Gamified Text Testing for Sustainable Fairness

dc.authoridtakan, savas/0000-0002-7718-9476
dc.authoridErgun, Duygu/0000-0002-5639-8615
dc.authorscopusid54586197500
dc.authorscopusid58099851400
dc.authorscopusid58099925100
dc.contributor.authorTakan, Savas
dc.contributor.authorErgun, Duygu
dc.contributor.authorKatipoglu, Goekmen
dc.date.accessioned2024-07-05T15:26:42Z
dc.date.available2024-07-05T15:26:42Z
dc.date.issued2023
dc.departmentAtılım Universityen_US
dc.department-temp[Takan, Savas] Ankara Univ, Fac Engn, Dept Artificial Intelligence & Data Engn, TR-06830 Ankara, Turkiye; [Ergun, Duygu] Atilim Univ, Sch Fine Arts Design & Architecture, TR-06830 Ankara, Turkiye; [Katipoglu, Goekmen] Kafkas Univ, Fac Engn, Dept Comp Engn, TR-36100 Kars, Turkiyeen_US
dc.descriptiontakan, savas/0000-0002-7718-9476; Ergun, Duygu/0000-0002-5639-8615en_US
dc.description.abstractAI fairness is an essential topic as regards its topical and social-societal implications. However, there are many challenges posed by automating AI fairness. Based on the challenges around automating fairness in texts, our study aims to create a new fairness testing paradigm that can gather disparate proposals on fairness on a single platform, test them, and develop the most effective method, thereby contributing to the general orientation on fairness. To ensure and sustain mass participation in solving the fairness problem, gamification elements are used to mobilize individuals' motivation. In this framework, gamification in the design allows participants to see their progress and compare it with other players. It uses extrinsic motivation elements, i.e., rewarding participants by publicizing their achievements to the masses. The validity of the design is demonstrated through the example scenario. Our design represents a platform for the development of practices on fairness and can be instrumental in making contributions to this issue sustainable. We plan to further realize a plot application of this structure designed with the gamification method in future studies.en_US
dc.identifier.citation1
dc.identifier.doi10.3390/su15032292
dc.identifier.issn2071-1050
dc.identifier.issue3en_US
dc.identifier.scopus2-s2.0-85147877613
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.3390/su15032292
dc.identifier.urihttps://hdl.handle.net/20.500.14411/2589
dc.identifier.volume15en_US
dc.identifier.wosWOS:000930205900001
dc.identifier.wosqualityQ2
dc.language.isoenen_US
dc.publisherMdpien_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectartificial intelligence fairnessen_US
dc.subjectgamificationen_US
dc.subjecttestingen_US
dc.subjectfair-testen_US
dc.subjectzero-suppression decision diagramen_US
dc.subjectcentralityen_US
dc.subjectconfusion matrixen_US
dc.subjectmutation testen_US
dc.titleGamified Text Testing for Sustainable Fairnessen_US
dc.typeArticleen_US
dspace.entity.typePublication

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