Eye-Tracking To Enhance Usability: a Race Game

dc.authorid Ilhan, Ezgi/0000-0002-5016-0948
dc.authorscopusid 57204780722
dc.authorwosid Ilhan, Ezgi/KDO-1771-2024
dc.contributor.author Ilhan, A. Ezgi
dc.contributor.other Industrial Design
dc.date.accessioned 2024-07-05T15:28:21Z
dc.date.available 2024-07-05T15:28:21Z
dc.date.issued 2019
dc.department Atılım University en_US
dc.department-temp [Ilhan, A. Ezgi] Atilim Univ, Fac Fine Arts Design & Architecture, Dept Ind Design, Ankara, Turkey en_US
dc.description Ilhan, Ezgi/0000-0002-5016-0948 en_US
dc.description.abstract An important field of research in human-computer interaction studies is the usability of computer games. This paper provides brief definitions of human-computer interactions and usability, and also describes the relevance of these interactions to computer games. Design decisions concerning game elements such as graphical user interface, feedback messages, position and the colour of functional buttons located on the game screen play an important role in identifying the usability and playability of computer games. This study uses eye-tracking technology in order to record eye movements to focus the action of "seeing", which reflects the inner world of humans. A managerial racing game was chosen as an example to analyse its usability. In this context, the design of the social race game was reviewed by recording eye movement data of the participants. The results of eye-tracking data were supported by user comments, which were finally used to improve the design and usability features of the game. en_US
dc.identifier.citationcount 0
dc.identifier.doi 10.1007/978-3-030-01054-6_14
dc.identifier.endpage 214 en_US
dc.identifier.isbn 9783030010546
dc.identifier.isbn 9783030010539
dc.identifier.issn 2194-5357
dc.identifier.issn 2194-5365
dc.identifier.scopus 2-s2.0-85057137997
dc.identifier.startpage 201 en_US
dc.identifier.uri https://doi.org/10.1007/978-3-030-01054-6_14
dc.identifier.uri https://hdl.handle.net/20.500.14411/2783
dc.identifier.volume 868 en_US
dc.identifier.wos WOS:000591525600014
dc.institutionauthor İlhan, Ayşe Ezgi
dc.language.iso en en_US
dc.publisher Springer international Publishing Ag en_US
dc.relation.ispartof Intelligent Systems Conference (IntelliSys) -- SEP 06-07, 2018 -- London, ENGLAND en_US
dc.relation.ispartofseries Advances in Intelligent Systems and Computing
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 1
dc.subject Human-computer interaction en_US
dc.subject Usability en_US
dc.subject Eye-tracking en_US
dc.subject Social race game en_US
dc.title Eye-Tracking To Enhance Usability: a Race Game en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication
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relation.isOrgUnitOfPublication.latestForDiscovery 41af84bf-86b1-4b57-bac4-7fdf6b3096de

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