F-Actor: A multiagent gaming environment for controlling virtual flow networks

dc.authorscopusid56352449000
dc.authorscopusid56352134700
dc.authorscopusid16642123000
dc.authorscopusid16642447800
dc.contributor.authorÖcal,I.K.
dc.contributor.authorÇevik,A.
dc.contributor.authorCereci,I.
dc.contributor.authorKiliç,H.
dc.contributor.otherComputer Engineering
dc.date.accessioned2024-10-06T11:13:47Z
dc.date.available2024-10-06T11:13:47Z
dc.date.issued2008
dc.departmentAtılım Universityen_US
dc.department-tempÖcal I.K., Department of Computer Engineering, Atilim University, I̊Ncek,06836, Gölbaşi Ankara, Turkey; Çevik A., Department of Computer Engineering, Atilim University, I̊Ncek,06836, Gölbaşi Ankara, Turkey; Cereci I., Department of Computer Engineering, Atilim University, I̊Ncek,06836, Gölbaşi Ankara, Turkey; Kiliç H., Department of Computer Engineering, Atilim University, I̊Ncek,06836, Gölbaşi Ankara, Turkeyen_US
dc.descriptionBritish Computer Society (BCS); et al.; IEEE Computer Society (Louisville Chapter); IEEE Computer Society Technical Committee on Simulation (TCSIM); Institution of Electrical Engineers (IEE); Society for Modelling and Simulation (SCS-Europe)en_US
dc.description.abstractA gaming environment that enables agent-based local control of a configurable virtual flow network is developed. The gaming software what we call F-Actor provides a graphbased discrete virtual control environment on which userdeveloped controller agents reside and act according to their assigned design goals. Runtime performances of userdeveloped controller agent codes are made observable through a graphical user interface. The proposed game can be played by different developers having different level of control and programming knowledge. By playing with FActor, engineers (or students) can make practices on a virtual flow environment and try alternative intelligent control algorithms before their potential implementations on field. © 2008 The University of Wolverhampton.en_US
dc.identifier.citation0
dc.identifier.doi[SCOPUS-DOI-BELIRLENECEK-364]
dc.identifier.endpage91en_US
dc.identifier.isbn978-095490166-0
dc.identifier.scopus2-s2.0-84906979398
dc.identifier.scopusqualityN/A
dc.identifier.startpage86en_US
dc.identifier.urihttps://hdl.handle.net/20.500.14411/9214
dc.identifier.wosqualityN/A
dc.institutionauthorCereci, İbrahim
dc.language.isoenen_US
dc.publisherUniversity of Wolverhamptonen_US
dc.relation.ispartofProceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games -- 13th International Conference onComputer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2008 -- 3 November 2008 through 5 November 2008 -- Wolverhampton -- 107440en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectControl educationen_US
dc.subjectMultiplayer gamesen_US
dc.subjectPackage flow networksen_US
dc.subjectVirtual plant constructionen_US
dc.titleF-Actor: A multiagent gaming environment for controlling virtual flow networksen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
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relation.isOrgUnitOfPublication.latestForDiscoverye0809e2c-77a7-4f04-9cb0-4bccec9395fa

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