The Effect of Uncertainty on Learning in Game-Like Environments

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Date

2013

Journal Title

Journal ISSN

Volume Title

Publisher

Pergamon-elsevier Science Ltd

Open Access Color

BRONZE

Green Open Access

Yes

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No
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Top 10%
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Top 10%
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Top 10%

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Abstract

Considering the role of games for educational purposes, there has an increase in interest among educators in applying strategies used in popular games to create more engaging learning environments. Learning is more fun and appealing in digital educational games and, as a result, it may become more effective. However, few research studies have been conducted to establish principles based on empirical research for designing engaging and entertaining games so as to improve learning. One of the essential characteristics of games that has been unexplored in the literature is the concept of uncertainty. This study examines the effect of uncertainty on learning outcomes. In order to better understand this effect on learning, a game-like learning tool was developed to teach a database concept in higher education programs of software engineering. The tool is designed in two versions: one including uncertainty and the other including no uncertainty. The experimental results of this study reveal that uncertainty enhances learning. Uncertainty is found to be positively associated with motivation. As motivation increases, participants tend to spend more time on answering the questions and to have higher accuracy in these questions. (C) 2013 Elsevier Ltd. All rights reserved.

Description

Ozcelik, Erol/0000-0003-0370-8517; Cagiltay, Nergiz/0000-0003-0875-9276; Sahin Ozcelik, Nese/0000-0002-9973-4834

Keywords

Interactive learning environments, Post-secondary education, Postsecondary education, Motivation, Software engineering, Learning systems, Post-secondary education, Empirical research, 370, Interactive learning environments, 700, Interactive Learning Environments Post, Interactive learning environment, Education, Learning environments, Educational game, Computer aided instruction, Essential characteristic, Secondary Education, Research studies, Learning outcome

Turkish CoHE Thesis Center URL

Fields of Science

05 social sciences, 0501 psychology and cognitive sciences, 0503 education

Citation

WoS Q

Q1

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OpenCitations Citation Count
60

Source

Computers & Education

Volume

67

Issue

Start Page

12

End Page

20

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Citations

CrossRef : 58

Scopus : 82

Captures

Mendeley Readers : 197

SCOPUS™ Citations

82

checked on Feb 07, 2026

Web of Science™ Citations

68

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Page Views

4

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