Kiyaslio: a Gamified Mobile Crowdsourcing Application for Tracking Price Dispersion in the Grocery Retail Market

dc.authorid Peker, Serhat/0000-0002-6876-3982
dc.authorid /0000-0003-2409-9634
dc.authorid Macakoglu, Sevval Seray/0000-0003-3166-4611
dc.authorscopusid 57424048400
dc.authorscopusid 57424048500
dc.authorscopusid 57192819774
dc.authorwosid Peker, Serhat/A-9677-2016
dc.contributor.author Macakoglu, Sevval Seray
dc.contributor.author Cinar, Burcu Alakus
dc.contributor.author Peker, Serhat
dc.contributor.other Software Engineering
dc.date.accessioned 2024-07-05T15:18:05Z
dc.date.available 2024-07-05T15:18:05Z
dc.date.issued 2022
dc.department Atılım University en_US
dc.department-temp [Macakoglu, Sevval Seray] Sci & Technol Res Council Turkey TUBITAK, Ankara, Turkey; [Cinar, Burcu Alakus] Atilim Univ, Dept Software Engn, Ankara, Turkey; [Peker, Serhat] Izmir Bakircay Univ, Dept Management Informat Syst, Izmir, Turkey en_US
dc.description Peker, Serhat/0000-0002-6876-3982; /0000-0003-2409-9634; Macakoglu, Sevval Seray/0000-0003-3166-4611 en_US
dc.description.abstract Purpose In the recent years, the rapid growth of the grocery retailing industry has created a great heterogeneity in prices across sellers in the market. Online price comparison agents which are key mechanisms to solve this problem by providing prices from different sellers. However, there are many sellers in the grocery industry do not offer online service, and so it is impossible to automatically retrieve price information from such grocery stores. In this manner, crowdsourcing can become an essential source of information by collecting current price data from shoppers. Therefore, this paper aims to propose Kiyaslio, a gamified mobile crowdsourcing application that provides price information of products from different grocery markets. Design/methodology/approach Kiyaslio has been developed through leveraging the power of crowdsourcing technology. Game elements have also been used to increase the willingness of users to contribute on price data entries. The proposed application is implemented using design science methodology, and it has been evaluated through usability testing by two well-known techniques which are the system usability scale and the net promoter score. Findings The results of the usability tests indicate that participants find Kiyaslio as functional, useful and easy to use. These findings prove its applicability and user acceptability. Practical implications The proposed platform supports crowd sourced data collection and could be effectively used as a tool to support shoppers to easily access current market product prices. Originality/value This paper presents a mobile application platform for tracking current prices in the grocery retail market whose strength is based on the crowdsourcing concept and incorporation of game elements. en_US
dc.identifier.citationcount 3
dc.identifier.doi 10.1108/IJWIS-09-2021-0089
dc.identifier.endpage 75 en_US
dc.identifier.issn 1744-0084
dc.identifier.issn 1744-0092
dc.identifier.issue 1 en_US
dc.identifier.scopus 2-s2.0-85123385396
dc.identifier.scopusquality Q2
dc.identifier.startpage 55 en_US
dc.identifier.uri https://doi.org/10.1108/IJWIS-09-2021-0089
dc.identifier.uri https://hdl.handle.net/20.500.14411/1830
dc.identifier.volume 18 en_US
dc.identifier.wos WOS:000751120400001
dc.institutionauthor Peker, Serhat
dc.language.iso en en_US
dc.publisher Emerald Group Publishing Ltd en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 5
dc.subject Mobile information systems en_US
dc.subject Software development en_US
dc.subject Data management en_US
dc.subject Crowdsourcing en_US
dc.subject Gamification en_US
dc.title Kiyaslio: a Gamified Mobile Crowdsourcing Application for Tracking Price Dispersion in the Grocery Retail Market en_US
dc.type Article en_US
dc.wos.citedbyCount 3
dspace.entity.type Publication
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