Examining the Effects of Non-Immersive Virtual Reality Game-Based Training on Knee Hyperextension Control and Balance in Chronic Stroke Patients: a Single-Blind Randomized Controlled Study

dc.contributor.author Korkusuz, Suleyman
dc.contributor.author Taskin, Gulsen
dc.contributor.author Korkusuz, Buesra Seckinogullari
dc.contributor.author Ozen, Melike Sumeyye
dc.contributor.author Yuruk, Zeliha Ozlem
dc.date.accessioned 2024-12-05T20:49:11Z
dc.date.available 2024-12-05T20:49:11Z
dc.date.issued 2024
dc.description.abstract Background Post-stroke hemiparesis can lead to decreased mobility, gait disturbances, impaired balance, postural instability, limitations in activities of daily living (ADL), and long-term disability. Aims The aim of this study was to examine the effect of non-immersive virtual reality game-based training (nIVRGT) in addition to conventional rehabilitation in stroke patients on dynamic balance, knee hyperextension control, and ADL. Methods Twenty-five chronic stroke patients aged between 51 and 70 were included in the study. Stroke patients were randomized to a control group (n = 12) and a study group (n = 13). Individuals in control group participated conventional physiotherapy and rehabilitation program for 60 min, 3 days a week for 6 weeks. individuals in the study group received 40 min of conventional physiotherapy and rehabilitation program plus 20 min nIVRGT. Functional Reach Test, Timed Up and Go Test, Computerized Gait Evaluation System and Barthel Index were used in the evaluation. Result The study group improved significantly in dynamic balance, knee control, and ADL (p < 0.05). In the control group, significant improvements were observed in dynamic balance and knee control (p < 0.05), except ADL (p > 0.05). The study group improved in dynamic balance compared with the control group (p < 0.05). Knee control and ADL improved similarly in both groups (p > 0.05). Conclusion Our results showed that conventional and additional nIVRGT rehabilitation improved dynamic balance and knee hyperextension control in chronic stroke. However, it was observed that the non-immersive virtual reality (nIVR) approach was more effective in improving dynamic balance in stroke patients than conventional rehabilitation alone. en_US
dc.identifier.doi 10.1007/s10072-024-07830-z
dc.identifier.issn 1590-1874
dc.identifier.issn 1590-3478
dc.identifier.scopus 2-s2.0-85207900854
dc.identifier.uri https://doi.org/10.1007/s10072-024-07830-z
dc.identifier.uri https://hdl.handle.net/20.500.14411/10290
dc.language.iso en en_US
dc.publisher Springer-verlag Italia Srl en_US
dc.relation.ispartof Neurological Sciences
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Kinematics en_US
dc.subject Non-immersive virtual reality en_US
dc.subject Balance en_US
dc.subject Stroke en_US
dc.subject Knee hyperextension en_US
dc.title Examining the Effects of Non-Immersive Virtual Reality Game-Based Training on Knee Hyperextension Control and Balance in Chronic Stroke Patients: a Single-Blind Randomized Controlled Study en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id Yuruk, Zeliha Ozlem/0000-0002-4408-6489
gdc.author.id Taşkın, Gülşen/0000-0002-2016-4147
gdc.author.scopusid 57979575100
gdc.author.scopusid 58262211100
gdc.author.scopusid 59391644100
gdc.author.scopusid 58105029200
gdc.author.scopusid 25937075400
gdc.author.wosid Korkusuz, Süleyman/LFS-7062-2024
gdc.author.wosid OZEN, MELİKE/K-4072-2018
gdc.author.wosid Taşkın, Gülşen/AFZ-8077-2022
gdc.author.wosid Yuruk, Zeliha Ozlem/AAX-5562-2021
gdc.author.wosid Seckinogullari Korkusuz, Busra/JBJ-4447-2023
gdc.bip.impulseclass C4
gdc.bip.influenceclass C5
gdc.bip.popularityclass C4
gdc.coar.access metadata only access
gdc.coar.type text::journal::journal article
gdc.collaboration.industrial false
gdc.description.department Atılım University en_US
gdc.description.departmenttemp [Korkusuz, Suleyman] Atilim Univ, Fac Hlth Sci, Dept Physiotherapy & Rehabil, Ankara, Turkiye; [Taskin, Gulsen] Afyonkarahisar Hlth Sci Univ, Fac Hlth Sci, Dept Geriatr Physiotherapy, Afyon, Turkiye; [Korkusuz, Buesra Seckinogullari] Ankara Univ, Kizilcahamam Vocat Sch Hlth Serv, Dept Therapy & Rehabil, Ankara, Turkiye; [Ozen, Melike Sumeyye] Bandirma Onyedi Eylul Univ, Fac Hlth Sci, Dept Physiotherapy & Rehabil, Balikesir, Turkiye; [Yuruk, Zeliha Ozlem] Baskent Univ, Fac Hlth Sci, Dept Physiotherapy & Rehabil, Ankara, Turkiye en_US
gdc.description.endpage 1275
gdc.description.issue 3
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q2
gdc.description.startpage 1267
gdc.description.volume 46
gdc.description.woscitationindex Science Citation Index Expanded
gdc.description.wosquality Q3
gdc.identifier.openalex W4403825807
gdc.identifier.pmid 39466327
gdc.identifier.wos WOS:001345227100004
gdc.index.type WoS
gdc.index.type Scopus
gdc.index.type PubMed
gdc.oaire.diamondjournal false
gdc.oaire.impulse 4.0
gdc.oaire.influence 2.4976416E-9
gdc.oaire.isgreen false
gdc.oaire.keywords Male
gdc.oaire.keywords Virtual Reality Exposure Therapy
gdc.oaire.keywords Stroke Rehabilitation
gdc.oaire.keywords Virtual Reality
gdc.oaire.keywords Middle Aged
gdc.oaire.keywords Exercise Therapy
gdc.oaire.keywords Stroke
gdc.oaire.keywords Treatment Outcome
gdc.oaire.keywords Video Games
gdc.oaire.keywords Activities of Daily Living
gdc.oaire.keywords Chronic Disease
gdc.oaire.keywords Humans
gdc.oaire.keywords Female
gdc.oaire.keywords Knee
gdc.oaire.keywords Single-Blind Method
gdc.oaire.keywords Postural Balance
gdc.oaire.keywords Aged
gdc.oaire.keywords Knee Joint
gdc.oaire.popularity 5.130061E-9
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gdc.openalex.collaboration National
gdc.openalex.fwci 1.5136
gdc.openalex.normalizedpercentile 0.85
gdc.opencitations.count 2
gdc.plumx.mendeley 62
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gdc.plumx.scopuscites 4
gdc.scopus.citedcount 4
gdc.virtual.author Korkusuz, Süleyman
gdc.wos.citedcount 6
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