Investigating the activities of children toward a smart storytelling toy
dc.authorscopusid | 55575649500 | |
dc.authorscopusid | 57203036649 | |
dc.authorscopusid | 16237824500 | |
dc.contributor.author | Kara,N. | |
dc.contributor.author | Aydin,C.C. | |
dc.contributor.author | Cagiltay,K. | |
dc.contributor.other | Department of Electrical & Electronics Engineering | |
dc.contributor.other | Surgical Sciences | |
dc.date.accessioned | 2024-10-06T11:15:06Z | |
dc.date.available | 2024-10-06T11:15:06Z | |
dc.date.issued | 2013 | |
dc.department | Atılım University | en_US |
dc.department-temp | Kara N., Department of Computer Education and Instructional Technology, Middle East Technical University, Turkey; Aydin C.C., Department of Computer Engineering, Atilim University, Turkey; Cagiltay K., Department of Computer Education and Instructional Technology, Middle East Technical University, Turkey | en_US |
dc.description.abstract | This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computerbased graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and characters on the screen. StoryTech encourages children to produce their own stories. Empirical research with a total of 90 children indicated that StoryTech contributed to narrative activities of children and made a positive impact on their creativity. The paper also focuses on the attributes, design, and development process of StoryTech. © International Forum of Educational Technology & Society (IFETS). | en_US |
dc.identifier.citation | 31 | |
dc.identifier.doi | [SCOPUS-DOI-BELIRLENECEK-231] | |
dc.identifier.endpage | 43 | en_US |
dc.identifier.issn | 1176-3647 | |
dc.identifier.issue | 1 | en_US |
dc.identifier.scopus | 2-s2.0-84873195640 | |
dc.identifier.scopusquality | Q1 | |
dc.identifier.startpage | 28 | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.14411/9371 | |
dc.identifier.volume | 16 | en_US |
dc.identifier.wosquality | Q1 | |
dc.institutionauthor | Kara, Nazan | |
dc.institutionauthor | Aydın, Canset | |
dc.language.iso | en | en_US |
dc.publisher | International Forum of Educational Technology and Society,National Taiwan Normal University | en_US |
dc.relation.ispartof | Educational Technology and Society | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Children | en_US |
dc.subject | Mixed reality | en_US |
dc.subject | Smart toy | en_US |
dc.subject | Storytelling | en_US |
dc.title | Investigating the activities of children toward a smart storytelling toy | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication | |
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