Adventures of the graphic novel in Turkey

dc.authorscopusid36772736500
dc.contributor.authorAksoy,N.B.
dc.contributor.otherEnglish Translation and Interpretation
dc.date.accessioned2024-10-06T11:16:19Z
dc.date.available2024-10-06T11:16:19Z
dc.date.issued2019
dc.departmentAtılım Universityen_US
dc.department-tempAksoy N.B., Department of Translation/Interpretation, Atilim University, Ankara, Turkeyen_US
dc.description.abstractThis chapter describes how the graphic novel was initially translated, adapted, and appropriated in the Turkish cultural and literary polysystem from the West in the early years of the Turkish Republic (1923). The transfer enabled the graphic novel to be used as popular genre to contribute to the construction of a national identity of Turkishness through icons and heroes of Turkish history going back to Central Asia before moving to Asia Minor (Anatolia). Hence, the evolution of the graphic novel in Turkey goes parallel with the growth of popular culture under the influence of state-led westernisation efforts in the Turkish society. The initiatives towards creating a modern, west-oriented society necessitated the dissemination of culture among layers of society which was producing its dynamics to absorb these efforts within the frame of economic and social developments on a global scale. Steps towards creating a modern Turkish literature and to enrich culture and strengthen a national identity fit in with the adoption of the graphic novel genre in the early years. The translations enabled Turkish artists to develop their own examples in the genre to produce an awareness of national identity and links with history in a creative and easily comprehensible way. The graphic novel as an accessible form of production became a part of the developing cultural polysystem. According to Tynjanov, literature of a nation or culture contains a multi-layered structure of elements which relate to and interact with each other.1 The evolution of the graphic novel in the Turkish polysystem comprised several layers of texts, i.e. visual texts, and verbal texts. It does not hold such a significant role now in the cultural polysystem but has become an influential genre in creating global fantastic icons, norms and images. © Inter-Disciplinary Press 2016. All rights reserved.en_US
dc.identifier.citation1
dc.identifier.doi[SCOPUS-DOI-BELIRLENECEK-61]
dc.identifier.endpage10en_US
dc.identifier.isbn978-184888447-2
dc.identifier.isbn978-900437021-0
dc.identifier.scopus2-s2.0-85136750140
dc.identifier.startpage3en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14411/9509
dc.institutionauthorAksoy, Nüzhet Berrin
dc.language.isoenen_US
dc.publisherBrillen_US
dc.relation.ispartofSequential Art: Interdisciplinary Approaches to the Graphic Novelen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAppropriationen_US
dc.subjectGraphic novelen_US
dc.subjectIdentity-makingen_US
dc.subjectTranslationen_US
dc.subjectTurkish polysystemen_US
dc.titleAdventures of the graphic novel in Turkeyen_US
dc.typeBook Parten_US
dspace.entity.typePublication
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relation.isOrgUnitOfPublication.latestForDiscoveryfa50d81a-2c09-412c-b5ab-e31ddcc01486

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