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Article Exploring the Role of Search Experience and Self-Efficacy in Cognitive Self-Esteem: a Latent Growth Modelling Approach(Sage Publications inc, 2025) Akgun, Mahir; Toker, SacipIn this study, we seek to contribute to a broader understanding of the processes and contexts that lead to inflated judgments of cognitive ability in human-computer partnerships. We conducted a within-subject experiment design study with 164 college students in order to explore the impact of the search experience on cognitive self-esteem (CSE). Our preliminary findings revealed that search experience is an important factor that influences individuals' perception of their abilities to answer questions. This influence was observed regardless of whether they have access to search tools or not. However, search experience does not explain the significant change in CSE that we found between "access" and "no access" (to search tools) conditions.Article Citation - WoS: 20Citation - Scopus: 32What foresees college students' tendency to use facebook for diverse educational purposes?(Springer, 2019) Toker, Sacip; Baturay, Meltem HuriThe present study investigates some factors affecting college students' tendency to use Facebook for different educational purposes. We reached 120 participants who were college students. Our sample comprised of 63 (52.5%) females and 57 (47.5%) males. We applied convenience sampling technique and an online questionnaire to collect data. Descriptive statistics, multiple regression analysis, and Structural Equation Modelling using IBM SPSS AMOS were utilized. The findings provide that GPA, Personal Use of Facebook for Studying and Socialization, Autonomy Psychological Need, and Academic Procrastination foresee college students' willingness to use Facebook in their courses. GPA and Personal Use of Facebook for studying are the most influential factors while Autonomy Psychological Need is the least impactful. We also examined the impact of these factors on different educational use types of Facebook: communication, collaboration, resources and material sharing. The results are discussed, and further recommendations for future research and implications are presented in the current study.Article Citation - WoS: 1Citation - Scopus: 2Predictors of E-Democracy Applicability in Turkish K-12 Schools(Springer, 2022) Sendag, Serkan; Toker, Sacip; Uredi, Lutfi; Islim, Omer FarukToday, the COVID-19 pandemic has paved the way for a more democratic climate in K-12 schools. Administrators and teachers have had to seek out new ways through which to interact. This raises two questions; "What about the quality of interaction and participation in decision-making?" and "Which factors affect the level of participation in decision-making?" The aim of the current research is to determine the factors that predict the applicability level of e-democracy (i.e., "reporting and declaring opinions" and "decision-making") in K-12 schools. An associational research design was used in order to attain the main goal of the study, with Discriminant Function Analysis (DFA) technique used to analyze the factors predicting the applicability level of e-democracy. Data were collected from a total of 765 inservice K-12 teachers through a questionnaire developed by the researchers. DFA results showed "motivation to participate," "the level of participatory democracy in the country," and higher levels of the "use of Twitter" as the significant determinants of different levels of e-democracy application. Moreover, the results also indicated that those participants with the belief of e-democracy's applicability at the decision-making level found the "motivation level of stakeholders" to be the most critical. Their level of Twitter use was higher. They also believed that the level of participatory democracy in the country was at a higher level. Another result of the DFA pointed to "security and ethical issues," and lower levels of the "use of Twitter" as factors differentiating the group believing that e-democracy can be applicable with reporting and the declaration of opinions to administrators from the other groups. The discussions highlighted the critical role of participation level in e-democracy within K-12 schools.Article Citation - WoS: 58Citation - Scopus: 74Internet Addiction Among College Students: Some Causes and Effects(Springer, 2019) Baturay, Meltem Huri; Toker, SacipInternet addiction among college students in terms of causes and effects are investigated. Correlation study method is utilized; structural equation modelling is applied to analyze the data. There are fifteen hypotheses generated for the model. The data is collected via numerous instruments proven as reliable and valid by the previous studies. There are 159 undergraduate students as participants of the study. Antecedent variables are game addiction, bad relationships with friends, family and professors, neglecting daily chores, hindrance of sleep pattern, use internet for researching, weekly internet use hours, leisure time activities, reading and playing computer games. Consequence variables are self-esteem, self-confidence, social self-efficacy, loneliness, and academic self-efficacy. The results indicates that game addiction, neglecting daily chores, bad relationships with professors are significantly associated with internet addiction. Internet addiction decreases one's self-esteem, self-confidence, social self-efficacy, academic self-efficacy and triggers loneliness. Parents, professors and educational institutions may be illuminated about prevention or monitoring of internet addiction. The current study investigates Internet addiction with respect to its implications for social behavioral, and psychological phenomenon but not in a clinical sense. Hence, studies on Internet addiction merely concentrate on antecedents and features that may cause more addiction; however, both antecedents and consequences are not examined. The value of the current study is to provide more systematic, comprehensive, and theory-based empirical causations via structural equation models. The model may help to diagnose Internet Addiction and illuminate college students its potential harmful socio-psychological consequences.Article Citation - WoS: 10The Comparison of Trust Development in Virtual and Face-To Collaborative Learning Groups(Anadolu Univ, 2019) Baturay, Meltem Huri; Toker, SacipThe study investigates the effect of delivery types of (virtual and face-to-face) collaborative learning environments on the development of trust among group members in a graduate course. For this aim, a quasi-experimental, non-equivalent group comparison was used. It comprised a total of 64 participants 21 in the face-to-face group, and 43 in the virtual group. Study participants were comprised of students registered in a course entitled 'Web-based Education: Principles of Design and Implementation' in the spring semester as part of either a virtual or traditional face-to-face graduate program in Information Systems at an institute of higher education in Turkey in 2010. Trust levels were measured at two different occasions, namely in the beginning and end of the semester, for both study groups. The participants completed a web-based course material design project as a collaborative group activity. The results indicate that trust increases over time among virtual participants, but declines among face-to-face participants. While levels of trust among virtual course participants are lower than those of face-to-face course participants in the beginning of the semester, trust levels of virtual participants surpass those of faceto-face participants by the end of the semester. This study demonstrates that trust can develop in virtual learning environments. The initial level of trust should be taken into consideration by instructors or managers before forming groups.Article Citation - WoS: 2Citation - Scopus: 8The progress of 21st-century skills throughout instructional design projects: a quasi-experimental comparison of rapid prototyping and dick and carey models(Springer, 2022) Toker, SacipThis study investigates the association between instructional design projects and 21st-Century skills. A causal-comparative design was utilised. The participants were 85 computer education and instructional technology department students who registered for a core instructional design course. The participants are divided into two groups: Rapid prototyping model - RPM (n = 47) and Dick and Carey model - DCM (n = 38). The RPM group were assigned to character education topics and developed e-books; the DCM group were assigned to several college-level topics included and developed digital materials. The DCM group significantly improved their life and career skills compared to the RPM group. The results show that the participants demonstrated an increase in time management skills and a decrease in cooperation process skills in both groups.Article Citation - WoS: 1Citation - Scopus: 3Enhancing Language Proficiency Through Mobile Extensive Listening and Podcasting: a Multifaceted Approach To Metacognition and Critical Thinking(Elsevier Sci Ltd, 2024) Sendag, Serkan; Caner, Mustafa; Gedik, Nuray; Toker, SacipMobile-assisted language learning (MALL) has gained considerable attention in foreign and second-language education. As part of a two-year project, this study employed a mixed-methods research design with 60 B2-level learners of English as a foreign language. The primary purpose of this study is to investigate the impact of repetitive listening and listening duration on participants' listening comprehension, speaking, critical thinking, listening strategies, and self-regulated learning strategies. The participants were divided into two groups, with the experimental group (n = 30) participating in the innovative Mobile Extensive Listening and Podcasting (MELAP) intervention. MELAP is a novel approach within the MALL framework that involves extensive listening to podcasts in the target language, content creation, and podcasting. The ten-week treatment revealed that unlike in previous studies, our experimental group improved not only in listening comprehension but also demonstrated significant gains in speaking skills and critical thinking. Notably, enhanced critical thinking skills were observed, correlated with an increased total listening duration and repeated extensive listening. Qualitative data analysis sheds light on how participants viewed the MELAP intervention, revealing what motivated them, what distractions they faced, and their opinions on developing and sharing podcasts. These findings emphasize the potential of the MELAP to enhance language skills and foster critical thinking in language learners, contributing to the ongoing discourse on the effectiveness of MALL.Article Moocs and Economic Disadvantage: a Path Analysis of 3.5 Million Mitx Learners(Routledge Journals, Taylor & Francis Ltd, 2025) Cagiltay, Nergiz Ercil; Toker, Sacip; Cagiltay, KursatMassive Online Open Courses (MOOCs) are offered by universities and companies to provide quality education to anyone, anyplace and at any time. The impact of economic disadvantage on these courses has not been fully explored despite several studies. This study aimed to investigate the impact of country's income level on the success of 3,523,692 learners from 204 countries enrolled in 174 MITx MOOCs. The countries were classified as low- and lower-middle-income (L&LM) or high- and upper-middle-income (H&UM). A structural equation modelling with multigroup analysis conducted. The findings revealed that learners in the L&LM group performed better academically. Completion rates were 66% for L&LM and 25% for H&UM, and certification rates were 95% for L&LM and 99% for H&UM. This shows that L&LM learners may be more motivated because they believe MOOCs might help their careers. These results are essential for creating MOOCs that fit diverse learner demographics.Article Citation - WoS: 1Citation - Scopus: 1Enhancing Web Development Education With Game-Based and Gamification Learning: A Study of Engagement, Motivation, and Performance(IEEE-Inst Electrical Electronics Engineers inc, 2025) Ojonuba, Suzan Ejura; Turkmen, Guzin; Toker, SacipWeb development is a dynamic and complex subject in the computer science field that can be challenging to learn among higher education students. We investigated the impact of game-based learning and gamification on students' engagement, motivation, and performance in a web development course in this study. We tested 60 university students, who were expected to learn from a novice or beginner level. The experimental group used a gamified system, while the control group used a non-gamified system. All game elements in this study were grounded in self-determination theory (SDT), which suggests that intrinsic motivation increases when learners feel autonomous, competent, and connected, and flow theory, which emphasizes that when challenge and skill are balanced, learners are more likely to experience a state of flow. Quantitative and qualitative data were both collected and analyzed. Results showed that the gamified system positively impacted students' performance, compared to the non-gamified system. Interestingly, there was no significant difference in the engagement and motivation of the students. The findings of this study suggest that while the game elements addressed students' psychological needs, gamified learning outcomes depend not only on the inclusion of these game elements but also on individual learner differences such as prior game experience, learners' expectations of the gamified system and how well the designed system sustains engagement over time to overcome the novelty effect. In conclusion, these findings have significant implications for web development education and suggest that game-based learning and gamification are promising approaches for web development education.Article Citation - WoS: 4Citation - Scopus: 10Exploring the Influence of Countries' Economic Conditions on Massive Open Online Course (Mooc) Participation: a Study of 3.5 Million Mitx Learners(Athabasca Univ Press, 2023) Cagiltay, Nergiz Ercil; Toker, Sacip; Cagiltay, KursatIt is well known that there are disparities in access to education around the world, with developed countries generally having better educational resources and opportunities compared to developing countries. Massive open online courses (MOOCs) have been proposed as a way to bridge this gap by providing free or low-cost online education to anyone with an Internet connection. This study aimed to better understand the effects of location, both country and region, on the use of MOOCs, using data from 3.5 million learners who registered for MOOCs offered by the Massachusetts Institute of Technology (MIT). The data set provided a broad picture of how MOOCs are being used around the globe. The results of the study indicated significant differences in the use of MOOCs among students from different countries and their corresponding economic levels. In order to address these differences and improve access to education through MOOCs, the study suggested several actions that could be taken. These include providing better infrastructure and support for MOOC learners in developing countries, increasing awareness of and access to MOOCs in these regions, and working to improve the quality and relevance of MOOC offerings. Overall, the study highlighted the potential of MOOCs to bridge the educational gap between developed and developing countries, but also emphasized the need for continued efforts to remove barriers and improve access to these resources.

