Browsing by Author "Aydin, Cansu Cigdem"
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Article Citation Count: 16Design and development of a smart storytelling toy(Routledge Journals, Taylor & Francis Ltd, 2014) Ekin, Cansu Çiğdem; Aydin, Cansu Cigdem; Cagiltay, Kursat; Computer EngineeringBecause computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards and a receiver panel. When children put real objects on the receiver panel, the computer displays related backgrounds and characters. Through this flexible context, children are expected to tell a story about what they see on the screen. The aim of this article is to present the development period of the StoryTech and to provide design principles for smart toy technologies based on the usability study. The article focuses on attributes of new technology and the significance of supporting storytelling activities to find the best combination of and moderation between real and virtual spaces.Conference Object Citation Count: 0How assessment system of an open source learning management system can be integrated to a remote laboratory application? Problems and solutions(Ieee, 2007) Aydin, Cansu Cigdem; Cagiltay, Nergiz ErcilMost of the education programs need an assessment system for formative and summative evaluation purposes. Similarly, in the ERRL* project which is a distance remote radio frequency laboratory application, assessment system is required. However, developing an assessment system cost is very high and requires some extra time for testing and development purposes. Open source systems provide these services in a standard way. Since the source is open, it is possible to make some modifications to better adapt these systems to the requirements of developed systems. Similarly, in the Moodle part of the system we need to integrate the test and the experiment platforms. hi order to better guide the learners in the system, they should take some tests about the devices and the theoretical content included in the system. It is important to prevent users Who do not have the enough knowledge directed to the experiments platform. These testing requirements should be integrated into the remote laboratory system, so that, the learners should not need to jump between different systems and interfaces. This article presents implementation process of open source Learning Management System software's assessment module to a remote laboratory application and it also discusses the advantages, disadvantages of using an open source Web based assessment system.Article Citation Count: 26Investigating the Activities of Children toward a Smart Storytelling Toy(Natl Yunlin Univ Science & Technology, Taiwan, 2013) Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, KursatThis paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and characters on the screen. StoryTech encourages children to produce their own stories. Empirical research with a total of 90 children indicated that StoryTech contributed to narrative activities of children and made a positive impact on their creativity. The paper also focuses on the attributes, design, and development process of StoryTech.Article Citation Count: 35OPEN SOURCE LEARNING MANAGEMENT SYSTEMS IN DISTANCE LEARNING(Turkish online Journal Educational Tech-tojet, 2010) Aydin, Cansu Cigdem; Tirkes, GuzinThis paper presents the major findings from evaluation the most widely used open source learning management systems and identify the most suitable open source e-learning platform. In this study, some analyses and comparisons were made about open source learning management systems the outcome of which was that Moodle was found to be outstanding with many features more than other LMS since it aims to improve the educational quality and include the tools that an e-learning system should have.Article Citation Count: 18Seven Principles of Instructional Content Design for a Remote Laboratory: A Case Study on ERRL(Ieee-inst Electrical Electronics Engineers inc, 2011) Ekin, Cansu Çiğdem; Aydin, Elif; Aydın, Elif; Kara, Ali; Alexandru, Marian; Çağıltay, Nergiz; Computer Engineering; Department of Electrical & Electronics Engineering; Software EngineeringThis paper discusses the results of a study of the requirements for developing a remote radio frequency (RF) laboratory for electrical engineering students. It investigates students' preferred usage of the technical content of a state-of-the-art RF laboratory. The results of this study are compared to previous findings, which dealt with other user groups (technicians in technical colleges and engineers in the RF domain). Based on the results of these analyses, seven essential principles for designing and developing such a laboratory were identified. As a case study, these principles were then implemented into a remote laboratory system. In this paper, the implementation examples are also provided and discussed. The primary aim of this study is to guide remote laboratory platform developers toward the most effective instructional design. This study also determined, from the remote laboratory system case study, what the requirements are of such a laboratory from the students' perspective.Article Citation Count: 4User study of a new smart toy for children's storytelling(Routledge Journals, Taylor & Francis Ltd, 2014) Ekin, Cansu Çiğdem; Aydin, Cansu Cigdem; Cagiltay, Kursat; Computer EngineeringThis article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.