The effect of competition on learning in games

dc.authoridCagiltay, Nergiz/0000-0003-0875-9276
dc.authoridOzcelik, Erol/0000-0003-0370-8517
dc.authoridSahin Ozcelik, Nese/0000-0002-9973-4834
dc.authorscopusid16237826800
dc.authorscopusid26424777100
dc.authorscopusid55639379000
dc.authorwosidCagiltay, Nergiz/O-3082-2019
dc.authorwosidOzcelik, Erol/AAD-4252-2019
dc.contributor.authorÖzçelik, Erol
dc.contributor.authorOzcelik, Erol
dc.contributor.authorÇağıltay, Nergiz
dc.contributor.otherComputer Engineering
dc.contributor.otherSoftware Engineering
dc.date.accessioned2024-07-05T14:33:02Z
dc.date.available2024-07-05T14:33:02Z
dc.date.issued2015
dc.departmentAtılım Universityen_US
dc.department-temp[Cagiltay, Nergiz Ercil] Atilim Univ, Dept Software Engn, TR-06836 Ankara, Turkey; [Ozcelik, Erol] Atilim Univ, Dept Comp Engn, TR-06836 Ankara, Turkey; [Ozcelik, Nese Sahin] Bilkent Univ, Comp Technol & Informat Syst, TR-06800 Ankara, Turkeyen_US
dc.descriptionCagiltay, Nergiz/0000-0003-0875-9276; Ozcelik, Erol/0000-0003-0370-8517; Sahin Ozcelik, Nese/0000-0002-9973-4834en_US
dc.description.abstractToday serious games are having an important impact on areas other than entertainment. Studies show that serious games have a potential of creating learning environments to better reach the educational and training goals. The game design characteristics and game elements are need to be explored in detail for increasing the expected benefits of the gaming environments. In this study, the effect of competition, one of the design elements of game environments, on learning is analyzed experimentally. The study is conducted with 142 students. The results of this study show that when a competition environment is created in a serious game, motivation and post-test scores of learners improve significantly. The results of this study are expected to guide the serious game designers for improving the potential benefits of serious games. (C) 2015 Elsevier Ltd. All rights reserved.en_US
dc.identifier.citation156
dc.identifier.doi10.1016/j.compedu.2015.04.001
dc.identifier.endpage41en_US
dc.identifier.issn0360-1315
dc.identifier.issn1873-782X
dc.identifier.scopus2-s2.0-84928150279
dc.identifier.startpage35en_US
dc.identifier.urihttps://doi.org/10.1016/j.compedu.2015.04.001
dc.identifier.urihttps://hdl.handle.net/20.500.14411/855
dc.identifier.volume87en_US
dc.identifier.wosWOS:000364253600004
dc.identifier.wosqualityQ1
dc.language.isoenen_US
dc.publisherPergamon-elsevier Science Ltden_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectInteractive learning environmentsen_US
dc.subjectPost-secondary educationen_US
dc.titleThe effect of competition on learning in gamesen_US
dc.typeArticleen_US
dspace.entity.typePublication
relation.isAuthorOfPublicationacfd2e4e-2792-4323-91eb-806134586df2
relation.isAuthorOfPublicationc99221fa-e0c9-4b73-9f64-54919fcd3c58
relation.isAuthorOfPublication.latestForDiscoveryacfd2e4e-2792-4323-91eb-806134586df2
relation.isOrgUnitOfPublicatione0809e2c-77a7-4f04-9cb0-4bccec9395fa
relation.isOrgUnitOfPublicationd86bbe4b-0f69-4303-a6de-c7ec0c515da5
relation.isOrgUnitOfPublication.latestForDiscoverye0809e2c-77a7-4f04-9cb0-4bccec9395fa

Files

Collections