Ciddi oyunlar için iş akiş tasarim araci: genişletilmiş UML-AD (UML-ADE)

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2014

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Software Engineering
(2005)
Department of Software Engineering was founded in 2005 as the first department in Ankara in Software Engineering. The recent developments in current technologies such as Artificial Intelligence, Machine Learning, Big Data, and Blockchains, have placed Software Engineering among the top professions of today, and the future. The academic and research activities in the department are pursued with qualified faculty at Undergraduate, Graduate and Doctorate Degree levels. Our University is one of the two universities offering a Doctorate-level program in this field. In addition to focusing on the basic phases of software (analysis, design, development, testing) and relevant methodologies in detail, our department offers education in various areas of expertise, such as Object-oriented Analysis and Design, Human-Computer Interaction, Software Quality Assurance, Software Requirement Engineering, Software Design and Architecture, Software Project Management, Software Testing and Model-Driven Software Development. The curriculum of our Department is catered to graduate individuals who are prepared to take part in any phase of software development of large-scale software in line with the requirements of the software sector. Department of Software Engineering is accredited by MÜDEK (Association for Evaluation and Accreditation of Engineering Programs) until September 30th, 2021, and has been granted the EUR-ACE label that is valid in Europe. This label provides our graduates with a vital head-start to be admitted to graduate-level programs, and into working environments in European Union countries. The Big Data and Cloud Computing Laboratory, as well as MobiLab where mobile applications are developed, SimLAB, the simulation laboratory for Medical Computing, and software education laboratories of the department are equipped with various software tools and hardware to enable our students to use state-of-the-art software technologies. Our graduates are employed in software and R&D companies (Technoparks), national/international institutions developing or utilizing software technologies (such as banks, healthcare institutions, the Information Technologies departments of private and public institutions, telecommunication companies, TÜİK, SPK, BDDK, EPDK, RK, or universities), and research institutions such TÜBİTAK.

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Gelişen teknolojiyle birlikte ciddi oyunlar, savunma, bilim, keşif, sağlık hizmetleri, acil durum yönetimi, askeri yönetim, şehir planlama, mühendislik, din ve siyaset gibi bir çok alanda yaygın olarak kullanılmaktadır. Ancak, ciddi oyunların geliştirilmesi ve tasarımı onları oynamaktan daha önemlidir. Bu nedenle, başarılı bir ciddi oyun geliştirebilmek için, yazılım geliştirme sürecinde alan uzmanları ve son kullanıcıların dahil edilmesi önemli ve gereklidir. Yazılım geliştirme süreci boyunca, istenen sonuçlara göre iyi bir oyun tasarımı ve gelişimi sağlamak için, insanların birbirleri ile olan iletişimi kritik bir faktördür. Bu çalışmada, ciddi oyundaki senaryo akışını göstermek ve tasarımını dokümante etmek amacıyla UML Aktivite Diyagramı (UML-AD) analiz edilmiştir. Ayrıca, ciddi oyun tasarımı için UML-AD genişletilmiş ve Genişletilmiş UML Aktivite Diyagramı (UML-ADE) önerilmiştir. UML-ADE modelinin temel amacı, alan uzmanları, teknik kişiler ve son kullanıcılar ile birlikte UML-ADE'nin anlaşılabilirlik seviyesini geliştirmektir. Bu kapsamda, teknik kişiler tarafından UML-ADE modelinin anlaşılabilirliği araştırılmış ve deneysel yöntemle değerlendirilmiştir. Bu çalışmanın sonucu UML-ADE modelinin anlaşılabilirliğinin UML-AD modelinden yüksek olduğunu göstermektedir.
By improving technology, serious game is widely used by several areas such as defense, science, exploration, health care, emergency management, military management, city planning, engineering, religion and politics. However, development and design of these serious games is more important than playing them. Therefore, in order to create successful serious games, involving domain experts and end-users into the development process is important and necessary. During the development process, communication among those people is a very critical factor to better design and development of the game features according to the expected outcomes. In this study, UML Activity Diagram (UML-AD) is analyzed to represent the scenario flow of a serious game and document the serious game design. Additionally, for the design of serious game, an extension of UML-AD, named as UML-Activity Diagram Extended (UML-ADE), is proposed. The main purpose of the UML-ADE model is to improve the level of understandability of the UML-ADE with both the domain-experts, technicians and end-users. Therefore, the understandability level of the proposed UML-ADE model by technicians is investigated, evaluated experimentally. Results of this study show that the understandability level of proposed UML-ADE model is significantly higher than that of UML-AD.

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Bilim ve Teknoloji, Science and Technology, Sağlık Eğitimi, Health Education

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0

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90