Bibliometric Analysis of Game-Based Researches in Educational Research

dc.authorid Ekin, Cansu Cigdem/0000-0003-4838-9708
dc.contributor.author Ekin, Cansu Cigdem
dc.contributor.author Gul, Abdulmenaf
dc.contributor.other Computer Engineering
dc.date.accessioned 2024-07-05T15:16:49Z
dc.date.available 2024-07-05T15:16:49Z
dc.date.issued 2022
dc.department Atılım University en_US
dc.department-temp [Ekin, Cansu Cigdem] Atilim Univ, Ankara, Turkey; [Gul, Abdulmenaf] Hakkari Univ, Hakkari, Turkey en_US
dc.description Ekin, Cansu Cigdem/0000-0003-4838-9708 en_US
dc.description.abstract This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing co-authorship, co-occurrence, and citation by considering author, keyword, country, journal, university, and publication variables. As a result of the bibliometric analysis, it was concluded that the United States was leading the field and significantly publishing more studies. Top performing organizations were in Taiwan and the United States. According to the keyword co-occurrence analysis, "game-based learning" was the most used keyword followed by "serious games" and "gamification". Co-authorship status results show that collaboration between researchers in the field was not high and the number of researchers in co-author groups was small. It was found that the most influential research was related to literature review on games and the effectiveness of games on motivation or learning and Computers & Education was the most published and cited journal in game-based educational research. en_US
dc.identifier.citationcount 1
dc.identifier.doi 10.46328/ijte.341
dc.identifier.endpage 517 en_US
dc.identifier.issn 2689-2758
dc.identifier.issue 3 en_US
dc.identifier.startpage 499 en_US
dc.identifier.uri https://doi.org/10.46328/ijte.341
dc.identifier.uri https://hdl.handle.net/20.500.14411/1670
dc.identifier.volume 5 en_US
dc.identifier.wos WOS:000886192900008
dc.institutionauthor Ekin, Cansu Çiğdem
dc.language.iso en en_US
dc.publisher int Soc Technology Education & Science-istes en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Bibliometric analysis Games in education en_US
dc.subject Game researches en_US
dc.title Bibliometric Analysis of Game-Based Researches in Educational Research en_US
dc.type Article en_US
dc.wos.citedbyCount 8
dspace.entity.type Publication
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relation.isOrgUnitOfPublication.latestForDiscovery e0809e2c-77a7-4f04-9cb0-4bccec9395fa

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