Enhancing Web Development Education With Game-Based and Gamification Learning: A Study of Engagement, Motivation, and Performance

dc.contributor.author Ojonuba, Suzan Ejura
dc.contributor.author Turkmen, Guzin
dc.contributor.author Toker, Sacip
dc.contributor.other Computer Engineering
dc.contributor.other Information Systems Engineering
dc.date.accessioned 2025-09-05T15:31:57Z
dc.date.available 2025-09-05T15:31:57Z
dc.date.issued 2025
dc.description.abstract Web development is a dynamic and complex subject in the computer science field that can be challenging to learn among higher education students. We investigated the impact of game-based learning and gamification on students' engagement, motivation, and performance in a web development course in this study. We tested 60 university students, who were expected to learn from a novice or beginner level. The experimental group used a gamified system, while the control group used a non-gamified system. All game elements in this study were grounded in self-determination theory (SDT), which suggests that intrinsic motivation increases when learners feel autonomous, competent, and connected, and flow theory, which emphasizes that when challenge and skill are balanced, learners are more likely to experience a state of flow. Quantitative and qualitative data were both collected and analyzed. Results showed that the gamified system positively impacted students' performance, compared to the non-gamified system. Interestingly, there was no significant difference in the engagement and motivation of the students. The findings of this study suggest that while the game elements addressed students' psychological needs, gamified learning outcomes depend not only on the inclusion of these game elements but also on individual learner differences such as prior game experience, learners' expectations of the gamified system and how well the designed system sustains engagement over time to overcome the novelty effect. In conclusion, these findings have significant implications for web development education and suggest that game-based learning and gamification are promising approaches for web development education. en_US
dc.identifier.doi 10.1109/ACCESS.2025.3595510
dc.identifier.issn 2169-3536
dc.identifier.scopus 2-s2.0-105013117601
dc.identifier.uri https://doi.org/10.1109/ACCESS.2025.3595510
dc.identifier.uri https://hdl.handle.net/20.500.14411/10757
dc.language.iso en en_US
dc.publisher IEEE-Inst Electrical Electronics Engineers inc en_US
dc.relation.ispartof IEEE Access en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Game-Based Learning en_US
dc.subject Gamification en_US
dc.subject Web Development en_US
dc.subject Teaching And Learning Strategies en_US
dc.title Enhancing Web Development Education With Game-Based and Gamification Learning: A Study of Engagement, Motivation, and Performance en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.institutional Türkmen, Güzin
gdc.author.institutional Toker, Sacip
gdc.author.scopusid 60041543300
gdc.author.scopusid 59201711600
gdc.author.scopusid 56608927500
gdc.author.wosid Toker, Sacip/I-8622-2019
gdc.author.wosid Tirkeş, Güzin/G-9033-2019
gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.description.department Atılım University en_US
gdc.description.departmenttemp [Ojonuba, Suzan Ejura] Atilim Univ, Software Engn Dept, TR-06830 Ankara, Turkiye; [Turkmen, Guzin] Atilim Univ, Comp Engn Dept, TR-06830 Ankara, Turkiye; [Toker, Sacip] Atilim Univ, Informat Syst Engn Dept, TR-06830 Ankara, Turkiye en_US
gdc.description.endpage 137066 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q1
gdc.description.startpage 137048 en_US
gdc.description.volume 13 en_US
gdc.description.woscitationindex Science Citation Index Expanded
gdc.description.wosquality Q2
gdc.identifier.wos WOS:001547311400018
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