The Effect of Animation-Based Worked Examples Supported with Augmented Reality on the Academic Achievement, Attitude and Motivation of Students towards Learning Programming

dc.authorscopusid57444893100
dc.authorscopusid16064303800
dc.authorscopusid26031936900
dc.contributor.authorCevahir,H.
dc.contributor.authorÖzdemir,M.
dc.contributor.authorBaturay,M.H.
dc.date.accessioned2024-07-05T15:49:57Z
dc.date.available2024-07-05T15:49:57Z
dc.date.issued2022
dc.departmentAtılım Universityen_US
dc.department-tempCevahir H., Department of Computer and Instructional Technologies, Çanakkale Onsekiz Mart University, Çanakkale, Turkey; Özdemir M., Department of Computer and Instructional Technologies, Çanakkale Onsekiz Mart University, Çanakkale, Turkey; Baturay M.H., Center for Teaching and Learning, Atılım University, Ankara, Turkeyen_US
dc.description.abstractThis study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the “Nonequivalent Control Group Model”, one of the quasi-experimental models. The participants consisted of second year students (N=94) who were taking the “Basics of Programming” course in the Department of Information Technologies a vocational and technical Anatolian high school in Turkey. An achievement test was applied to the participants as pre-test and final test. Motivation of the students was measured by means of the “Instructional Materials Motivation Survey” developed by Kutu and Sözbilir (2011), and participant attitudes towards using AR was measured by means of the “AR Attitude Scale” developed by Küçük, Yılmaz, Baydaş and Göktaş (2014). According to the results, both the achievement and motivation levels of the students studying on ARAWEs increased significantly compared to those studying on TWEs. There was a high level of correlation between the final test scores and the attitude levels of the students studying on ARAWEs. Considering that instructional materials containing animation-based worked examples prepared using AR technology increase students' interest and motivation in the subject, their use in lessons that include teaching problem solving skills, such as mathematics, physics, and chemistry, can be implemented in future studies. © 2022, Ozgen Korkmaz. All rights reserved.en_US
dc.identifier.citation11
dc.identifier.doi10.17275/per.22.63.9.3
dc.identifier.endpage247en_US
dc.identifier.issn2148-6123
dc.identifier.issue3en_US
dc.identifier.scopus2-s2.0-85124297546
dc.identifier.startpage226en_US
dc.identifier.urihttps://doi.org/10.17275/per.22.63.9.3
dc.identifier.urihttps://hdl.handle.net/20.500.14411/4058
dc.identifier.volume9en_US
dc.institutionauthorBaturay, Meltem Huri
dc.language.isoenen_US
dc.publisherOzgen Korkmazen_US
dc.relation.ispartofParticipatory Educational Researchen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAnimation-based educationen_US
dc.subjectAugmented realityen_US
dc.subjectProgramming educationen_US
dc.subjectWorked examplesen_US
dc.titleThe Effect of Animation-Based Worked Examples Supported with Augmented Reality on the Academic Achievement, Attitude and Motivation of Students towards Learning Programmingen_US
dc.typeArticleen_US
dspace.entity.typePublication
relation.isAuthorOfPublication2c5316e9-c99a-4df1-a29d-d37748e536d5
relation.isAuthorOfPublication.latestForDiscovery2c5316e9-c99a-4df1-a29d-d37748e536d5

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