Ekin, Cansu Çiğdem

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Aydin, Cansu Cigdem
Cansu Cigdem, Ekin
E.,Cansu Çiğdem
Aydin C.
Ekin, Cansu Cigdem
Ekin, Cansu
Aydin, C. C.
E., Cansu Çiğdem
C. C. Ekin
E., Cansu Cigdem
C.C.Ekin
C.Ç.Ekin
C., Ekin
Ekin, Cansu Çiğdem
C. Ç. Ekin
E.,Cansu Cigdem
Ekin, Cansu C.
Ekin,C.C.
Cansu Çiğdem, Ekin
C.,Ekin
Ekin,C.Ç.
Ekin C.
Aydın, Cansu Ciğdem
Rouyendegh, Babak Daneshvar
Rouyendegh (B Erdebilli), Babak Daneshvar
Job Title
Doçent Doktor
Email Address
cansu.aydin@atilim.edu.tr
Main Affiliation
Computer Engineering
Status
Website
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID

Sustainable Development Goals

5

GENDER EQUALITY
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0

Research Products

14

LIFE BELOW WATER
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1

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10

REDUCED INEQUALITIES
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0

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3

GOOD HEALTH AND WELL-BEING
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2

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2

ZERO HUNGER
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2

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9

INDUSTRY, INNOVATION AND INFRASTRUCTURE
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1

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16

PEACE, JUSTICE AND STRONG INSTITUTIONS
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0

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11

SUSTAINABLE CITIES AND COMMUNITIES
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0

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8

DECENT WORK AND ECONOMIC GROWTH
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0

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13

CLIMATE ACTION
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1

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4

QUALITY EDUCATION
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8

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6

CLEAN WATER AND SANITATION
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0

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1

NO POVERTY
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1

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15

LIFE ON LAND
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0

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17

PARTNERSHIPS FOR THE GOALS
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7

AFFORDABLE AND CLEAN ENERGY
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12

RESPONSIBLE CONSUMPTION AND PRODUCTION
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This researcher does not have a Scopus ID.
Documents

14

Citations

165

Scholarly Output

42

Articles

23

Views / Downloads

4/0

Supervised MSc Theses

4

Supervised PhD Theses

0

WoS Citation Count

563

Scopus Citation Count

646

WoS h-index

15

Scopus h-index

15

Patents

0

Projects

0

WoS Citations per Publication

13.40

Scopus Citations per Publication

15.38

Open Access Source

8

Supervised Theses

4

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JournalCount
Tehnicki Vjesnik4
3rd International Conference on Information Management and Evaluation (ICIME) -- APR 16-17, 2012 -- Atilim Univ, Performance Management & Applicat Res Ctr, Ankara, TURKEY3
Journal of Applied Mathematics2
Journal of Systems Architecture2
UBMK 2018 - 3rd International Conference on Computer Science and Engineering -- 3rd International Conference on Computer Science and Engineering, UBMK 2018 -- 20 September 2018 through 23 September 2018 -- Sarajevo -- 1435602
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Scholarly Output Search Results

Now showing 1 - 5 of 5
  • Article
    Citation - WoS: 10
    Citation - Scopus: 19
    Effectiveness of Smart Toy Applications in Teaching Children With Intellectual Disability
    (Elsevier, 2018) Ekin, Cansu C.; Cagiltay, Kursat; Karasu, Necdet
    Play is an important element in a child's social and intellectual development and toys are indispensable play tools. This study investigates the effectiveness of smart toys in teaching social studies concepts to children with intellectual disability (ID). A single-subject design is used to identify such effects on teaching social studies concepts to children with ID with the help of smart toys developed within this study. The smart toys are also developed within the scope of present work. Three special education teachers and three children with moderate ID participated in the study, which was carried out in two schools in Turkey. According to the results, smart toys have a positive effect in teaching social studies concepts to children with moderate ID which is significant in development of academic and social skills for individuals with ID.
  • Article
    Citation - WoS: 4
    Citation - Scopus: 14
    User Study of a New Smart Toy for Children's Storytelling
    (Routledge Journals, Taylor & Francis Ltd, 2014) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat
    This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.
  • Article
    Citation - WoS: 8
    Citation - Scopus: 9
    Usability Study of a Smart Toy on Students With Intellectual Disabilities
    (Elsevier, 2018) Ekin, Cansu Cigdem; Cagiltay, Kursat; Karasu, Necdet
    This paper introduces a smart toy (SmartAnimals) which provides a mixed reality environment for children with intellectual disabilities. SmartAnimals includes a virtual space including computer based animations, sounds and characters, and a real space including plastic toys, and a receiver panel. SmartAnimals with a flexible context leads children to learn daily life concepts easily. To test usability of SmartAnimals, an empirical study was carried out with 6 children having intellectual disability (ID) and four special education teachers. The findings indicated that smart toys could be beneficial for children with ID especially who have limited concentration. It enables children with easy and fast learning. Smart toys also affect children's performance in a positive way while learning cognitive concepts.
  • Article
    Citation - WoS: 28
    Citation - Scopus: 36
    Investigating the Activities of Children Toward a Smart Storytelling Toy
    (Natl Yunlin Univ Science & Technology, Taiwan, 2013) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat; Computer Engineering
    This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and characters on the screen. StoryTech encourages children to produce their own stories. Empirical research with a total of 90 children indicated that StoryTech contributed to narrative activities of children and made a positive impact on their creativity. The paper also focuses on the attributes, design, and development process of StoryTech.
  • Article
    Citation - WoS: 16
    Citation - Scopus: 27
    Design and Development of a Smart Storytelling Toy
    (Routledge Journals, Taylor & Francis Ltd, 2014) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat
    Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards and a receiver panel. When children put real objects on the receiver panel, the computer displays related backgrounds and characters. Through this flexible context, children are expected to tell a story about what they see on the screen. The aim of this article is to present the development period of the StoryTech and to provide design principles for smart toy technologies based on the usability study. The article focuses on attributes of new technology and the significance of supporting storytelling activities to find the best combination of and moderation between real and virtual spaces.