The effect of competition on learning in games
dc.authorid | Cagiltay, Nergiz/0000-0003-0875-9276 | |
dc.authorid | Ozcelik, Erol/0000-0003-0370-8517 | |
dc.authorid | Sahin Ozcelik, Nese/0000-0002-9973-4834 | |
dc.authorscopusid | 16237826800 | |
dc.authorscopusid | 26424777100 | |
dc.authorscopusid | 55639379000 | |
dc.authorwosid | Cagiltay, Nergiz/O-3082-2019 | |
dc.authorwosid | Ozcelik, Erol/AAD-4252-2019 | |
dc.contributor.author | Cagiltay, Nergiz Ercil | |
dc.contributor.author | Ozcelik, Erol | |
dc.contributor.author | Ozcelik, Nese Sahin | |
dc.contributor.other | Computer Engineering | |
dc.contributor.other | Software Engineering | |
dc.date.accessioned | 2024-07-05T14:33:02Z | |
dc.date.available | 2024-07-05T14:33:02Z | |
dc.date.issued | 2015 | |
dc.department | Atılım University | en_US |
dc.department-temp | [Cagiltay, Nergiz Ercil] Atilim Univ, Dept Software Engn, TR-06836 Ankara, Turkey; [Ozcelik, Erol] Atilim Univ, Dept Comp Engn, TR-06836 Ankara, Turkey; [Ozcelik, Nese Sahin] Bilkent Univ, Comp Technol & Informat Syst, TR-06800 Ankara, Turkey | en_US |
dc.description | Cagiltay, Nergiz/0000-0003-0875-9276; Ozcelik, Erol/0000-0003-0370-8517; Sahin Ozcelik, Nese/0000-0002-9973-4834 | en_US |
dc.description.abstract | Today serious games are having an important impact on areas other than entertainment. Studies show that serious games have a potential of creating learning environments to better reach the educational and training goals. The game design characteristics and game elements are need to be explored in detail for increasing the expected benefits of the gaming environments. In this study, the effect of competition, one of the design elements of game environments, on learning is analyzed experimentally. The study is conducted with 142 students. The results of this study show that when a competition environment is created in a serious game, motivation and post-test scores of learners improve significantly. The results of this study are expected to guide the serious game designers for improving the potential benefits of serious games. (C) 2015 Elsevier Ltd. All rights reserved. | en_US |
dc.identifier.citation | 156 | |
dc.identifier.doi | 10.1016/j.compedu.2015.04.001 | |
dc.identifier.endpage | 41 | en_US |
dc.identifier.issn | 0360-1315 | |
dc.identifier.issn | 1873-782X | |
dc.identifier.scopus | 2-s2.0-84928150279 | |
dc.identifier.startpage | 35 | en_US |
dc.identifier.uri | https://doi.org/10.1016/j.compedu.2015.04.001 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14411/855 | |
dc.identifier.volume | 87 | en_US |
dc.identifier.wos | WOS:000364253600004 | |
dc.identifier.wosquality | Q1 | |
dc.institutionauthor | Özçelik, Erol | |
dc.institutionauthor | Çağıltay, Nergiz | |
dc.language.iso | en | en_US |
dc.publisher | Pergamon-elsevier Science Ltd | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Interactive learning environments | en_US |
dc.subject | Post-secondary education | en_US |
dc.title | The effect of competition on learning in games | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication | |
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