Kiyaslio: a Gamified Mobile Crowdsourcing Application for Tracking Price Dispersion in the Grocery Retail Market

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Date

2022

Journal Title

Journal ISSN

Volume Title

Publisher

Emerald Group Publishing Ltd

Open Access Color

Green Open Access

Yes

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Publicly Funded

No
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Top 10%
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Average
Popularity
Top 10%

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Abstract

Purpose In the recent years, the rapid growth of the grocery retailing industry has created a great heterogeneity in prices across sellers in the market. Online price comparison agents which are key mechanisms to solve this problem by providing prices from different sellers. However, there are many sellers in the grocery industry do not offer online service, and so it is impossible to automatically retrieve price information from such grocery stores. In this manner, crowdsourcing can become an essential source of information by collecting current price data from shoppers. Therefore, this paper aims to propose Kiyaslio, a gamified mobile crowdsourcing application that provides price information of products from different grocery markets. Design/methodology/approach Kiyaslio has been developed through leveraging the power of crowdsourcing technology. Game elements have also been used to increase the willingness of users to contribute on price data entries. The proposed application is implemented using design science methodology, and it has been evaluated through usability testing by two well-known techniques which are the system usability scale and the net promoter score. Findings The results of the usability tests indicate that participants find Kiyaslio as functional, useful and easy to use. These findings prove its applicability and user acceptability. Practical implications The proposed platform supports crowd sourced data collection and could be effectively used as a tool to support shoppers to easily access current market product prices. Originality/value This paper presents a mobile application platform for tracking current prices in the grocery retail market whose strength is based on the crowdsourcing concept and incorporation of game elements.

Description

Peker, Serhat/0000-0002-6876-3982; /0000-0003-2409-9634; Macakoglu, Sevval Seray/0000-0003-3166-4611

Keywords

Mobile information systems, Software development, Data management, Crowdsourcing, Gamification

Turkish CoHE Thesis Center URL

Fields of Science

0502 economics and business, 05 social sciences

Citation

WoS Q

Q3

Scopus Q

Q2
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OpenCitations Citation Count
5

Source

International Journal of Web Information Systems

Volume

18

Issue

1

Start Page

55

End Page

75

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Citations

CrossRef : 7

Scopus : 6

Captures

Mendeley Readers : 28

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1.35180242

Sustainable Development Goals

3

GOOD HEALTH AND WELL-BEING
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