Eye-Tracking To Enhance Usability: a Race Game

dc.authoridIlhan, Ezgi/0000-0002-5016-0948
dc.authorscopusid57204780722
dc.authorwosidIlhan, Ezgi/KDO-1771-2024
dc.contributor.authorIlhan, A. Ezgi
dc.contributor.otherIndustrial Design
dc.date.accessioned2024-07-05T15:28:21Z
dc.date.available2024-07-05T15:28:21Z
dc.date.issued2019
dc.departmentAtılım Universityen_US
dc.department-temp[Ilhan, A. Ezgi] Atilim Univ, Fac Fine Arts Design & Architecture, Dept Ind Design, Ankara, Turkeyen_US
dc.descriptionIlhan, Ezgi/0000-0002-5016-0948en_US
dc.description.abstractAn important field of research in human-computer interaction studies is the usability of computer games. This paper provides brief definitions of human-computer interactions and usability, and also describes the relevance of these interactions to computer games. Design decisions concerning game elements such as graphical user interface, feedback messages, position and the colour of functional buttons located on the game screen play an important role in identifying the usability and playability of computer games. This study uses eye-tracking technology in order to record eye movements to focus the action of "seeing", which reflects the inner world of humans. A managerial racing game was chosen as an example to analyse its usability. In this context, the design of the social race game was reviewed by recording eye movement data of the participants. The results of eye-tracking data were supported by user comments, which were finally used to improve the design and usability features of the game.en_US
dc.identifier.citationcount0
dc.identifier.doi10.1007/978-3-030-01054-6_14
dc.identifier.endpage214en_US
dc.identifier.isbn9783030010546
dc.identifier.isbn9783030010539
dc.identifier.issn2194-5357
dc.identifier.issn2194-5365
dc.identifier.scopus2-s2.0-85057137997
dc.identifier.startpage201en_US
dc.identifier.urihttps://doi.org/10.1007/978-3-030-01054-6_14
dc.identifier.urihttps://hdl.handle.net/20.500.14411/2783
dc.identifier.volume868en_US
dc.identifier.wosWOS:000591525600014
dc.institutionauthorİlhan, Ayşe Ezgi
dc.language.isoenen_US
dc.publisherSpringer international Publishing Agen_US
dc.relation.ispartofIntelligent Systems Conference (IntelliSys) -- SEP 06-07, 2018 -- London, ENGLANDen_US
dc.relation.ispartofseriesAdvances in Intelligent Systems and Computing
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.scopus.citedbyCount0
dc.subjectHuman-computer interactionen_US
dc.subjectUsabilityen_US
dc.subjectEye-trackingen_US
dc.subjectSocial race gameen_US
dc.titleEye-Tracking To Enhance Usability: a Race Gameen_US
dc.typeConference Objecten_US
dc.wos.citedbyCount0
dspace.entity.typePublication
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relation.isAuthorOfPublication.latestForDiscoveryd9eeb810-974e-47de-af06-6f8b9a7c836e
relation.isOrgUnitOfPublication41af84bf-86b1-4b57-bac4-7fdf6b3096de
relation.isOrgUnitOfPublication.latestForDiscovery41af84bf-86b1-4b57-bac4-7fdf6b3096de

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