A New Multi-Target Compiler Architecture for Edge-Devices and Cloud Management

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Date

2022

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Gazi Univ

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Software Engineering
(2005)
Department of Software Engineering was founded in 2005 as the first department in Ankara in Software Engineering. The recent developments in current technologies such as Artificial Intelligence, Machine Learning, Big Data, and Blockchains, have placed Software Engineering among the top professions of today, and the future. The academic and research activities in the department are pursued with qualified faculty at Undergraduate, Graduate and Doctorate Degree levels. Our University is one of the two universities offering a Doctorate-level program in this field. In addition to focusing on the basic phases of software (analysis, design, development, testing) and relevant methodologies in detail, our department offers education in various areas of expertise, such as Object-oriented Analysis and Design, Human-Computer Interaction, Software Quality Assurance, Software Requirement Engineering, Software Design and Architecture, Software Project Management, Software Testing and Model-Driven Software Development. The curriculum of our Department is catered to graduate individuals who are prepared to take part in any phase of software development of large-scale software in line with the requirements of the software sector. Department of Software Engineering is accredited by MÜDEK (Association for Evaluation and Accreditation of Engineering Programs) until September 30th, 2021, and has been granted the EUR-ACE label that is valid in Europe. This label provides our graduates with a vital head-start to be admitted to graduate-level programs, and into working environments in European Union countries. The Big Data and Cloud Computing Laboratory, as well as MobiLab where mobile applications are developed, SimLAB, the simulation laboratory for Medical Computing, and software education laboratories of the department are equipped with various software tools and hardware to enable our students to use state-of-the-art software technologies. Our graduates are employed in software and R&D companies (Technoparks), national/international institutions developing or utilizing software technologies (such as banks, healthcare institutions, the Information Technologies departments of private and public institutions, telecommunication companies, TÜİK, SPK, BDDK, EPDK, RK, or universities), and research institutions such TÜBİTAK.

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Abstract

Edge computing is the concept where the computation is handled at edge-devices. The transfer of the computation from servers to edge-devices will decrease the massive amount of data transfer generated by edge-devices. There are several efficient management tools for setup and connection purposes, but these management tools cannot provide a unified programming system from a single source code/project. Even though it is possible to control each device efficiently, a global view of the computation is missing in a programming project that includes several edge-devices for computation and data analysis purposes, and the devices need to be programmed individually. A generic workflow engine might automate part of the problem using standard interfaces and predefined objects miming on edge-devices. Nevertheless, the approach fails in fine-tuning each edge-device since the computation cannot be moved easily among devices. This paper introduces a new compiler architecture to control and program edge-devices from a single source code. The source code can be distributed to multiple edge-devices using simple compiler directives, and the transfer and communication of the source code with multiple devices are handled transparently. Fine-tuning the source code and code movement between devices becomes very efficient in editing and time. The proposed architecture is a lightweight system with fine-tuned computation and distribution among devices.

Description

Gokcay, Erhan/0000-0002-4220-199X

Keywords

Edge-device programming, Internet of things, Multi-target compiler, Cloud management

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1

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Volume

35

Issue

2

Start Page

464

End Page

483