    Citation - WoS: 1
    An Undergraduate Curriculum for Deep Learning
    (Ieee, 2018) Tirkes, Guzin; Ekin, Cansu Cigdem; Sengul, Gokhan; Bostan, Atila; Karakaya, Murat
    Deep Learning (DL) is an interesting and rapidly developing field of research which has been currently utilized as a part of industry and in many disciplines to address a wide range of problems, from image classification, computer vision, video games, bioinformatics, and handwriting recognition to machine translation. The starting point of this study is the recognition of a big gap between the sector need of specialists in DL technology and the lack of sufficient education provided by the universities. Higher education institutions are the best environment to provide this expertise to the students. However, currently most universities do not provide specifically designed DL courses to their students. Thus, the main objective of this study is to design a novel curriculum including two courses to facilitate teaching and learning of DL topic. The proposed curriculum will enable students to solve real-world problems by applying DL approaches and gain necessary background to adapt their knowledge to more advanced, industry-specific fields.
  • Article
    Creative Design Engineering Education for Human-Society Integrated Intelligent Systems
    (Sage Publications Inc, 2026) Erden, Zuhal; Erden, Abdulkadir
    The essence and vital roots of scientific activities create theoretical propositions and models that provide unique integrity of the associated concepts, definitions, approaches and methodological components. Design engineering education has made great progress to date by integrating modern methods and tools into the existing process models focused on unique curriculum programs for students' progress during various scientific and technical levels. Contemporary and integrated socio-scientific environments, however, are generally more productive and initiative for future success stories of engineering graduates with high qualifications and science/technology-motivated professional life. Today's global transition from the "industrial-digital age" to the "sustainable knowledge economy and digital society" opens a new path for design engineering education, enforcing a paradigm shift towards training creative professionals who develop and implement new knowledge in real-world social environments. This paper presents and discusses the models, methods and tools to establish a road-map into next-generation creative design engineering education paradigm.
  • Conference Object
    Citation - Scopus: 2
    An Undergraduate Curriculum for Deep Learning
    (Institute of Electrical and Electronics Engineers Inc., 2018) Tirkes,G.; Ekin,C.C.; Engul,G.; Bostan,A.; Karakaya,M.
    Deep Learning (DL) is an interesting and rapidly developing field of research which has been currently utilized as a part of industry and in many disciplines to address a wide range of problems, from image classification, computer vision, video games, bioinformatics, and handwriting recognition to machine translation. The starting point of this study is the recognition of a big gap between the sector need of specialists in DL technology and the lack of sufficient education provided by the universities. Higher education institutions are the best environment to provide this expertise to the students. However, currently most universities do not provide specifically designed DL courses to their students. Thus, the main objective of this study is to design a novel curriculum including two courses to facilitate teaching and learning of DL topic. The proposed curriculum will enable students to solve real-world problems by applying DL approaches and gain necessary background to adapt their knowledge to more advanced, industry-specific fields. © 2018 IEEE.
  • Conference Object
    An Undergraduate Curriculum for Deep Learning
    (Institute of Electrical and Electronics Engineers Inc., 2018) Tirkes,G.; Ekin,C.C.; Engul,G.; Bostan,A.; Karakaya,M.
    Deep Learning (DL) is an interesting and rapidly developing field of research which has been currently utilized as a part of industry and in many disciplines to address a wide range of problems, from image classification, computer vision, video games, bioinformatics, and handwriting recognition to machine translation. The starting point of this study is the recognition of a big gap between the sector need of specialists in DL technology and the lack of sufficient education provided by the universities. Higher education institutions are the best environment to provide this expertise to the students. However, currently most universities do not provide specifically designed DL courses to their students. Thus, the main objective of this study is to design a novel curriculum including two courses to facilitate teaching and learning of DL topic. The proposed curriculum will enable students to solve real-world problems by applying DL approaches and gain necessary background to adapt their knowledge to more advanced, industry-specific fields. © 2018 IEEE.