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Conference Object An Investigation About Process Matchmaking Performances of Unstructured and Decentralized Digital Environments(Ieee, 2007) Cakir, Bugra; Kilic, HurevrenEfficient matchmaking is an important problem in unstructured and decentralized digital environments. We report the results of simulations of these environments and provide measurements of match performance focusing on unstructured and decentralized environments. In the study, different environment models including P2P (Hypergrid, Gnutella with/without ultrapeer); small-world (Watts-Strogatz); heavy-tailed and random versions of Autonomous System Waxman model showing power-law distribution property; random and 2D-Grid are considered. The flooding mechanism enabling process encounters for match purposes is uninformed Breadth-First-Search. Simulations show that the matchmaking performance of random environment outperforms the others for almost all different problems and time-to-live settings. On the other hand, the total cost of small world environment model is the highest for almost all setups.Article Citation - WoS: 6Citation - Scopus: 10Male and Female Differences in the Use of Social Media for Learning Purposes(Routledge Journals, Taylor & Francis Ltd, 2018) Akman, Ibrahim; Turhan, CigdemThis study aims to explore the differences between male and female users' behaviour with regard to acceptance of social media for learning in higher educational institutions. For this purpose, a survey was conducted and the least square regression analysis approach was utilised to investigate the relationships among the constructs in the research model for male and female users from a general and ethical perspective, focusing on the reliability, performance and awareness factors. The findings from the analysis reveal that a significant degree of diversity is present in the factors represented by general reliability', ethical reliability', ethical performance', ethical awareness' and ethical intention'.Article Citation - WoS: 11Citation - Scopus: 13Assessing Team Work in Engineering Projects(Tempus Publications, 2015) Mishra, Deepti; Ostrovska, Sofiya; Hacaloglu, Tuna; Mathematics; Computer Engineering; Information Systems EngineeringTeam work is considered a valuable teaching technique in higher education. However, the assessment of an individual's work in teams has proved to be a challenging task. Consequently, self-and peer-evaluations are becoming increasingly popular for the assessment of individuals in a team work, though it is essential to determine whether students can judge their own as well as their peer's performance effectively. Self-and peer-evaluations have been applied in different disciplines and their authenticity with regard to teacher's assessment has been evaluated in the literature but this issue has not been investigated in the field of engineering education so far. In this study, a peer-and self-assessment procedure is applied to the evaluation of a project work conducted in teams of 3 or 4 students. The participants were engineering students taking two similar courses related with database design and development. It is found that a majority of the students were unable to assess themselves as objectively as their instructor. Further, it is observed that successful students tend to under-estimate, whereas unsuccessful students tend to over-estimate, their own performance. The paper also establishes that the results of self-assessments are independent from the gender factor.Conference Object An Experimental Study for Simulation Based Assessment of Information System Design Performance(int Assoc Engineers-iaeng, 2007) Ayyildiz, Bulent; Akman, Ibrahim; Arifoglu, AliThis paper presents an experimental study for evaluating the decision support value of queueing network (QN) based simulation models for information system design performance. For illustration, queueing network simulation models have been extracted corressponding to three annotated design alternatives of a selected case study. The design alternatives are produced using logical requirements of the selected system. The performance of each alternative is then predicted using quantifiable parameters considering the dynamics of the system such as service time, waiting time and number of entities waiting in the system. In particular, results have shown that the first alternative performs better than the other two in terms of the selected parameters. In general, the case study revealed that QN-based simulation models are capable to distinguish the performance of design alternatives in terms of selected parameters and under given assumptions. This also means that the use of simulation may lead to better designed information systems.Conference Object Performance Modelling of the Computational Hardware: a Statistical Approach(int Assoc Engineers-iaeng, 2007) Akman, Ibrahim; Yesilcay, YasarThis paper proposes and uses multivariate methods as a tool to evaluate performances of the hardware of microcomputers using their performance data, speed and price. The evaluation is done by classifying the PCs into different categories in terms of their performances. In order to form these categories, the cluster analysis and discriminant analysis methods are used in sequence. The former groups the PCs into "equivalent" classes and the later constructs a function for classification, called discriminant function, based on "equivalent" classes. Elementary statistical mesasures are also associated to extract some descriptive results as a part of the analyses. The performance of proposed method is demonstrated with data from 173 models of different PC brands. The discriminant function obtained is shown to classify PCs according to their performances with high probability of correct classification, namely 94.8%. http://www.iaeng.org/publication/WCE2007/WCE2007_pp936-939.pdfArticle Citation - WoS: 39Citation - Scopus: 49Individual Flipped Learning and Cooperative Flipped Learning: Their Effects on Students' Performance, Social, and Computer Anxiety(Routledge Journals, Taylor & Francis Ltd, 2019) Eryilmaz, Meltem; Cigdemoglu, CeyhanThe purpose of this study is to differentiate the effect of cooperative learning strategy integrated with a flipped learning (FL) model from sole FL implementation in promoting students' performances while decreasing their social and computer anxiety in an undergraduate course. As a method, a classical experimental design is used. The participants were from the department of English Language and Literature, and Translation and Interpretation. Students were randomly assigned to individual FL (the control group) class; and FL with cooperative activities (experimental group) class. The groups were randomly assigned as experimental and control by tossing a coin. The implementation took 10 weeks. Students' performances (grades), social anxiety, and computer anxiety were dependent variables of the study and they were compared through multivariate analysis of variance. The results indicated that there is no significant mean difference between groups' performances; however; the group of FL with cooperative activities had less social anxiety, but no significant change occurred at their computer anxiety level.

