Promotion of Cooperation in a Co-Evolutionary Pragmatic Agent Multigame Environment

dc.authoridKilic, Hurevren/0000-0002-9058-0365
dc.authorscopusid59301162600
dc.authorscopusid16642447800
dc.authorwosidKilic, Hurevren/V-4236-2019
dc.contributor.authorKilic, Omer Durukan
dc.contributor.authorKilic, Hurevren
dc.date.accessioned2025-02-05T18:37:06Z
dc.date.available2025-02-05T18:37:06Z
dc.date.issued2025
dc.departmentAtılım Universityen_US
dc.department-temp[Kilic, Omer Durukan] Maastricht Univ, Dept Adv Comp Sci, NL-6221 Maastricht, Limburg, Netherlands; [Kilic, Hurevren] Atilim Univ, Dept Comp Engn, TR-06830 Ankara, Turkiyeen_US
dc.descriptionKilic, Hurevren/0000-0002-9058-0365en_US
dc.description.abstractThe promotion of cooperation in a co-evolutionary environment where pragmatic agents participate in a multigame setting that contains Prisoner's Dilemma (PD) and SnowDrift (SD) games is investigated. The pragmatic agent conserves its current perspective when successful; otherwise adopts the opposite perspective. Unlike traditional models, this study introduces a setup in which perception and strategy spaces co-evolve in terms of iterative game payoffs. The players are situated in a 2-D square lattice environment and synchronously update their perceptions and strategies after interacting with their immediate neighbors. The ratios of perceptions and strategy are randomly set based on parameters alpha and /3, indicating initial SD and cooperation (C) percentages, respectively. By the end of various simulations, the system's convergent and stable behavior is shown by means, standard deviations, and confidence intervals. The results show that larger (alpha >= 0.5) initial populations of SD agents promote greater cooperation and lead to a dominance of cooperative strategies even for smaller initial C strategies (/3 similar to 0.2). Conversely, when the environment is initially dominated by PD perspectives and defect (D) strategies (alpha = 0.1, /3 = 0.2), it leads to lower levels of cooperation. Depending on the initial ratios of PD/SD and D/C players, cooperative player clusters are not only formed but are also persistent parts of the environment. Finally, we observed that co-evolving PD/SD and D/C environments coupled with pragmatic players lead to a controllable promotion of cooperation even against small initial SD player ratios.en_US
dc.description.woscitationindexScience Citation Index Expanded
dc.identifier.citationcount0
dc.identifier.doi10.1016/j.physleta.2024.130197
dc.identifier.issn0375-9601
dc.identifier.issn1873-2429
dc.identifier.scopus2-s2.0-85213894330
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.1016/j.physleta.2024.130197
dc.identifier.urihttps://hdl.handle.net/20.500.14411/10432
dc.identifier.volume533en_US
dc.identifier.wosWOS:001398252400001
dc.identifier.wosqualityQ3
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectMultigamesen_US
dc.subjectCo-evolutionen_US
dc.subjectSocial dilemmaen_US
dc.subjectPrisoner's dilemma gameen_US
dc.subjectSnowdrift gameen_US
dc.subjectPragmatic agenten_US
dc.titlePromotion of Cooperation in a Co-Evolutionary Pragmatic Agent Multigame Environmenten_US
dc.typeArticleen_US
dspace.entity.typePublication

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