Promotion of Cooperation in a Co-Evolutionary Pragmatic Agent Multigame Environment

dc.authorid Kilic, Hurevren/0000-0002-9058-0365
dc.authorscopusid 59301162600
dc.authorscopusid 16642447800
dc.authorwosid Kilic, Hurevren/V-4236-2019
dc.contributor.author Kilic, Omer Durukan
dc.contributor.author Kilic, Hurevren
dc.date.accessioned 2025-02-05T18:37:06Z
dc.date.available 2025-02-05T18:37:06Z
dc.date.issued 2025
dc.department Atılım University en_US
dc.department-temp [Kilic, Omer Durukan] Maastricht Univ, Dept Adv Comp Sci, NL-6221 Maastricht, Limburg, Netherlands; [Kilic, Hurevren] Atilim Univ, Dept Comp Engn, TR-06830 Ankara, Turkiye en_US
dc.description Kilic, Hurevren/0000-0002-9058-0365 en_US
dc.description.abstract The promotion of cooperation in a co-evolutionary environment where pragmatic agents participate in a multigame setting that contains Prisoner's Dilemma (PD) and SnowDrift (SD) games is investigated. The pragmatic agent conserves its current perspective when successful; otherwise adopts the opposite perspective. Unlike traditional models, this study introduces a setup in which perception and strategy spaces co-evolve in terms of iterative game payoffs. The players are situated in a 2-D square lattice environment and synchronously update their perceptions and strategies after interacting with their immediate neighbors. The ratios of perceptions and strategy are randomly set based on parameters alpha and /3, indicating initial SD and cooperation (C) percentages, respectively. By the end of various simulations, the system's convergent and stable behavior is shown by means, standard deviations, and confidence intervals. The results show that larger (alpha >= 0.5) initial populations of SD agents promote greater cooperation and lead to a dominance of cooperative strategies even for smaller initial C strategies (/3 similar to 0.2). Conversely, when the environment is initially dominated by PD perspectives and defect (D) strategies (alpha = 0.1, /3 = 0.2), it leads to lower levels of cooperation. Depending on the initial ratios of PD/SD and D/C players, cooperative player clusters are not only formed but are also persistent parts of the environment. Finally, we observed that co-evolving PD/SD and D/C environments coupled with pragmatic players lead to a controllable promotion of cooperation even against small initial SD player ratios. en_US
dc.description.woscitationindex Science Citation Index Expanded
dc.identifier.citationcount 0
dc.identifier.doi 10.1016/j.physleta.2024.130197
dc.identifier.issn 0375-9601
dc.identifier.issn 1873-2429
dc.identifier.scopus 2-s2.0-85213894330
dc.identifier.scopusquality Q2
dc.identifier.uri https://doi.org/10.1016/j.physleta.2024.130197
dc.identifier.uri https://hdl.handle.net/20.500.14411/10432
dc.identifier.volume 533 en_US
dc.identifier.wos WOS:001398252400001
dc.identifier.wosquality Q3
dc.language.iso en en_US
dc.publisher Elsevier en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 0
dc.subject Multigames en_US
dc.subject Co-evolution en_US
dc.subject Social dilemma en_US
dc.subject Prisoner's dilemma game en_US
dc.subject Snowdrift game en_US
dc.subject Pragmatic agent en_US
dc.title Promotion of Cooperation in a Co-Evolutionary Pragmatic Agent Multigame Environment en_US
dc.type Article en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication

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