Bibliometric Analysis of Game-Based Researches in Educational Research

dc.authoridEkin, Cansu Cigdem/0000-0003-4838-9708
dc.contributor.authorEkin, Cansu Cigdem
dc.contributor.authorGul, Abdulmenaf
dc.contributor.otherComputer Engineering
dc.date.accessioned2024-07-05T15:16:49Z
dc.date.available2024-07-05T15:16:49Z
dc.date.issued2022
dc.departmentAtılım Universityen_US
dc.department-temp[Ekin, Cansu Cigdem] Atilim Univ, Ankara, Turkey; [Gul, Abdulmenaf] Hakkari Univ, Hakkari, Turkeyen_US
dc.descriptionEkin, Cansu Cigdem/0000-0003-4838-9708en_US
dc.description.abstractThis research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing co-authorship, co-occurrence, and citation by considering author, keyword, country, journal, university, and publication variables. As a result of the bibliometric analysis, it was concluded that the United States was leading the field and significantly publishing more studies. Top performing organizations were in Taiwan and the United States. According to the keyword co-occurrence analysis, "game-based learning" was the most used keyword followed by "serious games" and "gamification". Co-authorship status results show that collaboration between researchers in the field was not high and the number of researchers in co-author groups was small. It was found that the most influential research was related to literature review on games and the effectiveness of games on motivation or learning and Computers & Education was the most published and cited journal in game-based educational research.en_US
dc.identifier.citation1
dc.identifier.doi10.46328/ijte.341
dc.identifier.endpage517en_US
dc.identifier.issn2689-2758
dc.identifier.issue3en_US
dc.identifier.startpage499en_US
dc.identifier.urihttps://doi.org/10.46328/ijte.341
dc.identifier.urihttps://hdl.handle.net/20.500.14411/1670
dc.identifier.volume5en_US
dc.identifier.wosWOS:000886192900008
dc.institutionauthorEkin, Cansu Çiğdem
dc.language.isoenen_US
dc.publisherint Soc Technology Education & Science-istesen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectBibliometric analysis Games in educationen_US
dc.subjectGame researchesen_US
dc.titleBibliometric Analysis of Game-Based Researches in Educational Researchen_US
dc.typeArticleen_US
dspace.entity.typePublication
relation.isAuthorOfPublication6ba797de-1a42-4c28-bbdc-867221fad30c
relation.isAuthorOfPublication.latestForDiscovery6ba797de-1a42-4c28-bbdc-867221fad30c
relation.isOrgUnitOfPublicatione0809e2c-77a7-4f04-9cb0-4bccec9395fa
relation.isOrgUnitOfPublication.latestForDiscoverye0809e2c-77a7-4f04-9cb0-4bccec9395fa

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