Kılıç, Hürevren

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H., Kilic
Hürevren, Kılıç
Hurevren, Kilic
Kiliç H.
H.,Kilic
H.,Kılıç
H., Kılıç
K., Hürevren
K.,Hurevren
Kılıç,H.
Kilic,H.
Hürevren Kılıç
K.,Hürevren
K., Hurevren
Kilic H.
Kılıç H.
Kılıç, Hürevren
Kilic, Hurevren
Kilic,Hurevren
Job Title
Profesör Doktor
Email Address
hurevren.kilic@atilim.edu.tr
Main Affiliation
Computer Engineering
Status
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID

Sustainable Development Goals

5

GENDER EQUALITY
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0

Research Products

14

LIFE BELOW WATER
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0

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10

REDUCED INEQUALITIES
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0

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3

GOOD HEALTH AND WELL-BEING
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1

Research Products

2

ZERO HUNGER
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0

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9

INDUSTRY, INNOVATION AND INFRASTRUCTURE
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0

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16

PEACE, JUSTICE AND STRONG INSTITUTIONS
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0

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11

SUSTAINABLE CITIES AND COMMUNITIES
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0

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8

DECENT WORK AND ECONOMIC GROWTH
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0

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13

CLIMATE ACTION
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0

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4

QUALITY EDUCATION
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1

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6

CLEAN WATER AND SANITATION
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2

Research Products

1

NO POVERTY
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0

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15

LIFE ON LAND
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0

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17

PARTNERSHIPS FOR THE GOALS
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1

Research Products

7

AFFORDABLE AND CLEAN ENERGY
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0

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12

RESPONSIBLE CONSUMPTION AND PRODUCTION
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0

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This researcher does not have a Scopus ID.
This researcher does not have a WoS ID.
Scholarly Output

34

Articles

8

Views / Downloads

43/0

Supervised MSc Theses

10

Supervised PhD Theses

0

WoS Citation Count

66

Scopus Citation Count

63

WoS h-index

4

Scopus h-index

5

Patents

0

Projects

0

WoS Citations per Publication

1.94

Scopus Citations per Publication

1.85

Open Access Source

2

Supervised Theses

10

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JournalCount
Proceedings of the 2007 Inaugural IEEE-IES Digital EcoSystems and Technologies Conference, DEST 2007 -- 2007 Inaugural IEEE-IES Digital EcoSystems and Technologies Conference, DEST 2007 -- 21 February 2007 through 23 February 2007 -- Cairns -- 702542
International Journal of Engineering Education2
2014 IEEE Symposium on Intelligent Agents (IA) -- DEC 09-12, 2014 -- Orlando, FL1
21st Signal Processing and Communications Applications Conference (SIU) -- APR 24-26, 2013 -- CYPRUS1
26th Annual International Symposium on Computer and Information Science -- SEP 26-28, 2011 -- Royal Soc London, London, ENGLAND1
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Scholarly Output Search Results

Now showing 1 - 3 of 3
  • Article
    Citation - WoS: 1
    Citation - Scopus: 2
    Promotion of Cooperation in a Co-Evolutionary Pragmatic Agent Multigame Environment
    (Elsevier, 2025) Kilic, Omer Durukan; Kilic, Hurevren
    The promotion of cooperation in a co-evolutionary environment where pragmatic agents participate in a multigame setting that contains Prisoner's Dilemma (PD) and SnowDrift (SD) games is investigated. The pragmatic agent conserves its current perspective when successful; otherwise adopts the opposite perspective. Unlike traditional models, this study introduces a setup in which perception and strategy spaces co-evolve in terms of iterative game payoffs. The players are situated in a 2-D square lattice environment and synchronously update their perceptions and strategies after interacting with their immediate neighbors. The ratios of perceptions and strategy are randomly set based on parameters alpha and /3, indicating initial SD and cooperation (C) percentages, respectively. By the end of various simulations, the system's convergent and stable behavior is shown by means, standard deviations, and confidence intervals. The results show that larger (alpha >= 0.5) initial populations of SD agents promote greater cooperation and lead to a dominance of cooperative strategies even for smaller initial C strategies (/3 similar to 0.2). Conversely, when the environment is initially dominated by PD perspectives and defect (D) strategies (alpha = 0.1, /3 = 0.2), it leads to lower levels of cooperation. Depending on the initial ratios of PD/SD and D/C players, cooperative player clusters are not only formed but are also persistent parts of the environment. Finally, we observed that co-evolving PD/SD and D/C environments coupled with pragmatic players lead to a controllable promotion of cooperation even against small initial SD player ratios.
  • Master Thesis
    Programlama Eğitimi için Otomatik Kod Değerlendirme Yazılımı
    (2023) Alper, Burcu; Kılıç, Hürevren; Nazlıoğlu, Selma
    Bu tez, öğrenci çalışmalarını değerlendirme sürecini geliştirmek için tasarlanmış otomatik bir kod değerlendirme aracı olan ACE-PE'yi tanıtmaktadır. ACE-PE, nesne yönelimli programlamaya ilişkin eğitim içeriğini yazılım kalite ölçütleriyle bütünleştirir. Eğitimciler, öğrencilerin belirli konu alanlarındaki performansını değerlendirme, anlama düzeylerini değerlendirme ve bireysel çabalarını takip etme esnekliğine sahip olacaklardır. Ayrıca, bu uygulama öğrencilere içeriğe duyarlı otomatik geri bildirim sağlayarak geliştirme becerilerini geliştirmelerine ve nihai çıktılarının genel kalitesini optimize etmelerine olanak tanır.
  • Article
    Citation - Scopus: 1
    A Player Reputation System Based on Belief Formation Among Non-Player Character Societies in Open-World Role-Playing Games
    (Elsevier Sci Ltd, 2023) Aydin, Ali Murat; Kilic, Hurevren; Guran, Aysun
    The present work is an attempt to design and implement an artificial game environment that provides infor-mation dissemination among Non-Player Characters (NPCs) of Open-World Role-Playing Game communities. Based on the perspective that an NPC is a mobile, communicating, cooperative agent that has autonomy and learning ability, and shows socialness in its virtual environment, it was possible to experiment and observe the impacts of human player-generated events on NPCs' social learning. By means of introducing different tuneable NPC autonomy and socialness parameter values, it is ensured that information and NPC opinions about the player not only spread over the society, but they also help develop player reputation among NPCs.The defined primitives such as NPCs' self and group-model views; event valuation and reputation models; established learning, memorization, forgetting mechanisms; the introduced information exchange and update protocol; and reputation metric provided for the construction of a tuneable, scalable virtual environment that can be used to investigate the individual and social behavioural aspects of artificial NPC societies. In this virtual environment, it is shown that player's reputation converges to fixed values. This is noteworthy since it is an indicator of societal learning and belief formation through NPC communications in the game environment.