İlhan, Ayşe Ezgi

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Name Variants
Ilhan, A. Ezgi
I., Ayse Ezgi
I.,Ayse Ezgi
A.E.İlhan
İlhan,A.E.
A., Ilhan
A.E.Ilhan
İ.,Ayşe Ezgi
Ilhan,A.E.
İlhan, Ayşe Ezgi
Ayse Ezgi, Ilhan
Ayşe Ezgi, İlhan
A.,İlhan
Ilhan, Ayse Ezgi
Job Title
Doktor Öğretim Üyesi
Email Address
ezgi.ilhan@atilim.edu.tr
Main Affiliation
Industrial Design
Status
Former Staff
Website
ORCID ID
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID

Sustainable Development Goals

SDG data is not available
This researcher does not have a Scopus ID.
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Scholarly Output

2

Articles

1

Views / Downloads

4/0

Supervised MSc Theses

0

Supervised PhD Theses

0

WoS Citation Count

8

Scopus Citation Count

11

Patents

0

Projects

0

WoS Citations per Publication

4.00

Scopus Citations per Publication

5.50

Open Access Source

0

Supervised Theses

0

JournalCount
Entertainment Computing1
Intelligent Systems Conference (IntelliSys) -- SEP 06-07, 2018 -- London, ENGLAND1
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Scholarly Output Search Results

Now showing 1 - 1 of 1
  • Conference Object
    Citation - WoS: 1
    Citation - Scopus: 1
    Eye-Tracking To Enhance Usability: a Race Game
    (Springer international Publishing Ag, 2019) Ilhan, A. Ezgi
    An important field of research in human-computer interaction studies is the usability of computer games. This paper provides brief definitions of human-computer interactions and usability, and also describes the relevance of these interactions to computer games. Design decisions concerning game elements such as graphical user interface, feedback messages, position and the colour of functional buttons located on the game screen play an important role in identifying the usability and playability of computer games. This study uses eye-tracking technology in order to record eye movements to focus the action of "seeing", which reflects the inner world of humans. A managerial racing game was chosen as an example to analyse its usability. In this context, the design of the social race game was reviewed by recording eye movement data of the participants. The results of eye-tracking data were supported by user comments, which were finally used to improve the design and usability features of the game.