Gamified Text Testing for Sustainable Fairness

dc.authorid takan, savas/0000-0002-7718-9476
dc.authorid Ergun, Duygu/0000-0002-5639-8615
dc.authorscopusid 54586197500
dc.authorscopusid 58099851400
dc.authorscopusid 58099925100
dc.contributor.author Takan, Savas
dc.contributor.author Ergun, Duygu
dc.contributor.author Katipoglu, Goekmen
dc.date.accessioned 2024-07-05T15:26:42Z
dc.date.available 2024-07-05T15:26:42Z
dc.date.issued 2023
dc.department Atılım University en_US
dc.department-temp [Takan, Savas] Ankara Univ, Fac Engn, Dept Artificial Intelligence & Data Engn, TR-06830 Ankara, Turkiye; [Ergun, Duygu] Atilim Univ, Sch Fine Arts Design & Architecture, TR-06830 Ankara, Turkiye; [Katipoglu, Goekmen] Kafkas Univ, Fac Engn, Dept Comp Engn, TR-36100 Kars, Turkiye en_US
dc.description takan, savas/0000-0002-7718-9476; Ergun, Duygu/0000-0002-5639-8615 en_US
dc.description.abstract AI fairness is an essential topic as regards its topical and social-societal implications. However, there are many challenges posed by automating AI fairness. Based on the challenges around automating fairness in texts, our study aims to create a new fairness testing paradigm that can gather disparate proposals on fairness on a single platform, test them, and develop the most effective method, thereby contributing to the general orientation on fairness. To ensure and sustain mass participation in solving the fairness problem, gamification elements are used to mobilize individuals' motivation. In this framework, gamification in the design allows participants to see their progress and compare it with other players. It uses extrinsic motivation elements, i.e., rewarding participants by publicizing their achievements to the masses. The validity of the design is demonstrated through the example scenario. Our design represents a platform for the development of practices on fairness and can be instrumental in making contributions to this issue sustainable. We plan to further realize a plot application of this structure designed with the gamification method in future studies. en_US
dc.identifier.citationcount 1
dc.identifier.doi 10.3390/su15032292
dc.identifier.issn 2071-1050
dc.identifier.issue 3 en_US
dc.identifier.scopus 2-s2.0-85147877613
dc.identifier.scopusquality Q2
dc.identifier.uri https://doi.org/10.3390/su15032292
dc.identifier.uri https://hdl.handle.net/20.500.14411/2589
dc.identifier.volume 15 en_US
dc.identifier.wos WOS:000930205900001
dc.identifier.wosquality Q2
dc.language.iso en en_US
dc.publisher Mdpi en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.scopus.citedbyCount 2
dc.subject artificial intelligence fairness en_US
dc.subject gamification en_US
dc.subject testing en_US
dc.subject fair-test en_US
dc.subject zero-suppression decision diagram en_US
dc.subject centrality en_US
dc.subject confusion matrix en_US
dc.subject mutation test en_US
dc.title Gamified Text Testing for Sustainable Fairness en_US
dc.type Article en_US
dc.wos.citedbyCount 1
dspace.entity.type Publication

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