The Borderline Between Serious Games and Simulations

dc.authorwosid Cagiltay, Nergiz/O-3082-2019
dc.contributor.author Guney, Sinem
dc.contributor.author Cagiltay, Nergiz Ercil
dc.contributor.author Tuner, Emre
dc.contributor.author Cereci, Ibrahim
dc.contributor.other Computer Engineering
dc.contributor.other Software Engineering
dc.date.accessioned 2024-10-06T10:56:50Z
dc.date.available 2024-10-06T10:56:50Z
dc.date.issued 2014
dc.department Atılım University en_US
dc.department-temp [Guney, Sinem] Atilim Univ, Dept Informat Syst Engn, Ankara, Turkey; [Cagiltay, Nergiz Ercil; Tuner, Emre] Atilim Univ, Dept Software Engn, Ankara, Turkey; [Cereci, Ibrahim] Atilim Univ, Dept Comp Engn, Ankara, Turkey en_US
dc.description.abstract Game and simulation-based environments allow trainees to develop motor and cognitive skills as well as to provide some very detailed measurement values which in turn provide a feedback mechanism. It is a well known fact that games and simulation are potentially creating safer and cheaper active learning environments. Even when several benefits of games and simulations are reported in the literature, there is no exact definition of a game and simulation drawing the borders in between. Hence this causes to some complexities and misunderstandings in the field. Accordingly, in this study a definition for simulations and games is searched by being based on the studies found in the literature. Based on these definitions a borderline for the games and simulations will be provided. Results of study aim to guide the educational technology designers by better defining their education designs and better understanding their affect on the educational environments. en_US
dc.description.woscitationindex Conference Proceedings Citation Index - Social Science &amp- Humanities
dc.identifier.citationcount 0
dc.identifier.endpage 7321 en_US
dc.identifier.isbn 9788461705573
dc.identifier.issn 2340-1117
dc.identifier.startpage 7314 en_US
dc.identifier.uri https://hdl.handle.net/20.500.14411/8615
dc.identifier.wos WOS:000366837207046
dc.institutionauthor Çağıltay, Nergiz
dc.institutionauthor Cereci, İbrahim
dc.language.iso en en_US
dc.publisher Iated-int Assoc Technology Education & development en_US
dc.relation.ispartof 6th International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 07-09, 2014 -- Barcelona, SPAIN en_US
dc.relation.ispartofseries EDULEARN Proceedings
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject games en_US
dc.subject Simulation en_US
dc.subject instructional technologies en_US
dc.title The Borderline Between Serious Games and Simulations en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication
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