The Effect of Animation-Based Worked Examples Supported With Augmented Reality on the Academic Achievement, Attitude and Motivation of Students Towards Learning Programming

No Thumbnail Available

Date

2022

Journal Title

Journal ISSN

Volume Title

Publisher

Ozgen Korkmaz

Open Access Color

GOLD

Green Open Access

No

OpenAIRE Downloads

OpenAIRE Views

Publicly Funded

No
Impulse
Top 10%
Influence
Top 10%
Popularity
Top 10%

Research Projects

Journal Issue

Abstract

This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the “Nonequivalent Control Group Model”, one of the quasi-experimental models. The participants consisted of second year students (N=94) who were taking the “Basics of Programming” course in the Department of Information Technologies a vocational and technical Anatolian high school in Turkey. An achievement test was applied to the participants as pre-test and final test. Motivation of the students was measured by means of the “Instructional Materials Motivation Survey” developed by Kutu and Sözbilir (2011), and participant attitudes towards using AR was measured by means of the “AR Attitude Scale” developed by Küçük, Yılmaz, Baydaş and Göktaş (2014). According to the results, both the achievement and motivation levels of the students studying on ARAWEs increased significantly compared to those studying on TWEs. There was a high level of correlation between the final test scores and the attitude levels of the students studying on ARAWEs. Considering that instructional materials containing animation-based worked examples prepared using AR technology increase students' interest and motivation in the subject, their use in lessons that include teaching problem solving skills, such as mathematics, physics, and chemistry, can be implemented in future studies. © 2022, Ozgen Korkmaz. All rights reserved.

Description

Keywords

Animation-based education, Augmented reality, Programming education, Worked examples, Augmented reality;animation-based education;programming education;worked examples, Alan Eğitimleri, Other Fields of Education

Turkish CoHE Thesis Center URL

Fields of Science

05 social sciences, 0503 education

Citation

WoS Q

Scopus Q

Q3
OpenCitations Logo
OpenCitations Citation Count
14

Source

Participatory Educational Research

Volume

9

Issue

3

Start Page

226

End Page

247

Collections

PlumX Metrics
Citations

CrossRef : 2

Scopus : 23

Captures

Mendeley Readers : 261

Google Scholar Logo
Google Scholar™
OpenAlex Logo
OpenAlex FWCI
2.97100323

Sustainable Development Goals

7

AFFORDABLE AND CLEAN ENERGY
AFFORDABLE AND CLEAN ENERGY Logo