Cerrahi asistanların beceri düzeylerinin anlaşılması amacıyla bilgisayar tabanlı simülasyon eğitim ortamlarının oluşturduğu el hareketleri verisine makine öğrenme yöntemlerinin uygulanması

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2023

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Software Engineering
(2005)
Department of Software Engineering was founded in 2005 as the first department in Ankara in Software Engineering. The recent developments in current technologies such as Artificial Intelligence, Machine Learning, Big Data, and Blockchains, have placed Software Engineering among the top professions of today, and the future. The academic and research activities in the department are pursued with qualified faculty at Undergraduate, Graduate and Doctorate Degree levels. Our University is one of the two universities offering a Doctorate-level program in this field. In addition to focusing on the basic phases of software (analysis, design, development, testing) and relevant methodologies in detail, our department offers education in various areas of expertise, such as Object-oriented Analysis and Design, Human-Computer Interaction, Software Quality Assurance, Software Requirement Engineering, Software Design and Architecture, Software Project Management, Software Testing and Model-Driven Software Development. The curriculum of our Department is catered to graduate individuals who are prepared to take part in any phase of software development of large-scale software in line with the requirements of the software sector. Department of Software Engineering is accredited by MÜDEK (Association for Evaluation and Accreditation of Engineering Programs) until September 30th, 2021, and has been granted the EUR-ACE label that is valid in Europe. This label provides our graduates with a vital head-start to be admitted to graduate-level programs, and into working environments in European Union countries. The Big Data and Cloud Computing Laboratory, as well as MobiLab where mobile applications are developed, SimLAB, the simulation laboratory for Medical Computing, and software education laboratories of the department are equipped with various software tools and hardware to enable our students to use state-of-the-art software technologies. Our graduates are employed in software and R&D companies (Technoparks), national/international institutions developing or utilizing software technologies (such as banks, healthcare institutions, the Information Technologies departments of private and public institutions, telecommunication companies, TÜİK, SPK, BDDK, EPDK, RK, or universities), and research institutions such TÜBİTAK.

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Tıp disiplinleri, yeni teknolojilerin gelişimine paralel olarak kendi mevcut karmaşık yapısı içinde büyük zorluklar yaşamaktadır. Klasik yaklaşımlar, adaptasyon sürecine girerek modern çözümlere evrilmekte hatta bazıları tamamen geçerliliğini yitirmektedir. Sıradan bir açık ameliyatın doğal olarak ortaya çıkan komplikasyonları, minimal invaziv ameliyatların gelişmesine yol açmıştır. Minimal invaziv cerrahi ile istenen vücut bölgesine ulaşmak için gerekli aletler yardımıyla, küçük kesiler açılarak vücuttaki boşluklar kullanılır veya yenisi oluşturulur. Böylece daha az kesi ve doku hasarı sayesinde hastanın da daha hızlı ve rahat bir iyileşme süreci geçirmesi amaçlanır. Bununla birlikte, ilgili cerrahi işlemlerin eğitim programlarında hala çeşitli sorunlar bulunmaktadır. Örneğin, cerrahi beceri düzeylerinin tanımlanması ve objektif olarak ölçülmesi zorlu bir süreçtir. Bu bağlamda, öncelikle cerrahi beceri düzeyi sınıflandırma yaklaşımlarını daha iyi anlamak için sistematik bir derleme çalışması yapılmıştır. Daha sonra deneysel bir çalışmada sanal gerçeklik ortamları aracılığıyla elde edilen el hareket verileri kullanılarak orta ve acemi cerrahi becerilerin önceki sınıflandırma çabalarına göre daha yüksek doğrulukla sınıflandırılması amaçlanmaktadır. Sonuçlar, yeniden üretilebilir uyarlanmış bir çerçeveye dayalı olarak farklı veri mühendisliği teknikleri kullanılarak sınıflandırmanın daha iyi hale getirilmesinin mümkün olduğunu göstermektedir. Gelecekte bu araştırma çalışmasını, uygun bir araç seti, veri bilimi muhakemesinin üzerine inşa edilen yazılım mühendisliği çabaları ve muhtemel yenilikçi makine öğrenimi yaklaşımları ile herhangi bir sanal ortama uyarlamanın mümkün olduğuna inanılmaktadır.
Medical disciplines have been experiencing big challenges in its existing complex nature, parallel with the development of the new technologies. Classical approaches evolve into modern solutions in the adaptation process even some are becoming completely obsolete. The natural complications of an ordinary open surgery directed this evolution towards the term minimally invasive operations. Minimally invasive surgery (MIS), as a general term, uses or creates cavity in the body to reach the desired body part by using necessary tools. The aim is to give less pain to the patient by keeping less incision and tissue damage. However, there are still several problems for the education programs of related surgical procedures. For instance, defining and objectively measuring the surgical skill levels is a challenging process. In this regard, first a systematic review study is conducted to better understand the surgical skill level classification approaches. Afterwards, it is aimed to classify intermediate and novice surgical skills with higher accuracy compared to the previous classification efforts using any possible hand movement-oriented data gathered through virtual reality environments in an experimental study. The results show that it is possible to improve the classification more using different data engineering techniques based on a reproducible adapted framework. It is believed that, in the future, it is possible to adapt this research study effort to any virtual environment with a proper set of tools, the applicable software engineering efforts on top of data science discernment, as well as possible innovative machine learning approximations.

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Bilgisayar Mühendisliği Bilimleri-Bilgisayar ve Kontrol, Computer Engineering and Computer Science and Control

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0

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146