A Comparative Analysis of XGBoost and LightGBM Approaches for Human Activity Recognition: Speed and Accuracy Evaluation

No Thumbnail Available

Date

2024

Journal Title

Journal ISSN

Volume Title

Publisher

Prof.Dr. İskender AKKURT

Research Projects

Organizational Units

Organizational Unit
Computer Engineering
(1998)
The Atılım University Department of Computer Engineering was founded in 1998. The department curriculum is prepared in a way that meets the demands for knowledge and skills after graduation, and is subject to periodical reviews and updates in line with international standards. Our Department offers education in many fields of expertise, such as software development, hardware systems, data structures, computer networks, artificial intelligence, machine learning, image processing, natural language processing, object based design, information security, and cloud computing. The education offered by our department is based on practical approaches, with modern laboratories, projects and internship programs. The undergraduate program at our department was accredited in 2014 by the Association of Evaluation and Accreditation of Engineering Programs (MÜDEK) and was granted the label EUR-ACE, valid through Europe. In addition to the undergraduate program, our department offers thesis or non-thesis graduate degree programs (MS).

Journal Issue

Abstract

Human activity recognition is the process of automatically identifying and classifying human activities based on data collected from different modalities such as wearable sensors, smartphones, or similar devices having necessary sensors or cameras capturing the behavior of the individuals. In this study, XGBoost and LightGBM approaches for human activity recognition are proposed and the performance and execution times of the proposed approaches are compared. The proposed methods on a dataset including accelerometer and gyroscope data acquired using a smartphone for six activities. The activities are laying, sitting, standing, walking, walking downstairs, and walking upstairs. The available dataset is divided into training and test sets, and proposed methods are trained using the training set, and tested on the test sets. At the end of the study, 97.23% accuracy using the LightGBM approach, and 96.67% accuracy using XGBoost is achieved. It is also found that XGBoost is faster than the LightGBM, whenever the execution times are compared. © IJCESEN.

Description

Keywords

Human Activity Recognition, LightGBM, XGBoost

Turkish CoHE Thesis Center URL

Citation

0

WoS Q

N/A

Scopus Q

Q4

Source

International Journal of Computational and Experimental Science and Engineering

Volume

10

Issue

2

Start Page

262

End Page

270

Collections