Kılıç, Hürevren

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H., Kilic
Hürevren, Kılıç
Hurevren, Kilic
Kiliç H.
H.,Kilic
H.,Kılıç
H., Kılıç
K., Hürevren
K.,Hurevren
Kılıç,H.
Kilic,H.
Hürevren Kılıç
K.,Hürevren
K., Hurevren
Kilic H.
Kılıç H.
Kılıç, Hürevren
Kilic, Hurevren
Kilic,Hurevren
Job Title
Profesör Doktor
Email Address
hurevren.kilic@atilim.edu.tr
Main Affiliation
Computer Engineering
Status
Scopus Author ID
Turkish CoHE Profile ID
Google Scholar ID
WoS Researcher ID

Sustainable Development Goals

2

ZERO HUNGER
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0

Research Products

14

LIFE BELOW WATER
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0

Research Products

17

PARTNERSHIPS FOR THE GOALS
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1

Research Products

5

GENDER EQUALITY
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0

Research Products

16

PEACE, JUSTICE AND STRONG INSTITUTIONS
PEACE, JUSTICE AND STRONG INSTITUTIONS Logo

0

Research Products

8

DECENT WORK AND ECONOMIC GROWTH
DECENT WORK AND ECONOMIC GROWTH Logo

0

Research Products

4

QUALITY EDUCATION
QUALITY EDUCATION Logo

1

Research Products

6

CLEAN WATER AND SANITATION
CLEAN WATER AND SANITATION Logo

2

Research Products

7

AFFORDABLE AND CLEAN ENERGY
AFFORDABLE AND CLEAN ENERGY Logo

0

Research Products

10

REDUCED INEQUALITIES
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0

Research Products

11

SUSTAINABLE CITIES AND COMMUNITIES
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0

Research Products

9

INDUSTRY, INNOVATION AND INFRASTRUCTURE
INDUSTRY, INNOVATION AND INFRASTRUCTURE Logo

0

Research Products

1

NO POVERTY
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0

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3

GOOD HEALTH AND WELL-BEING
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1

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12

RESPONSIBLE CONSUMPTION AND PRODUCTION
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0

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13

CLIMATE ACTION
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0

Research Products

15

LIFE ON LAND
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0

Research Products
This researcher does not have a Scopus ID.
This researcher does not have a WoS ID.
Scholarly Output

34

Articles

8

Views / Downloads

38/0

Supervised MSc Theses

10

Supervised PhD Theses

0

WoS Citation Count

66

Scopus Citation Count

63

WoS h-index

4

Scopus h-index

5

Patents

0

Projects

0

WoS Citations per Publication

1.94

Scopus Citations per Publication

1.85

Open Access Source

2

Supervised Theses

10

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JournalCount
Proceedings of the 2007 Inaugural IEEE-IES Digital EcoSystems and Technologies Conference, DEST 2007 -- 2007 Inaugural IEEE-IES Digital EcoSystems and Technologies Conference, DEST 2007 -- 21 February 2007 through 23 February 2007 -- Cairns -- 702542
International Journal of Engineering Education2
2014 IEEE Symposium on Intelligent Agents (IA) -- DEC 09-12, 2014 -- Orlando, FL1
21st Signal Processing and Communications Applications Conference (SIU) -- APR 24-26, 2013 -- CYPRUS1
26th Annual International Symposium on Computer and Information Science -- SEP 26-28, 2011 -- Royal Soc London, London, ENGLAND1
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Now showing 1 - 9 of 9
  • Article
    Citation - WoS: 1
    Citation - Scopus: 2
    Promotion of Cooperation in a Co-Evolutionary Pragmatic Agent Multigame Environment
    (Elsevier, 2025) Kilic, Omer Durukan; Kilic, Hurevren
    The promotion of cooperation in a co-evolutionary environment where pragmatic agents participate in a multigame setting that contains Prisoner's Dilemma (PD) and SnowDrift (SD) games is investigated. The pragmatic agent conserves its current perspective when successful; otherwise adopts the opposite perspective. Unlike traditional models, this study introduces a setup in which perception and strategy spaces co-evolve in terms of iterative game payoffs. The players are situated in a 2-D square lattice environment and synchronously update their perceptions and strategies after interacting with their immediate neighbors. The ratios of perceptions and strategy are randomly set based on parameters alpha and /3, indicating initial SD and cooperation (C) percentages, respectively. By the end of various simulations, the system's convergent and stable behavior is shown by means, standard deviations, and confidence intervals. The results show that larger (alpha >= 0.5) initial populations of SD agents promote greater cooperation and lead to a dominance of cooperative strategies even for smaller initial C strategies (/3 similar to 0.2). Conversely, when the environment is initially dominated by PD perspectives and defect (D) strategies (alpha = 0.1, /3 = 0.2), it leads to lower levels of cooperation. Depending on the initial ratios of PD/SD and D/C players, cooperative player clusters are not only formed but are also persistent parts of the environment. Finally, we observed that co-evolving PD/SD and D/C environments coupled with pragmatic players lead to a controllable promotion of cooperation even against small initial SD player ratios.
  • Master Thesis
    Programlama Eğitimi için Otomatik Kod Değerlendirme Yazılımı
    (2023) Alper, Burcu; Kılıç, Hürevren; Nazlıoğlu, Selma
    Bu tez, öğrenci çalışmalarını değerlendirme sürecini geliştirmek için tasarlanmış otomatik bir kod değerlendirme aracı olan ACE-PE'yi tanıtmaktadır. ACE-PE, nesne yönelimli programlamaya ilişkin eğitim içeriğini yazılım kalite ölçütleriyle bütünleştirir. Eğitimciler, öğrencilerin belirli konu alanlarındaki performansını değerlendirme, anlama düzeylerini değerlendirme ve bireysel çabalarını takip etme esnekliğine sahip olacaklardır. Ayrıca, bu uygulama öğrencilere içeriğe duyarlı otomatik geri bildirim sağlayarak geliştirme becerilerini geliştirmelerine ve nihai çıktılarının genel kalitesini optimize etmelerine olanak tanır.
  • Conference Object
    Citation - Scopus: 1
    Ace-Pe: an Automated Code Evaluation Software Tool for Programming Education
    (Institute of Electrical and Electronics Engineers Inc., 2023) Alper,B.; Nazlioglu,S.; Kilic,H.
    An automated code evaluation tool that combines the usage of software quality metrics and object-oriented programming teaching subjects is designed and developed. The tool (called ACE-PE) gives flexibility to instructors to assess student assignments at the level of precision of specific subjects which reveals the degree of student's understanding of covered subjects, and to observe his/her own effort, as well. Provision of content-aware automated fast feedback to students to improve quality of their products and development efforts is another outcome of the proposed solution. © 2023 IEEE.
  • Article
    Citation - WoS: 3
    Citation - Scopus: 3
    Online Learning Perceptions Amid Covid-19 Pandemic: the Engineering Undergraduates' Perspective
    (Tempus Publications, 2022) Eryilmaz, Meltem; Kalem, Guler; Kilic, Hurevren; Tirkes, Guzin; Topalli, Damla; Turhan, Cigdem; Yazici, Ali; Information Systems Engineering; Computer Engineering; Software Engineering
    The COVID-19 pandemic caused face-to-face education in just about all universities worldwide to shift to online education. For most students, this educational model was a compulsory first experience. In this study, the survey results are analyzed and discussed related to a group of students in the Engineering Faculty of a university in Turkey regarding their online education perceptions. Briefly summarized, the findings of the study indicate that: (a) most of the students still prefer face-to-face learning, which is also favored if accompanied by distance learning; (b) the concentration level of the students has dropped due to the concerns about the COVID-19 pandemic which affects their learning negatively; and (c) around half of the students participating in the study feel that the online exams conducted without a secure exam software, is considered unsafe. Additionally, the study's results were further extended to evaluate the questionnaire results and reported along with the suggestions of necessary actions in emergency online learning (EOL).
  • Master Thesis
    Hayat-Benzeri Hücresel Özdevinirler Ortamında Oynanan Mahkumun İkilemi Oyununda İş Birliğinin Teşvikine Yönelik Bir İnceleme
    (2025) Dumanlı, Arif Eren; Kılıç, Hürevren
    Bu tez, klasik Mahkumun İkilemi oyununun kural-tabanlı Hayat-Benzeri hücresel özdevinirler ortamlarına yerleştirilmesi yoluyla, mekansal olarak yapılandırılmış popülasyonlarda iş birliği davranışının ortaya çıkışını ve sürdürülebilirliğini incelemektedir. Bu yerleştirme amacıyla, hücresel özdevinirlerin doğum ve hayatta kalma kurallarını (B ve S ile gösterilir) ajanların iş birliği ya da ihaneti tercih etmesine bağlayan bir simülasyon çerçevesi GameMaker motoru kullanılarak geliştirilmiştir. Ajanlar, toroidal bir ızgara üzerinde sekiz komşusuyla (Moore komşuları) etkileşir, Mahkumun İkilemi matrisine göre kazanç elde eder ve stratejilerini üç güncelleme moduna göre değiştirirler: gerekirci (Normal), kanonik Fermi kuralıyla stokastik taklit (Stochastic) ve benzer kümülatif ödemelere sahip komşulara yönelen Stokastik Plato varyantı (Stochastic Plateau). Farklı B/S kuralları incelenerek yerel güncellemelerin ve özdevinir kuralların mekansal iş birliği desenleri ile ortalama iş birliği üzerindeki etkileri değerlendirilmiştir. Sonuçlar, dikkatle seçilen gerekirci Hayat-Benzeri kurallarla uygulanan stokastik güncellemelerin, yalnızca gerekirci dinamiklere kıyasla iş birliğini artırabildiğini göstermektedir. Özellikle Stokastik Plato modu, daha geniş parametre aralıklarında dayanıklı iş birliği kümeleri üretmektedir. Bu bulgular, uyarlanabilir sistemlerde iş birliğini teşvik eden yerel dinamikler ve kazanç odaklı stokastik güncellemeler hakkında yeni içgörüler sunmaktadır.
  • Article
    Citation - WoS: 1
    Citation - Scopus: 1
    İki Boyutlu Doğrusal Tek Tip Hücresel Özdevinirlerin Başlangıç Durum Yoğunluklarını Dikkate Alan Sözde Rastgele Sayı Üretimlerinin Başarım Analizi
    (Gazi Univ, Fac Engineering Architecture, 2024) Kılıç, Hürevren
    Bu çalışmada, iki boyutlu doğrusal tek tip hücresel özdevinirlerin başlangıç durum yoğunluklarının sözde-rastgele sayı üretimlerine olan etkisi deneysel olarak incelenmiştir. Geliştirilen yaklaşım, hücresel özdevinirlerin kaliteli sözde-rastgele sayı üretimlerinde başlangıç durum yoğunluklarının dikkate alması açısından özgündür. Deneylerde 512 adet iki boyutlu doğrusal hücresel özdevinir (DHÖ) değerleri 0,05 ile 0,95 arasında değişen 19 adet farklı başlangıç durum yoğunlukları (ρ) için (toplam 512*19 = 9728 adet) incelenmiştir. Sayı dizisi üretimlerini takiben deneylerin ilk aşamasında söz konusu DHÖ’ler literatürde bilinen rastgele sayı üreteçleriyle birlikte National Institute of Standards and Technology (NIST) istatistiksel test süiti testlerine tabi tutulmuştur. İkinci aşamada ise, ilk aşamadaki NIST testlerinden başarılı olarak geçen 7 adet farklı yoğunluktaki hücresel özdevinire ve literatürde bilinen üreteçlere AIS31 ve TestU01 test süitlerinde yer alan testler uygulanmıştır. Yapılan karşılaştırmalı çalışma neticesinde, rastgele sayı üretimlerinde başarılı olan 2D doğrusal hücresel özdevinir üreteçlerin doğrudan kriptografik amaçlı uygulamalar için kullanımlarının uygun olmadığı, özellikle literatürde yer alan zorlu (stringent) testlerden olan TestU01 testlerinin uygulanması neticesinde görülmüştür. Bu netice literatürde bilinen sonuçları desteklemektedir. Öte yandan 9728 adet özdevinire uygulanan NIST testleri neticesinde alınan sonuçlara göre özdevinirlerin başlangıç durum yoğunluk oranlarının sözde rastgele sayı üretimlerini etkilemektedir ve literatürde dikkate alınmayan bu durum özdevinir tabanlı sözde rastgele sayı üretimi araştırmalarında dikkate alınmalıdır.
  • Conference Object
    Citation - Scopus: 1
    Cooperation Formation and Progression Among Culturally Adaptive Rational Agents in Prisoner's Dilemma Game Environment
    (Ieee, 2024) Efe, Berat; Cerkez, Elif; Kilic, Hurevren
    We investigate whether a persistent and stable cooperative behavior can be observed among particle swarm inspired culturally adaptive and rational players in the context of Prisoner's Dilemma game environment. Our obtained results and discussions point out to the initial value sensitivity of the game set up for cooperation progression as well as soundness of the Prisoner's Dilemma game in the explanation player's behavior.
  • Article
    Post-Pandemic Hybrid Curriculum Recommendations for an Undergraduate Ict Senior Project Course
    (Tempus Publications, 2023) Tirkes, Guzin; Kalem, Guler; Kilic, Hurevren; Cagiltay, Nergiz Ercil
    Among the numerous aspects of everyday life affected by the COVID-19 pandemic, education stands out as one of those deeply impacted. In this context within university settings, the ICT senior project courses were no exception either. This study presents the recommendations for a hybrid curriculum based on the online implementation of a senior project course in the ICT departments of an engineering faculty. The data were collected to better understand the impact of this re-structured course on 99 undergraduate IT students and their projects during three semesters, and later analyzed qualitatively and quantitatively to obtain some insights. The results indicate that, during the pandemic, the students adapted their senior project studies to the related restrictions by changing certain aspects related to the project, improving their teamwork, and increasing the level of communication. However, they also reported certain problems related to their overall psychology as well as social interactions. In light of the pandemic effect on the software industry towards remote working environments, further suggestions are provided to eliminate the drawbacks of remote working reported by the students and to equip them with the necessary skills. The resulting recommendations could be used by other higher -education institutions and be further adjusted for application in other disciplines.
  • Article
    Citation - Scopus: 1
    A Player Reputation System Based on Belief Formation Among Non-Player Character Societies in Open-World Role-Playing Games
    (Elsevier Sci Ltd, 2023) Aydin, Ali Murat; Kilic, Hurevren; Guran, Aysun
    The present work is an attempt to design and implement an artificial game environment that provides infor-mation dissemination among Non-Player Characters (NPCs) of Open-World Role-Playing Game communities. Based on the perspective that an NPC is a mobile, communicating, cooperative agent that has autonomy and learning ability, and shows socialness in its virtual environment, it was possible to experiment and observe the impacts of human player-generated events on NPCs' social learning. By means of introducing different tuneable NPC autonomy and socialness parameter values, it is ensured that information and NPC opinions about the player not only spread over the society, but they also help develop player reputation among NPCs.The defined primitives such as NPCs' self and group-model views; event valuation and reputation models; established learning, memorization, forgetting mechanisms; the introduced information exchange and update protocol; and reputation metric provided for the construction of a tuneable, scalable virtual environment that can be used to investigate the individual and social behavioural aspects of artificial NPC societies. In this virtual environment, it is shown that player's reputation converges to fixed values. This is noteworthy since it is an indicator of societal learning and belief formation through NPC communications in the game environment.