The Effect of Uncertainty on Learning in Game-Like Environments
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Date
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Pergamon-elsevier Science Ltd
Open Access Color
BRONZE
Green Open Access
Yes
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
Considering the role of games for educational purposes, there has an increase in interest among educators in applying strategies used in popular games to create more engaging learning environments. Learning is more fun and appealing in digital educational games and, as a result, it may become more effective. However, few research studies have been conducted to establish principles based on empirical research for designing engaging and entertaining games so as to improve learning. One of the essential characteristics of games that has been unexplored in the literature is the concept of uncertainty. This study examines the effect of uncertainty on learning outcomes. In order to better understand this effect on learning, a game-like learning tool was developed to teach a database concept in higher education programs of software engineering. The tool is designed in two versions: one including uncertainty and the other including no uncertainty. The experimental results of this study reveal that uncertainty enhances learning. Uncertainty is found to be positively associated with motivation. As motivation increases, participants tend to spend more time on answering the questions and to have higher accuracy in these questions. (C) 2013 Elsevier Ltd. All rights reserved.
Description
Ozcelik, Erol/0000-0003-0370-8517; Cagiltay, Nergiz/0000-0003-0875-9276; Sahin Ozcelik, Nese/0000-0002-9973-4834
Keywords
Interactive learning environments, Post-secondary education, Postsecondary education, Motivation, Software engineering, Learning systems, Post-secondary education, Empirical research, 370, Interactive learning environments, 700, Interactive Learning Environments Post, Interactive learning environment, Education, Learning environments, Educational game, Computer aided instruction, Essential characteristic, Secondary Education, Research studies, Learning outcome
Turkish CoHE Thesis Center URL
Fields of Science
05 social sciences, 0501 psychology and cognitive sciences, 0503 education
Citation
WoS Q
Q1
Scopus Q

OpenCitations Citation Count
60
Source
Computers & Education
Volume
67
Issue
Start Page
12
End Page
20
PlumX Metrics
Citations
CrossRef : 58
Scopus : 82
Captures
Mendeley Readers : 197
SCOPUS™ Citations
82
checked on Feb 07, 2026
Web of Science™ Citations
68
checked on Feb 07, 2026
Page Views
4
checked on Feb 07, 2026
Google Scholar™

OpenAlex FWCI
10.8392603
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3
GOOD HEALTH AND WELL-BEING

4
QUALITY EDUCATION

7
AFFORDABLE AND CLEAN ENERGY

11
SUSTAINABLE CITIES AND COMMUNITIES


