The Effect of Uncertainty on Learning in Game-Like Environments

dc.contributor.author Ozcelik, Erol
dc.contributor.author Cagiltay, Nergiz Ercil
dc.contributor.author Ozcelik, Nese Sahin
dc.contributor.other Computer Engineering
dc.contributor.other Software Engineering
dc.contributor.other 06. School Of Engineering
dc.contributor.other 01. Atılım University
dc.date.accessioned 2024-07-05T14:28:22Z
dc.date.available 2024-07-05T14:28:22Z
dc.date.issued 2013
dc.description Ozcelik, Erol/0000-0003-0370-8517; Cagiltay, Nergiz/0000-0003-0875-9276; Sahin Ozcelik, Nese/0000-0002-9973-4834 en_US
dc.description.abstract Considering the role of games for educational purposes, there has an increase in interest among educators in applying strategies used in popular games to create more engaging learning environments. Learning is more fun and appealing in digital educational games and, as a result, it may become more effective. However, few research studies have been conducted to establish principles based on empirical research for designing engaging and entertaining games so as to improve learning. One of the essential characteristics of games that has been unexplored in the literature is the concept of uncertainty. This study examines the effect of uncertainty on learning outcomes. In order to better understand this effect on learning, a game-like learning tool was developed to teach a database concept in higher education programs of software engineering. The tool is designed in two versions: one including uncertainty and the other including no uncertainty. The experimental results of this study reveal that uncertainty enhances learning. Uncertainty is found to be positively associated with motivation. As motivation increases, participants tend to spend more time on answering the questions and to have higher accuracy in these questions. (C) 2013 Elsevier Ltd. All rights reserved. en_US
dc.identifier.doi 10.1016/j.compedu.2013.02.009
dc.identifier.issn 0360-1315
dc.identifier.issn 1873-782X
dc.identifier.scopus 2-s2.0-84875691452
dc.identifier.uri https://doi.org/10.1016/j.compedu.2013.02.009
dc.identifier.uri https://hdl.handle.net/20.500.14411/369
dc.language.iso en en_US
dc.publisher Pergamon-elsevier Science Ltd en_US
dc.relation.ispartof Computers & Education
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Interactive learning environments en_US
dc.subject Post-secondary education en_US
dc.title The Effect of Uncertainty on Learning in Game-Like Environments en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id Ozcelik, Erol/0000-0003-0370-8517
gdc.author.id Cagiltay, Nergiz/0000-0003-0875-9276
gdc.author.id Sahin Ozcelik, Nese/0000-0002-9973-4834
gdc.author.institutional Özçelik, Erol
gdc.author.institutional Çağıltay, Nergiz
gdc.author.scopusid 26424777100
gdc.author.scopusid 16237826800
gdc.author.scopusid 55639379000
gdc.author.wosid Ozcelik, Erol/AAD-4252-2019
gdc.author.wosid Cagiltay, Nergiz/O-3082-2019
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gdc.coar.type text::journal::journal article
gdc.description.department Atılım University en_US
gdc.description.departmenttemp [Ozcelik, Erol] Atilim Univ, Dept Comp Engn, TR-05836 Ankara, Turkey; [Cagiltay, Nergiz Ercil] Atilim Univ, Dept Software Engn, TR-05836 Ankara, Turkey; [Ozcelik, Nese Sahin] Bilkent Univ, Comp Technol & Informat Syst, TR-06800 Ankara, Turkey en_US
gdc.description.endpage 20 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.startpage 12 en_US
gdc.description.volume 67 en_US
gdc.description.wosquality Q1
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gdc.oaire.keywords Postsecondary education
gdc.oaire.keywords Motivation
gdc.oaire.keywords Software engineering
gdc.oaire.keywords Learning systems
gdc.oaire.keywords Post-secondary education
gdc.oaire.keywords Empirical research
gdc.oaire.keywords 370
gdc.oaire.keywords Interactive learning environments
gdc.oaire.keywords 700
gdc.oaire.keywords Interactive Learning Environments Post
gdc.oaire.keywords Interactive learning environment
gdc.oaire.keywords Education
gdc.oaire.keywords Learning environments
gdc.oaire.keywords Educational game
gdc.oaire.keywords Computer aided instruction
gdc.oaire.keywords Essential characteristic
gdc.oaire.keywords Secondary Education
gdc.oaire.keywords Research studies
gdc.oaire.keywords Learning outcome
gdc.oaire.popularity 2.8106472E-8
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gdc.oaire.sciencefields 05 social sciences
gdc.oaire.sciencefields 0501 psychology and cognitive sciences
gdc.oaire.sciencefields 0503 education
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gdc.opencitations.count 60
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