Reinforcement learning using fully connected, attention, and transformer models in knapsack problem solving

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2022

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Wiley

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Software Engineering
(2005)
Department of Software Engineering was founded in 2005 as the first department in Ankara in Software Engineering. The recent developments in current technologies such as Artificial Intelligence, Machine Learning, Big Data, and Blockchains, have placed Software Engineering among the top professions of today, and the future. The academic and research activities in the department are pursued with qualified faculty at Undergraduate, Graduate and Doctorate Degree levels. Our University is one of the two universities offering a Doctorate-level program in this field. In addition to focusing on the basic phases of software (analysis, design, development, testing) and relevant methodologies in detail, our department offers education in various areas of expertise, such as Object-oriented Analysis and Design, Human-Computer Interaction, Software Quality Assurance, Software Requirement Engineering, Software Design and Architecture, Software Project Management, Software Testing and Model-Driven Software Development. The curriculum of our Department is catered to graduate individuals who are prepared to take part in any phase of software development of large-scale software in line with the requirements of the software sector. Department of Software Engineering is accredited by MÜDEK (Association for Evaluation and Accreditation of Engineering Programs) until September 30th, 2021, and has been granted the EUR-ACE label that is valid in Europe. This label provides our graduates with a vital head-start to be admitted to graduate-level programs, and into working environments in European Union countries. The Big Data and Cloud Computing Laboratory, as well as MobiLab where mobile applications are developed, SimLAB, the simulation laboratory for Medical Computing, and software education laboratories of the department are equipped with various software tools and hardware to enable our students to use state-of-the-art software technologies. Our graduates are employed in software and R&D companies (Technoparks), national/international institutions developing or utilizing software technologies (such as banks, healthcare institutions, the Information Technologies departments of private and public institutions, telecommunication companies, TÜİK, SPK, BDDK, EPDK, RK, or universities), and research institutions such TÜBİTAK.

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Abstract

Knapsack is a combinatorial optimization problem that involves a variety of resource allocation challenges. It is defined as non-deterministic polynomial time (NP) hard and has a wide range of applications. Knapsack problem (KP) has been studied in applied mathematics and computer science for decades. Many algorithms that can be classified as exact or approximate solutions have been proposed. Under the category of exact solutions, algorithms such as branch-and-bound and dynamic programming and the approaches obtained by combining these algorithms can be classified. Due to the fact that exact solutions require a long processing time, many approximate methods have been introduced for knapsack solution. In this research, deep Q-learning using models containing fully connected layers, attention, and transformer as function estimators were used to provide the solution for KP. We observed that deep Q-networks, which continued their training by observing the reward signals provided by the knapsack environment we developed, optimized the total reward gained over time. The results showed that our approaches give near-optimum solutions and work about 40 times faster than an exact algorithm using dynamic programming.

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YILDIZ, Beytullah/0000-0001-7664-5145

Keywords

attention, combinatorial optimization problem, deep Q-learning, knapsack, reinforcement learning, transformer

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1

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Volume

34

Issue

9

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