The Effect of Competition on Learning in Games

dc.authorid Cagiltay, Nergiz/0000-0003-0875-9276
dc.authorid Ozcelik, Erol/0000-0003-0370-8517
dc.authorid Sahin Ozcelik, Nese/0000-0002-9973-4834
dc.authorscopusid 16237826800
dc.authorscopusid 26424777100
dc.authorscopusid 55639379000
dc.authorwosid Cagiltay, Nergiz/O-3082-2019
dc.authorwosid Ozcelik, Erol/AAD-4252-2019
dc.contributor.author Cagiltay, Nergiz Ercil
dc.contributor.author Ozcelik, Erol
dc.contributor.author Ozcelik, Nese Sahin
dc.contributor.other Computer Engineering
dc.contributor.other Software Engineering
dc.date.accessioned 2024-07-05T14:33:02Z
dc.date.available 2024-07-05T14:33:02Z
dc.date.issued 2015
dc.department Atılım University en_US
dc.department-temp [Cagiltay, Nergiz Ercil] Atilim Univ, Dept Software Engn, TR-06836 Ankara, Turkey; [Ozcelik, Erol] Atilim Univ, Dept Comp Engn, TR-06836 Ankara, Turkey; [Ozcelik, Nese Sahin] Bilkent Univ, Comp Technol & Informat Syst, TR-06800 Ankara, Turkey en_US
dc.description Cagiltay, Nergiz/0000-0003-0875-9276; Ozcelik, Erol/0000-0003-0370-8517; Sahin Ozcelik, Nese/0000-0002-9973-4834 en_US
dc.description.abstract Today serious games are having an important impact on areas other than entertainment. Studies show that serious games have a potential of creating learning environments to better reach the educational and training goals. The game design characteristics and game elements are need to be explored in detail for increasing the expected benefits of the gaming environments. In this study, the effect of competition, one of the design elements of game environments, on learning is analyzed experimentally. The study is conducted with 142 students. The results of this study show that when a competition environment is created in a serious game, motivation and post-test scores of learners improve significantly. The results of this study are expected to guide the serious game designers for improving the potential benefits of serious games. (C) 2015 Elsevier Ltd. All rights reserved. en_US
dc.identifier.citationcount 156
dc.identifier.doi 10.1016/j.compedu.2015.04.001
dc.identifier.endpage 41 en_US
dc.identifier.issn 0360-1315
dc.identifier.issn 1873-782X
dc.identifier.scopus 2-s2.0-84928150279
dc.identifier.startpage 35 en_US
dc.identifier.uri https://doi.org/10.1016/j.compedu.2015.04.001
dc.identifier.uri https://hdl.handle.net/20.500.14411/855
dc.identifier.volume 87 en_US
dc.identifier.wos WOS:000364253600004
dc.identifier.wosquality Q1
dc.institutionauthor Özçelik, Erol
dc.institutionauthor Çağıltay, Nergiz
dc.language.iso en en_US
dc.publisher Pergamon-elsevier Science Ltd en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 206
dc.subject Interactive learning environments en_US
dc.subject Post-secondary education en_US
dc.title The Effect of Competition on Learning in Games en_US
dc.type Article en_US
dc.wos.citedbyCount 159
dspace.entity.type Publication
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