Eye-Tracking to Enhance Usability: A Race Game

No Thumbnail Available

Date

2019

Journal Title

Journal ISSN

Volume Title

Publisher

Springer international Publishing Ag

Research Projects

Organizational Units

Organizational Unit
Industrial Design
(2009)
World Design Organization, of which we are an institutional member, defines industrial design in a nutshell as “a trans-disciplinary profession that harnesses creativity to resolve problems and co-create solutions with the intent of making a product, system, service, experience or a business, better.” Industrial designers place people at the heart of the process. They perceive user needs in depth through empathy and apply a pragmatic, user-centered problem solving process to design products, systems, services and experiences. They are the strategic shareholders of the innovation process and are in a unique position to bridge the gap between various professional disciplines and commercial interests. They value the economic, social and environmental effects of their work, as well as its contributions in the creation of a better quality of life. Founded in 2009, our department offers mandatory professional courses, technical courses and professional elective courses to prepare our students to become well-equipped and competitive in their business life.

Journal Issue

Abstract

An important field of research in human-computer interaction studies is the usability of computer games. This paper provides brief definitions of human-computer interactions and usability, and also describes the relevance of these interactions to computer games. Design decisions concerning game elements such as graphical user interface, feedback messages, position and the colour of functional buttons located on the game screen play an important role in identifying the usability and playability of computer games. This study uses eye-tracking technology in order to record eye movements to focus the action of "seeing", which reflects the inner world of humans. A managerial racing game was chosen as an example to analyse its usability. In this context, the design of the social race game was reviewed by recording eye movement data of the participants. The results of eye-tracking data were supported by user comments, which were finally used to improve the design and usability features of the game.

Description

Ilhan, Ezgi/0000-0002-5016-0948

Keywords

Human-computer interaction, Usability, Eye-tracking, Social race game

Turkish CoHE Thesis Center URL

Citation

0

WoS Q

Scopus Q

Source

Intelligent Systems Conference (IntelliSys) -- SEP 06-07, 2018 -- London, ENGLAND

Volume

868

Issue

Start Page

201

End Page

214

Collections