Bibliometric Analysis of Game-Based Researches in Educational Research

dc.contributor.author Ekin, Cansu Cigdem
dc.contributor.author Gul, Abdulmenaf
dc.date.accessioned 2024-07-05T15:16:49Z
dc.date.available 2024-07-05T15:16:49Z
dc.date.issued 2022
dc.description Ekin, Cansu Cigdem/0000-0003-4838-9708 en_US
dc.description.abstract This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing co-authorship, co-occurrence, and citation by considering author, keyword, country, journal, university, and publication variables. As a result of the bibliometric analysis, it was concluded that the United States was leading the field and significantly publishing more studies. Top performing organizations were in Taiwan and the United States. According to the keyword co-occurrence analysis, "game-based learning" was the most used keyword followed by "serious games" and "gamification". Co-authorship status results show that collaboration between researchers in the field was not high and the number of researchers in co-author groups was small. It was found that the most influential research was related to literature review on games and the effectiveness of games on motivation or learning and Computers & Education was the most published and cited journal in game-based educational research. en_US
dc.identifier.doi 10.46328/ijte.341
dc.identifier.issn 2689-2758
dc.identifier.uri https://doi.org/10.46328/ijte.341
dc.identifier.uri https://hdl.handle.net/20.500.14411/1670
dc.language.iso en en_US
dc.publisher int Soc Technology Education & Science-istes en_US
dc.relation.ispartof International Journal of Technology in Education
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Bibliometric analysis Games in education en_US
dc.subject Game researches en_US
dc.title Bibliometric Analysis of Game-Based Researches in Educational Research en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id Ekin, Cansu Cigdem/0000-0003-4838-9708
gdc.bip.impulseclass C4
gdc.bip.influenceclass C5
gdc.bip.popularityclass C4
gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.collaboration.industrial false
gdc.description.department Atılım University en_US
gdc.description.departmenttemp [Ekin, Cansu Cigdem] Atilim Univ, Ankara, Turkey; [Gul, Abdulmenaf] Hakkari Univ, Hakkari, Turkey en_US
gdc.description.endpage 517 en_US
gdc.description.issue 3 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.startpage 499 en_US
gdc.description.volume 5 en_US
gdc.description.wosquality Q2
gdc.identifier.openalex W4295836042
gdc.identifier.wos WOS:000886192900008
gdc.index.type WoS
gdc.oaire.accesstype GOLD
gdc.oaire.diamondjournal false
gdc.oaire.impulse 9.0
gdc.oaire.influence 2.798745E-9
gdc.oaire.isgreen false
gdc.oaire.popularity 8.561389E-9
gdc.oaire.publicfunded false
gdc.oaire.sciencefields 05 social sciences
gdc.oaire.sciencefields 0503 education
gdc.openalex.collaboration National
gdc.openalex.fwci 3.78290506
gdc.openalex.normalizedpercentile 0.91
gdc.openalex.toppercent TOP 10%
gdc.opencitations.count 0
gdc.plumx.crossrefcites 6
gdc.plumx.mendeley 51
gdc.virtual.author Ekin, Cansu Çiğdem
gdc.wos.citedcount 9
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