THE BORDERLINE BETWEEN SERIOUS GAMES AND SIMULATIONS

dc.authorwosidCagiltay, Nergiz/O-3082-2019
dc.contributor.authorGuney, Sinem
dc.contributor.authorCagiltay, Nergiz Ercil
dc.contributor.authorTuner, Emre
dc.contributor.authorCereci, Ibrahim
dc.contributor.otherComputer Engineering
dc.contributor.otherSoftware Engineering
dc.date.accessioned2024-10-06T10:56:50Z
dc.date.available2024-10-06T10:56:50Z
dc.date.issued2014
dc.departmentAtılım Universityen_US
dc.department-temp[Guney, Sinem] Atilim Univ, Dept Informat Syst Engn, Ankara, Turkey; [Cagiltay, Nergiz Ercil; Tuner, Emre] Atilim Univ, Dept Software Engn, Ankara, Turkey; [Cereci, Ibrahim] Atilim Univ, Dept Comp Engn, Ankara, Turkeyen_US
dc.description.abstractGame and simulation-based environments allow trainees to develop motor and cognitive skills as well as to provide some very detailed measurement values which in turn provide a feedback mechanism. It is a well known fact that games and simulation are potentially creating safer and cheaper active learning environments. Even when several benefits of games and simulations are reported in the literature, there is no exact definition of a game and simulation drawing the borders in between. Hence this causes to some complexities and misunderstandings in the field. Accordingly, in this study a definition for simulations and games is searched by being based on the studies found in the literature. Based on these definitions a borderline for the games and simulations will be provided. Results of study aim to guide the educational technology designers by better defining their education designs and better understanding their affect on the educational environments.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Social Science &amp- Humanities
dc.identifier.citation0
dc.identifier.doi[WOS-DOI-BELIRLENECEK-306]
dc.identifier.endpage7321en_US
dc.identifier.isbn9788461705573
dc.identifier.issn2340-1117
dc.identifier.scopusqualityN/A
dc.identifier.startpage7314en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14411/8615
dc.identifier.wosWOS:000366837207046
dc.identifier.wosqualityN/A
dc.institutionauthorÇağıltay, Nergiz
dc.institutionauthorCereci, İbrahim
dc.language.isoenen_US
dc.publisherIated-int Assoc Technology Education & developmenten_US
dc.relation.ispartof6th International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 07-09, 2014 -- Barcelona, SPAINen_US
dc.relation.ispartofseriesEDULEARN Proceedings
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectgamesen_US
dc.subjectSimulationen_US
dc.subjectinstructional technologiesen_US
dc.titleTHE BORDERLINE BETWEEN SERIOUS GAMES AND SIMULATIONSen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
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